Remove Qt SVG and Qt OpenGL as hard dependencies
Qt SVG is not used in the frontend (no SVGs are rendered).
Neither is Qt OpenGL used. Qt OpenGL is discouraged anyway.
local ta_pointsize = 63
local ta_radius = (ta_pointsize * 10 + 6) / 2
local sqrttwo = math.sqrt(2)
-- creates round test area
function AddTestArea(testarea)
step = 90
xstep = step * testarea["xdir"]
ystep = step * testarea["ydir"]
x = testarea["x"]
y = testarea["y"]
if xstep * ystep ~= 0 then
xstep = math.floor(xstep / sqrttwo)
ystep = math.floor(ystep / sqrttwo)
end
AddPoint(x, y, ta_pointsize);
AddPoint(x + xstep, y + ystep, ta_pointsize, true);
end
-- vertical test area
local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1}
-- fail counter
local nfailed = 0
local nspawned = 0
local ndied = 0
function onGameInit()
-- At first we have to overwrite/set some global variables
-- that define the map, the game has to load, as well as
-- other things such as the game rules to use, etc.
-- Things we don't modify here will use their default values.
-- The base number for the random number generator
Seed = 1
-- The map to be played
MapGen = mgDrawn
-- The theme to be used
Theme = "Bamboo"
-- Game settings and rules
EnableGameFlags(gfOneClanMode, gfDisableWind, gfDisableLandObjects, gfDisableGirders)
CaseFreq = 0
MinesNum = 0
Explosives = 0
-- No damage please
DamagePercent = 1
-- Draw Map
AddPoint(10,30,0) -- hog spawn platform
-- test areas
AddTestArea(taa_v2)
FlushPoints()
-- Create the player team
AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default")
-- And add a hog to it
player = AddHog("Hunter", 0, 1, "NoHat")
-- place it on how spawn platform
SetGearPosition(player, 10, 10)
end
function onNewTurn()
if not TestRectForObstacle(300, 1500, 400, 1900, true) then
WriteLnToConsole('HOLE DETECTED')
EndLuaTest(TEST_SUCCESSFUL)
else
WriteLnToConsole('FIRE DID NOT BURN THROUGH!')
EndLuaTest(TEST_FAILED)
end
end
function onGameStart()
AddGear(350, 1500, gtHellishBomb, 0, 0, 0, 0)
end