HedgewarsScriptLoad("/Scripts/Locale.lua")
local hhs = {}
local missionWon = nil
local endTimer = 1000
local hogsKilled = 0
local finishTime
local HogData = {
{"Bufon", "ShaggyYeti",false},
{"burp", "lambda",false},
{"Blue", "cap_blue",false},
{"bender", "NoHat",false},
{"Castell", "NoHat",false},
{"cekoto", "NoHat",false},
{"CheezeMonkey", "NoHat",false},
{"claymore", "NoHat",false},
{"CIA-144", "cyborg1",false},
{"doomy ", "NoHat",false},
{"Falkenauge", "NoHat",false},
{"FadeOne", "NoHat",false},
{"hayaa", "NoHat",false},
{"Hermes", "laurel",false},
{"HedgeKing", "NoHat",false},
{"Izack1535", "NoHat",false},
{"Kiofspa", "NoHat",false},
{"Komplex", "NoHat",false},
{"koda", "poke_mudkip",false},
{"Lalo", "NoHat",false},
{"Logan", "NoHat",false},
{"lollkiller", "NoHat",false},
{"Luelle", "NoHat",false},
{"mikade", "Skull",false},
{"Mushi", "sm_daisy",false},
{"Naboo", "NoHat",false},
{"nemo", "bb_bub",false},
{"practice", "NoHat",false},
{"Prof. Panic", "NoHat",false},
{"Randy", "zoo_Sheep",false},
{"rhino", "NinjaTriangle",false},
{"Radissthor", "NoHat",false},
{"Sami", "sm_peach",false},
{"soreau", "NoHat",false},
{"sdw195", "NoHat",false},
{"sphrix", "TeamTopHat",false},
{"sheepluva", "zoo_Sheep",false},
{"Smaxx", "NoHat",false},
{"shadowzero", "NoHat",false},
{"Star and Moon", "SparkleSuperFun",false},
{"The 24", "NoHat",false},
{"TLD", "NoHat",false},
{"Tiyuri", "sf_ryu",false},
{"unC0Rr", "cyborg1",false},
{"Waldsau", "cyborg1",false},
{"wolfmarc", "knight",false},
{"Xeli", "android",false}
}
function GenericEnd()
EndGame()
end
function GameOverMan()
missionWon = false
ShowMission(loc("Rope-knocking Challenge"), loc("Challenge over!"), loc("Oh no! Just try again!"), -amSkip, 0)
SendStat(siGameResult, loc("Challenge over!"))
local score = math.ceil((hogsKilled / 16)*6000)
SendStat(siCustomAchievement, string.format(loc("You have killed %d of 16 hedgehogs (+%d points)."), hogsKilled, score))
SendStat(siPointType, "points")
SendStat(siPlayerKills, tostring(score), loc("Wannabe Shoppsta"))
PlaySound(sndHellish)
end
function GG()
missionWon = true
local completeTime = (TurnTime - finishTime) / 1000
ShowMission(loc("Rope-knocking Challenge"), loc("Challenge completed!"), loc("Congratulations!") .. "|" .. string.format(loc("Completion time: %.2fs"), completeTime), 0, 0)
PlaySound(sndHomerun)
SendStat(siGameResult, loc("Challenge completed!"))
local hogScore = math.ceil((hogsKilled / 16)*6000)
local timeScore = math.ceil((finishTime/TurnTime)*6000)
local score = hogScore + timeScore
SendStat(siCustomAchievement, string.format(loc("You have killed %d of 16 hedgehogs (+%d points)."), hogsKilled, hogScore))
SendStat(siCustomAchievement, string.format(loc("You have completed this challenge in %.2f s (+%d points)."), completeTime, timeScore))
SendStat(siPointType, "points")
SendStat(siPlayerKills, tostring(score), loc("Wannabe Shoppsta"))
end
function AssignCharacter(p)
done = false
sanityCheck = 0
while(done == false) do
i = 1+ GetRandom(#HogData)
if HogData[i][3] == false then
HogData[i][3] = true
done = true
SetHogName(hhs[p], HogData[i][1])
SetHogHat(hhs[p], HogData[i][2])
elseif HogData[i][3] == true then
sanityCheck = sanityCheck +1
if sanityCheck == 100 then
done = true
SetHogName(hhs[p], "Newbie")
SetHogHat(hhs[p], "NoHat")
end
end
end
end
function onGameInit()
--Seed = 1
GameFlags = gfBorder + gfSolidLand
TurnTime = 180 * 1000
Delay = 500
Map = "Ropes"
Theme = "Eyes"
CaseFreq = 0
MinesNum = 0
Explosives = 0
AddTeam(loc("Wannabe Shoppsta"), 0x11F12B, "Simple", "Island", "Default", "cm_shoppa")
hhs[0] = AddHog(loc("Ace"), 0, 1, "Gasmask")
SetGearPosition(player, 1380, 1500)
AddTeam(loc("Unsuspecting Louts"), 0xDD0000, "Simple", "Island", "Default", "cm_face")
for i = 1, 8 do
hhs[i] = AddHog("generic", 0, 1, "NoHat")
end
AddTeam(loc("Unlucky Sods"), 0xDD0000, "Simple", "Island", "Default", "cm_balrog")
for i = 9, 16 do
hhs[i] = AddHog("generic", 0, 1, "NoHat")
end
end
function onGameStart()
SendHealthStatsOff()
ShowMission (
loc("Rope-knocking Challenge"),
loc("Challenge"),
loc("Use the rope to knock your enemies to their doom.") .. "|" ..
loc("Finish this challenge as fast as possible to earn bonus points."),
-amRope, 4000)
PlaceGirder(46,1783, 0)
SetGearPosition(hhs[0], 2419, 1769)
SetGearPosition(hhs[1], 3350, 570)
SetGearPosition(hhs[2], 3039, 1300)
SetGearPosition(hhs[3], 2909, 430)
SetGearPosition(hhs[4], 2150, 879)
SetGearPosition(hhs[5], 1735, 1136)
SetGearPosition(hhs[6], 1563, 553)
SetGearPosition(hhs[7], 679, 859)
SetGearPosition(hhs[8], 1034, 251)
SetGearPosition(hhs[9], 255, 67)
SetGearPosition(hhs[10], 2671, 7)
SetGearPosition(hhs[11], 2929, 244)
SetGearPosition(hhs[12], 1946, 221)
SetGearPosition(hhs[13], 3849, 1067)
SetGearPosition(hhs[14], 3360, 659)
SetGearPosition(hhs[15], 3885, 285)
SetGearPosition(hhs[16], 935, 1160)
for i = 1, 16 do
AssignCharacter(i)
end
end
function onGameTick()
if (TurnTimeLeft == 1) and (missionWon == nil) then
GameOverMan()
end
if missionWon ~= nil then
endTimer = endTimer - 1
if endTimer == 1 then
GenericEnd()
end
if missionWon == true then
AddCaption(loc("Victory!"), 0xFFFFFFFF,capgrpGameState)
else
AddCaption(loc("Challenge over!"), 0xFFFFFFFF,capgrpGameState)
end
end
end
function onGearDamage(gear, damage)
if gear ~= hhs[0] and GetGearType(gear) == gtHedgehog then
AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
DeleteGear(gear)
PlaySound(sndExplosion)
AddCaption(string.format(knockTaunt(), GetHogName(gear)), 0xFFFFFFFF, capgrpMessage)
hogsKilled = hogsKilled +1
if hogsKilled == 15 then
PlaySound(sndRideOfTheValkyries)
elseif hogsKilled == 16 then
finishTime = TurnTimeLeft
GG()
end
end
end
function knockTaunt()
local r = math.random(0,23)
local taunt
if r == 0 then taunt = loc("%s has been knocked out.")
elseif r == 1 then taunt = loc("%s hit the ground.")
elseif r == 2 then taunt = loc("%s splatted.")
elseif r == 3 then taunt = loc("%s was smashed.")
elseif r == 4 then taunt = loc("%s felt unstable.")
elseif r == 5 then taunt = loc("%s exploded.")
elseif r == 6 then taunt = loc("%s fell from a high cliff.")
elseif r == 7 then taunt = loc("%s goes the way of the lemming.")
elseif r == 8 then taunt = loc("%s was knocked away.")
elseif r == 9 then taunt = loc("%s was really unlucky.")
elseif r == 10 then taunt = loc("%s felt victim to rope-knocking.")
elseif r == 11 then taunt = loc("%s had no chance.")
elseif r == 12 then taunt = loc("%s was a good target.")
elseif r == 13 then taunt = loc("%s spawned at a really bad position.")
elseif r == 14 then taunt = loc("%s was doomed from the beginning.")
elseif r == 15 then taunt = loc("%s has fallen victim to gravity.")
elseif r == 16 then taunt = loc("%s hates Newton.") -- Isaac Newton
elseif r == 17 then taunt = loc("%s had it coming.")
elseif r == 18 then taunt = loc("%s is eliminated!")
elseif r == 19 then taunt = loc("%s fell too fast.")
elseif r == 20 then taunt = loc("%s flew like a rock.")
elseif r == 21 then taunt = loc("%s stumpled.")
elseif r == 22 then taunt = loc("%s was shoved away.")
elseif r == 23 then taunt = loc("%s didn't expect that.")
end
return taunt
end
function onGearDelete(gear)
if (gear == hhs[0]) and (missionWon == nil) then
GameOverMan()
end
end
function onAmmoStoreInit()
SetAmmo(amRope, 9, 0, 0, 0)
end
function onNewTurn()
SetWeapon(amRope)
end