* add some kind of SniperRifle training mission
* add impactsound to gtTarget
* make hats work in lua scripts
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QString>
#include <QDir>
#include <QStringList>
#include <QColor>
#include <QPair>
extern QString * cProtoVer;
extern QString * cVersionString;
extern QString * cDataDir;
extern QString * cConfigDir;
extern QDir * bindir;
extern QDir * cfgdir;
extern QDir * datadir;
extern QStringList * Themes;
extern QStringList * mapList;
extern QString * cDefaultAmmoStore;
extern int cAmmoNumber;
extern QList< QPair<QString, QString> > cDefaultAmmos;
extern QColor * color1;
extern QColor * color2;
extern QColor * color3;
extern QColor * color4;
extern QColor * color5;
extern QColor * color6;
extern QString * netHost;
extern quint16 netPort;
extern bool haveServer;
extern bool isDevBuild;