project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/LocalRoomActivity.java
- Localization for missed strings in RestoreViewController (for eng(as reference) and rus)
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package org.hedgewars.hedgeroid;
import java.util.ArrayList;
import java.util.Map;
import java.util.Set;
import java.util.TreeSet;
import org.hedgewars.hedgeroid.Datastructures.GameConfig;
import org.hedgewars.hedgeroid.Datastructures.Team;
import org.hedgewars.hedgeroid.Datastructures.TeamInGame;
import org.hedgewars.hedgeroid.netplay.Netplay;
import org.hedgewars.hedgeroid.util.UiUtils;
import android.content.Intent;
import android.os.Bundle;
import android.support.v4.app.FragmentActivity;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.TabHost;
import android.widget.Toast;
/**
* This activity is used to set up and start a local game.
*/
public class LocalRoomActivity extends FragmentActivity implements RoomStateManager.Provider, TeamAddDialog.Listener {
private TabHost tabHost;
private RoomStateManager stateManager;
private Button startButton;
@Override
protected void onCreate(Bundle icicle) {
super.onCreate(icicle);
// TODO find a better central location / way to set up the default scheme and weaponset
Netplay netplay = Netplay.getAppInstance(getApplicationContext());
stateManager = new LocalRoomStateManager(netplay.defaultScheme, netplay.defaultWeaponset);
setContentView(R.layout.activity_localroom);
startButton = (Button)findViewById(R.id.startGame);
startButton.setOnClickListener(startButtonClickListener);
// Set up a tabbed UI for medium and small screens
tabHost = (TabHost)findViewById(android.R.id.tabhost);
if(tabHost != null) {
tabHost.setup();
tabHost.getTabWidget().setOrientation(LinearLayout.VERTICAL);
tabHost.addTab(tabHost.newTabSpec("map").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_map, 0)).setContent(R.id.mapFragment));
tabHost.addTab(tabHost.newTabSpec("settings").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_settings, 0)).setContent(R.id.settingsFragment));
tabHost.addTab(tabHost.newTabSpec("teams").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_teams, 0)).setContent(R.id.teamlistContainer));
if (icicle != null) {
tabHost.setCurrentTabByTag(icicle.getString("currentTab"));
}
}
}
@Override
protected void onSaveInstanceState(Bundle icicle) {
super.onSaveInstanceState(icicle);
if(tabHost != null) {
icicle.putString("currentTab", tabHost.getCurrentTabTag());
}
}
public void onTeamAddDialogSubmitted(Team newTeam) {
stateManager.requestAddTeam(newTeam, TeamInGame.getUnusedOrRandomColorIndex(stateManager.getTeams().values()));
}
public RoomStateManager getRoomStateManager() {
return stateManager;
}
private final OnClickListener startButtonClickListener = new OnClickListener() {
public void onClick(View v) {
Map<String, TeamInGame> teams = stateManager.getTeams();
Set<Integer> clanColors = new TreeSet<Integer>();
for(TeamInGame t : teams.values()) {
clanColors.add(t.ingameAttribs.colorIndex);
}
if(clanColors.size()<2) {
if(tabHost != null) {
tabHost.setCurrentTabByTag("teams");
}
int errortext = teams.size()<2 ? R.string.not_enough_teams : R.string.not_enough_clans;
Toast.makeText(getApplicationContext(), errortext, Toast.LENGTH_SHORT).show();
return;
}
SDLActivity.startNetgame = false;
SDLActivity.startConfig = new GameConfig(
stateManager.getGameStyle(),
stateManager.getScheme(),
stateManager.getMapRecipe(),
new ArrayList<TeamInGame>(stateManager.getTeams().values()),
stateManager.getWeaponset());
startActivity(new Intent(LocalRoomActivity.this, SDLActivity.class));
}
};
}