cmake_modules/FindSparkle.cmake
author dag10
Sun, 27 Jan 2013 20:17:30 -0500
changeset 8453 06541556df53
parent 7933 223b3a195474
child 8657 3a957233f459
permissions -rw-r--r--
Reorganized layout and appearance of rooms list page. Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was. Removed dotted rectangle around selected cell in rooms list. Removed bug where gamecfgwidget would be in master mode when joining a game as a slave. Can now join selected room when return is pressed. Can also move room selection while room search box has focus.

### Hedgewars

# - Try to find the Sparkle framework
# Once done this will define
#
#  SPARKLE_FOUND - system has Sparkle
#  SPARKLE_INCLUDE_DIR - the Sparkle include directory
#  SPARKLE_LIBRARY - The library needed to use Sparkle
# Copyright (c) 2009, Vittorio Giovara, <vittorio.giovara@gmail.com>
#
# Redistribution and use is allowed according to the terms of a Creative Commons license.
# For details see http://creativecommons.org/licenses/by-sa/3.0/
# original version of this module was derived from Richard Laerkaeng, <richard@goteborg.utfors.se>


include (CheckLibraryExists)
find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
find_library(SPARKLE_LIBRARY NAMES Sparkle)

if (SPARKLE_INCLUDE_DIR AND SPARKLE_LIBRARY)
   set(SPARKLE_FOUND TRUE)
else ()
   set(SPARKLE_FOUND FALSE)
endif ()

if (SPARKLE_FOUND)
   if (NOT SPARKLE_FIND_QUIETLY)
      message(STATUS "Found Sparkle: ${SPARKLE_LIBRARY}")
   endif ()
else ()
   if (SPARKLE_FIND_REQUIRED)
      message(FATAL_ERROR "Could NOT find Sparkle framework")
   else ()
      if (NOT SPARKLE_FIND_QUIETLY)
         message(STATUS "Could NOT find Sparkle framework, autoupdate feature will be disabled")
      endif()
   endif ()
endif ()