Reorganized layout and appearance of rooms list page.
Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was.
Removed dotted rectangle around selected cell in rooms list.
Removed bug where gamecfgwidget would be in master mode when joining a game as a slave.
Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
function: miscellaneous math and prototypes
********************************************************************/
#ifndef _V_RANDOM_H_
#define _V_RANDOM_H_
#include "ivorbiscodec.h"
#include "os.h"
#include "asm_arm.h"
#include <stdlib.h> /* for abs() */
#ifndef _V_WIDE_MATH
#define _V_WIDE_MATH
#ifndef _LOW_ACCURACY_
/* 64 bit multiply */
#if !(defined WIN32 && defined WINCE)
#include <sys/types.h>
#endif
#if BYTE_ORDER==LITTLE_ENDIAN
union magic {
struct {
ogg_int32_t lo;
ogg_int32_t hi;
} halves;
ogg_int64_t whole;
};
#endif
#if BYTE_ORDER==BIG_ENDIAN
/*union magic {
struct {
ogg_int32_t hi;
ogg_int32_t lo;
} halves;
ogg_int64_t whole;
};*/
#endif
STIN ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) {
union magic magic;
magic.whole = (ogg_int64_t)x * y;
return magic.halves.hi;
}
STIN ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) {
return MULT32(x,y)<<1;
}
STIN ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) {
union magic magic;
magic.whole = (ogg_int64_t)x * y;
return ((ogg_uint32_t)(magic.halves.lo)>>15) | ((magic.halves.hi)<<17);
}
#else
/* 32 bit multiply, more portable but less accurate */
/*
* Note: Precision is biased towards the first argument therefore ordering
* is important. Shift values were chosen for the best sound quality after
* many listening tests.
*/
/*
* For MULT32 and MULT31: The second argument is always a lookup table
* value already preshifted from 31 to 8 bits. We therefore take the
* opportunity to save on text space and use unsigned char for those
* tables in this case.
*/
STIN ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) {
return (x >> 9) * y; /* y preshifted >>23 */
}
STIN ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) {
return (x >> 8) * y; /* y preshifted >>23 */
}
STIN ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) {
return (x >> 6) * y; /* y preshifted >>9 */
}
#endif
/*
* This should be used as a memory barrier, forcing all cached values in
* registers to wr writen back to memory. Might or might not be beneficial
* depending on the architecture and compiler.
*/
#define MB()
/*
* The XPROD functions are meant to optimize the cross products found all
* over the place in mdct.c by forcing memory operation ordering to avoid
* unnecessary register reloads as soon as memory is being written to.
* However this is only beneficial on CPUs with a sane number of general
* purpose registers which exclude the Intel x86. On Intel, better let the
* compiler actually reload registers directly from original memory by using
* macros.
*/
#ifdef __i386__
#define XPROD32(_a, _b, _t, _v, _x, _y) \
{ *(_x)=MULT32(_a,_t)+MULT32(_b,_v); \
*(_y)=MULT32(_b,_t)-MULT32(_a,_v); }
#define XPROD31(_a, _b, _t, _v, _x, _y) \
{ *(_x)=MULT31(_a,_t)+MULT31(_b,_v); \
*(_y)=MULT31(_b,_t)-MULT31(_a,_v); }
#define XNPROD31(_a, _b, _t, _v, _x, _y) \
{ *(_x)=MULT31(_a,_t)-MULT31(_b,_v); \
*(_y)=MULT31(_b,_t)+MULT31(_a,_v); }
#else
STIN void XPROD32(ogg_int32_t a, ogg_int32_t b,
ogg_int32_t t, ogg_int32_t v,
ogg_int32_t *x, ogg_int32_t *y)
{
*x = MULT32(a, t) + MULT32(b, v);
*y = MULT32(b, t) - MULT32(a, v);
}
STIN void XPROD31(ogg_int32_t a, ogg_int32_t b,
ogg_int32_t t, ogg_int32_t v,
ogg_int32_t *x, ogg_int32_t *y)
{
*x = MULT31(a, t) + MULT31(b, v);
*y = MULT31(b, t) - MULT31(a, v);
}
STIN void XNPROD31(ogg_int32_t a, ogg_int32_t b,
ogg_int32_t t, ogg_int32_t v,
ogg_int32_t *x, ogg_int32_t *y)
{
*x = MULT31(a, t) - MULT31(b, v);
*y = MULT31(b, t) + MULT31(a, v);
}
#endif
#endif
#ifndef _V_CLIP_MATH
#define _V_CLIP_MATH
STIN ogg_int32_t CLIP_TO_15(ogg_int32_t x) {
int ret=x;
ret-= ((x<=32767)-1)&(x-32767);
ret-= ((x>=-32768)-1)&(x+32768);
return(ret);
}
#endif
STIN ogg_int32_t VFLOAT_MULT(ogg_int32_t a,ogg_int32_t ap,
ogg_int32_t b,ogg_int32_t bp,
ogg_int32_t *p){
if(a && b){
#ifndef _LOW_ACCURACY_
*p=ap+bp+32;
return MULT32(a,b);
#else
*p=ap+bp+31;
return (a>>15)*(b>>16);
#endif
}else
return 0;
}
int _ilog(unsigned int);
STIN ogg_int32_t VFLOAT_MULTI(ogg_int32_t a,ogg_int32_t ap,
ogg_int32_t i,
ogg_int32_t *p){
int ip=_ilog(abs(i))-31;
return VFLOAT_MULT(a,ap,i<<-ip,ip,p);
}
STIN ogg_int32_t VFLOAT_ADD(ogg_int32_t a,ogg_int32_t ap,
ogg_int32_t b,ogg_int32_t bp,
ogg_int32_t *p){
if(!a){
*p=bp;
return b;
}else if(!b){
*p=ap;
return a;
}
/* yes, this can leak a bit. */
if(ap>bp){
int shift=ap-bp+1;
*p=ap+1;
a>>=1;
if(shift<32){
b=(b+(1<<(shift-1)))>>shift;
}else{
b=0;
}
}else{
int shift=bp-ap+1;
*p=bp+1;
b>>=1;
if(shift<32){
a=(a+(1<<(shift-1)))>>shift;
}else{
a=0;
}
}
a+=b;
if((a&0xc0000000)==0xc0000000 ||
(a&0xc0000000)==0){
a<<=1;
(*p)--;
}
return(a);
}
#endif