Reorganized layout and appearance of rooms list page.
Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was.
Removed dotted rectangle around selected cell in rooms list.
Removed bug where gamecfgwidget would be in master mode when joining a game as a slave.
Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
function: registry for floor, res backends and channel mappings
********************************************************************/
#include "ivorbiscodec.h"
#include "codec_internal.h"
#include "registry.h"
#include "misc.h"
/* seems like major overkill now; the backend numbers will grow into
the infrastructure soon enough */
extern vorbis_func_floor floor0_exportbundle;
extern vorbis_func_floor floor1_exportbundle;
extern vorbis_func_residue residue0_exportbundle;
extern vorbis_func_residue residue1_exportbundle;
extern vorbis_func_residue residue2_exportbundle;
extern vorbis_func_mapping mapping0_exportbundle;
vorbis_func_floor *_floor_P[]={
&floor0_exportbundle,
&floor1_exportbundle,
};
vorbis_func_residue *_residue_P[]={
&residue0_exportbundle,
&residue1_exportbundle,
&residue2_exportbundle,
};
vorbis_func_mapping *_mapping_P[]={
&mapping0_exportbundle,
};