project_files/HedgewarsMobile/Classes/GameConfigViewController.h
author koda
Sun, 09 Oct 2011 00:24:58 +0200
changeset 6107 0741c0f0203e
parent 6080 ce02ddfe8aa1
child 6115 485cfecadc9a
permissions -rw-r--r--
some code refactoring of the ios game config

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 18/04/2010.
 */


#import <UIKit/UIKit.h>

@class HelpPageViewController;
@class MapConfigViewController;
@class TeamConfigViewController;
@class SchemeWeaponConfigViewController;
@class GameInterfaceBridge;

@interface GameConfigViewController : UIViewController {
    UIView *imgContainer;
    HelpPageViewController *helpPage;
    
    MapConfigViewController *mapConfigViewController;
    TeamConfigViewController *teamConfigViewController;
    SchemeWeaponConfigViewController *schemeWeaponConfigViewController;
    GameInterfaceBridge *interfaceBridge;
}

@property (retain) UIView *imgContainer;
@property (nonatomic,retain) HelpPageViewController *helpPage;
@property (nonatomic,retain) MapConfigViewController *mapConfigViewController;
@property (nonatomic,retain) TeamConfigViewController *teamConfigViewController;
@property (nonatomic,retain) SchemeWeaponConfigViewController *schemeWeaponConfigViewController;
@property (nonatomic,retain) GameInterfaceBridge *interfaceBridge;

-(IBAction) buttonPressed:(id) sender;
-(IBAction) segmentPressed:(id) sender;
-(void) startGame:(UIButton *)button;
-(BOOL) isEverythingSet;

@end