patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
# Configure for Qt4
set(QT_MIN_VERSION "4.4.0")
set(QT_USE_QTCORE TRUE)
set(QT_USE_QTGUI TRUE)
set(QT_USE_QTNETWORK TRUE)
set(QT_USE_QTSVG TRUE)
set(QT_USE_QTXML TRUE)
# set(QT_USE_QTOPENGL TRUE)
set(QT_USE_QTMAIN TRUE)
find_package(Qt4 REQUIRED)
include(${QT_USE_FILE})
#find_package(QCA2 REQUIRED)
#include_directories(${QCA2_INCLUDE_DIR})
# Configure for SDL
find_package(SDL REQUIRED)
include_directories(${SDL_INCLUDE_DIR})
if(UNIX)
include_directories("/usr/local/include") # HACK: in freebsd cannot find iconv.h included via SDL.h
endif(UNIX)
# Done
include_directories(.)
set(CMAKE_CXX_FLAGS "-Wall -pipe")
set(CMAKE_CXX_FLAGS_RELEASE "-w -O2 -fomit-frame-pointer")
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g")
if(WIN32 AND NOT UNIX)
set(HEDGEWARS_BINDIR ".")
set(HEDGEWARS_DATADIR "../share/")
else(WIN32 AND NOT UNIX)
set(HEDGEWARS_BINDIR ${CMAKE_INSTALL_PREFIX})
if(DEFINED DATA_INSTALL_DIR)
set(HEDGEWARS_DATADIR ${DATA_INSTALL_DIR})
else(DEFINED DATA_INSTALL_DIR)
set(HEDGEWARS_DATADIR ${CMAKE_INSTALL_PREFIX}/share/)
endif(DEFINED DATA_INSTALL_DIR)
endif(WIN32 AND NOT UNIX)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)
set(hwfr_src
game.cpp
main.cpp
hwform.cpp
team.cpp
namegen.cpp
teamselect.cpp
teamselhelper.cpp
frameTeam.cpp
vertScrollArea.cpp
gameuiconfig.cpp
ui_hwform.cpp
gamecfgwidget.cpp
pages.cpp
SquareLabel.cpp
hats.cpp
hedgehogerWidget.cpp
hwmap.cpp
mapContainer.cpp
tcpBase.cpp
about.cpp
proto.cpp
fpsedit.cpp
netserver.cpp
newnetclient.cpp
netudpserver.cpp
netudpwidget.cpp
netregister.cpp
netserverslist.cpp
chatwidget.cpp
binds.cpp
SDLs.cpp
playrecordpage.cpp
${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
selectWeapon.cpp
itemNum.cpp
input_ip.cpp
igbox.cpp
weaponItem.cpp
statsPage.cpp
misc.cpp
ammoSchemeModel.cpp
togglebutton.cpp
bgwidget.cpp
)
if(MINGW)
# resource compilation for mingw
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
-i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
-o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
set(hwfr_src ${hwfr_src} ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
else(MINGW)
set(hwfr_src ${hwfr_src} hedgewars.rc)
endif(MINGW)
set(hwfr_moc_hdrs
game.h
hats.h
hwform.h
teamselect.h
teamselhelper.h
frameTeam.h
vertScrollArea.h
gameuiconfig.h
gamecfgwidget.h
pages.h
SquareLabel.h
hedgehogerWidget.h
hwmap.h
mapContainer.h
tcpBase.h
about.h
proto.h
fpsedit.h
netserver.h
newnetclient.h
netudpserver.h
netudpwidget.h
netregister.h
netserverslist.h
chatwidget.h
SDLs.h
playrecordpage.h
selectWeapon.h
itemNum.h
input_ip.h
igbox.h
weaponItem.h
statsPage.h
misc.h
ammoSchemeModel.h
togglebutton.h
bgwidget.h
)
set(hwfr_hdrs
binds.h
ui_hwform.h
predefteams.h
KB.h
hwconsts.h
)
set(hwfr_rez hedgewars.qrc)
qt4_add_resources(hwfr_rez_src
${hwfr_rez})
qt4_wrap_cpp(hwfr_moc_srcs
${hwfr_moc_hdrs})
add_executable(hedgewars WIN32
${hwfr_src}
${hwfr_moc_srcs}
${hwfr_hdrs}
${hwfr_rez_src})
set(HW_LINK_LIBS
${QT_LIBRARIES}
${SDL_LIBRARY}
openalbridge
)
#since openalbridge is linked statically with non-m$ compilers we need to explicitly link dependencies
#moreover in windows they need to be compiled in a particular order
if(NOT MSVC AND NOT APPLE)
set(HW_LINK_LIBS
${OPENAL_LIBRARY}
${VORBIS_LIBRARY}
${VORBISFILE_LIBRARY}
${OGG_LIBRARY}
${HW_LINK_LIBS}
)
endif(NOT MSVC AND NOT APPLE)
#no vorbisfile required here
if(APPLE)
set(HW_LINK_LIBS
${OPENAL_LIBRARY}
${VORBIS_LIBRARY}
${OGG_LIBRARY}
${HW_LINK_LIBS}
)
endif(APPLE)
if(WIN32 AND NOT UNIX)
if(NOT SDL_LIBRARY)
set(HW_LINK_LIBS
${HW_LINK_LIBS}
SDL
)
endif(NOT SDL_LIBRARY)
set(HW_LINK_LIBS
${HW_LINK_LIBS}
ole32
oleaut32
winspool
uuid
)
endif(WIN32 AND NOT UNIX)
target_link_libraries(hedgewars ${HW_LINK_LIBS})
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir})