Clear gmSwitch before activating switcher
If if you pressed [Switch Hedgehog] key and THEN enabled the
Switch Hedgehog utility, you immediately switch. This was mildly
confusing.
use mio;
use crate::{
server::{
server::HWServer,
coretypes::ClientId,
actions::{Action, Action::*}
},
protocol::messages::{
HWProtocolMessage,
HWServerMessage::*
},
utils::is_name_illegal
};
use super::common::rnd_reply;
pub fn handle(server: &mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
use crate::protocol::messages::HWProtocolMessage::*;
match message {
CreateRoom(name, password) => {
let actions =
if is_name_illegal(&name) {
vec![Warn("Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}".to_string())]
} else if server.has_room(&name) {
vec![Warn("A room with the same name already exists.".to_string())]
} else {
let flags_msg = ClientFlags(
"+hr".to_string(),
vec![server.clients[client_id].nick.clone()]);
vec![AddRoom(name, password),
flags_msg.send_self().action()]
};
server.react(client_id, actions);
},
Chat(msg) => {
let actions = vec![ChatMsg {nick: server.clients[client_id].nick.clone(), msg}
.send_all().in_room(server.lobby_id).but_self().action()];
server.react(client_id, actions);
},
JoinRoom(name, _password) => {
let room = server.rooms.iter().find(|(_, r)| r.name == name);
let room_id = room.map(|(_, r)| r.id);
let nicks = server.clients.iter()
.filter(|(_, c)| c.room_id == room_id)
.map(|(_, c)| c.nick.clone())
.collect();
let c = &mut server.clients[client_id];
let actions = if let Some((_, r)) = room {
if c.protocol_number != r.protocol_number {
vec![Warn("Room version incompatible to your Hedgewars version!".to_string())]
} else if r.is_join_restricted() {
vec![Warn("Access denied. This room currently doesn't allow joining.".to_string())]
} else if r.players_number == u8::max_value() {
vec![Warn("This room is already full".to_string())]
} else {
vec![MoveToRoom(r.id),
RoomJoined(nicks).send_self().action()]
}
} else {
vec![Warn("No such room.".to_string())]
};
server.react(client_id, actions);
},
Rnd(v) => {
server.react(client_id, vec![rnd_reply(&v).send_self().action()]);
},
List => warn!("Deprecated LIST message received"),
_ => warn!("Incorrect command in lobby state"),
}
}