gameServer2/src/server/handlers/lobby.rs
author Wuzzy <Wuzzy2@mail.ru>
Wed, 19 Sep 2018 09:31:06 +0200
changeset 13825 096cc009e0b8
parent 13666 09f4a30e50cc
child 13810 0463a4221327
permissions -rw-r--r--
Clear gmSwitch before activating switcher If if you pressed [Switch Hedgehog] key and THEN enabled the Switch Hedgehog utility, you immediately switch. This was mildly confusing.

use mio;

use crate::{
    server::{
        server::HWServer,
        coretypes::ClientId,
        actions::{Action, Action::*}
    },
    protocol::messages::{
        HWProtocolMessage,
        HWServerMessage::*
    },
    utils::is_name_illegal
};
use super::common::rnd_reply;

pub fn handle(server: &mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
    use crate::protocol::messages::HWProtocolMessage::*;
    match message {
        CreateRoom(name, password) => {
            let actions =
                if is_name_illegal(&name) {
                    vec![Warn("Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}".to_string())]
                } else if server.has_room(&name) {
                    vec![Warn("A room with the same name already exists.".to_string())]
                } else {
                    let flags_msg = ClientFlags(
                        "+hr".to_string(),
                        vec![server.clients[client_id].nick.clone()]);
                    vec![AddRoom(name, password),
                         flags_msg.send_self().action()]
                };
            server.react(client_id, actions);
        },
        Chat(msg) => {
            let actions = vec![ChatMsg {nick: server.clients[client_id].nick.clone(), msg}
                .send_all().in_room(server.lobby_id).but_self().action()];
            server.react(client_id, actions);
        },
        JoinRoom(name, _password) => {
            let room = server.rooms.iter().find(|(_, r)| r.name == name);
            let room_id = room.map(|(_, r)| r.id);
            let nicks = server.clients.iter()
                .filter(|(_, c)| c.room_id == room_id)
                .map(|(_, c)| c.nick.clone())
                .collect();
            let c = &mut server.clients[client_id];

            let actions = if let Some((_, r)) = room {
                if c.protocol_number != r.protocol_number {
                    vec![Warn("Room version incompatible to your Hedgewars version!".to_string())]
                } else if r.is_join_restricted() {
                    vec![Warn("Access denied. This room currently doesn't allow joining.".to_string())]
                } else if r.players_number == u8::max_value() {
                    vec![Warn("This room is already full".to_string())]
                } else {
                    vec![MoveToRoom(r.id),
                         RoomJoined(nicks).send_self().action()]
                }
            } else {
                vec![Warn("No such room.".to_string())]
            };
            server.react(client_id, actions);
        },
        Rnd(v) => {
            server.react(client_id, vec![rnd_reply(&v).send_self().action()]);
        },
        List => warn!("Deprecated LIST message received"),
        _ => warn!("Incorrect command in lobby state"),
    }
}