use std::{
slice::{
from_raw_parts,
from_raw_parts_mut
},
io,
io::BufReader,
fs::{File, read_dir},
path::Path
};
use png::{
ColorType,
Decoder,
DecodingError
};
use integral_geometry::Size;
use vec2d::Vec2D;
pub struct ThemeSprite {
pixels: Vec2D<u32>
}
impl ThemeSprite {
#[inline]
pub fn size(&self) -> Size {
self.pixels.size()
}
#[inline]
pub fn width(&self) -> usize {
self.size().width
}
#[inline]
pub fn height(&self) -> usize {
self.size().height
}
#[inline]
pub fn rows(&self) -> impl DoubleEndedIterator<Item = &[u32]> {
self.pixels.rows()
}
#[inline]
pub fn get_row(&self, index: usize) -> &[u32] {
&self.pixels[index]
}
#[inline]
pub fn get_pixel(&self, x: usize, y: usize) -> u32 {
self.pixels[y][x]
}
pub fn to_transposed(&self) -> ThemeSprite {
let size = self.size().transpose();
let mut pixels = Vec2D::new(size, 0u32);
for (y, row) in self.pixels.rows().enumerate() {
for (x, v) in row.iter().enumerate() {
pixels[x][y] = *v;
}
}
ThemeSprite { pixels }
}
pub fn to_tiled(&self) -> TiledSprite {
let size = self.size();
assert!(size.is_power_of_two());
let tile_width_shift = size.width.trailing_zeros() as usize + 2;
let mut pixels = vec![0u32; size.area()];
for (y, row) in self.pixels.rows().enumerate() {
for (x, v) in row.iter().enumerate() {
pixels[get_tiled_index(x, y, tile_width_shift)] = *v;
}
}
TiledSprite { tile_width_shift, size, pixels }
}
}
#[inline]
fn get_tiled_index(x: usize, y: usize, tile_width_shift: usize) -> usize {
(((y >> 2) << tile_width_shift) + ((x >> 2) << 4)) + ((y & 0b11) << 2) + (x & 0b11)
}
pub struct TiledSprite {
tile_width_shift: usize,
size: Size,
pixels: Vec<u32>
}
impl TiledSprite {
#[inline]
pub fn size(&self) -> Size {
self.size
}
#[inline]
pub fn width(&self) -> usize {
self.size().width
}
#[inline]
pub fn height(&self) -> usize {
self.size().height
}
#[inline]
pub fn get_pixel(&self, x: usize, y: usize) -> u32 {
self.pixels[get_tiled_index(x, y, self.tile_width_shift)]
}
}
pub struct Theme {
land_texture: Option<ThemeSprite>,
border_texture: Option<ThemeSprite>
}
impl Theme {
pub fn land_texture(&self) -> Option<&ThemeSprite> {
self.land_texture.as_ref()
}
pub fn border_texture(&self) -> Option<&ThemeSprite> {
self.border_texture.as_ref()
}
}
#[derive(Debug)]
pub enum ThemeLoadError {
File(io::Error),
Decoding(DecodingError),
Format(String)
}
impl From<io::Error> for ThemeLoadError {
fn from(e: io::Error) -> Self {
ThemeLoadError::File(e)
}
}
impl From<DecodingError> for ThemeLoadError {
fn from(e: DecodingError) -> Self {
ThemeLoadError::Decoding(e)
}
}
impl Theme {
pub fn new() -> Self {
Theme {
land_texture: None,
border_texture: None,
}
}
pub fn load(path: &Path) -> Result<Theme, ThemeLoadError> {
let mut theme = Self::new();
for entry in read_dir(path)? {
let file = entry?;
if file.file_name() == "LandTex.png" {
theme.land_texture = Some(load_sprite(&file.path())?)
} else if file.file_name() == "Border.png" {
theme.border_texture = Some(load_sprite(&file.path())?)
}
}
Ok(theme)
}
}
fn load_sprite(path: &Path) -> Result<ThemeSprite, ThemeLoadError> {
let decoder = Decoder::new(
BufReader::new(File::open(path)?));
let (info, mut reader) = decoder.read_info()?;
if info.color_type != ColorType::RGBA {
return Err(ThemeLoadError::Format(
format!("Unexpected format: {:?}", info.color_type)));
}
let size = Size::new(info.width as usize, info.height as usize);
let mut pixels: Vec2D<u32> = Vec2D::new(size, 0);
reader.next_frame(slice_u32_to_u8_mut(pixels.as_mut_slice()))?;
Ok(ThemeSprite { pixels })
}
pub fn slice_u32_to_u8(slice_u32: &[u32]) -> &[u8] {
unsafe {
from_raw_parts::<u8>(
slice_u32.as_ptr() as *const u8,
slice_u32.len() * 4
)
}
}
pub fn slice_u32_to_u8_mut(slice_u32: &mut [u32]) -> &mut [u8] {
unsafe {
from_raw_parts_mut::<u8>(
slice_u32.as_mut_ptr() as *mut u8,
slice_u32.len() * 4
)
}
}