Space Invasion: Continue playing rounds in case the teams are tied at the end
Rules in case of a tie:
1) Eliminate all teams not tied for the lead
2) Play another round with the remaining teams
3) Check for the winner again at the end of that round. If there's another tie, repeat the procedure
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "sdlkeys.h"
#include <QtGlobal>
char sdlkeys[1024][2][128] =
{
{"mousel", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Left button")},
{"mousem", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Middle button")},
{"mouser", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Right button")},
{"wheelup", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel up")},
{"wheeldown", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel down")},
{"backspace", QT_TRANSLATE_NOOP("binds (keys)", "Backspace")},
{"tab", QT_TRANSLATE_NOOP("binds (keys)", "Tab")},
{"clear", QT_TRANSLATE_NOOP("binds (keys)", "Clear")},
{"return", QT_TRANSLATE_NOOP("binds (keys)", "Return")},
{"pause", QT_TRANSLATE_NOOP("binds (keys)", "Pause")},
{"escape", QT_TRANSLATE_NOOP("binds (keys)", "Escape")},
{"space", QT_TRANSLATE_NOOP("binds (keys)", "Space")},
{"!", "!"},
{"\"", "\""},
{"#", "#"},
{"$", "$"},
{"&", "&"},
{"'", "'"},
{"(", "("},
{")", ")"},
{"*", "*"},
{"+", "+"},
{",", ","},
{"-", "-"},
{".", "."},
{"/", "/"},
{"0", "0"},
{"1", "1"},
{"2", "2"},
{"3", "3"},
{"4", "4"},
{"5", "5"},
{"6", "6"},
{"7", "7"},
{"8", "8"},
{"9", "9"},
{":", ":"},
{";", ";"},
{"<", "<"},
{"=", "="},
{">", ">"},
{"?", "?"},
{"@", "@"},
{"[", "["},
{"\\", "\\"},
{"]", "]"},
{"^", "^"},
{"_", "_"},
{"`", "`"},
{"a", "A"},
{"b", "B"},
{"c", "C"},
{"d", "D"},
{"e", "E"},
{"f", "F"},
{"g", "G"},
{"h", "H"},
{"i", "I"},
{"j", "J"},
{"k", "K"},
{"l", "L"},
{"m", "M"},
{"n", "N"},
{"o", "O"},
{"p", "P"},
{"q", "Q"},
{"r", "R"},
{"s", "S"},
{"t", "T"},
{"u", "U"},
{"v", "V"},
{"w", "W"},
{"x", "X"},
{"y", "Y"},
{"z", "Z"},
{"delete", QT_TRANSLATE_NOOP("binds (keys)", "Delete")},
{"keypad_0", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 0")},
{"keypad_1", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 1")},
{"keypad_2", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 2")},
{"keypad_3", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 3")},
{"keypad_4", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 4")},
{"keypad_5", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 5")},
{"keypad_6", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 6")},
{"keypad_7", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 7")},
{"keypad_8", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 8")},
{"keypad_9", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 9")},
{"keypad_.", QT_TRANSLATE_NOOP("binds (keys)", "Numpad .")},
{"keypad_/", QT_TRANSLATE_NOOP("binds (keys)", "Numpad /")},
{"keypad_*", QT_TRANSLATE_NOOP("binds (keys)", "Numpad *")},
{"keypad_-", QT_TRANSLATE_NOOP("binds (keys)", "Numpad -")},
{"keypad_+", QT_TRANSLATE_NOOP("binds (keys)", "Numpad +")},
{"enter", QT_TRANSLATE_NOOP("binds (keys)", "Enter")},
{"equals", QT_TRANSLATE_NOOP("binds (keys)", "Equals")},
{"up", QT_TRANSLATE_NOOP("binds (keys)", "Up")},
{"down", QT_TRANSLATE_NOOP("binds (keys)", "Down")},
{"right", QT_TRANSLATE_NOOP("binds (keys)", "Right")},
{"left", QT_TRANSLATE_NOOP("binds (keys)", "Left")},
{"insert", QT_TRANSLATE_NOOP("binds (keys)", "Insert")},
{"home", QT_TRANSLATE_NOOP("binds (keys)", "Home")},
{"end", QT_TRANSLATE_NOOP("binds (keys)", "End")},
{"page_up", QT_TRANSLATE_NOOP("binds (keys)", "Page up")},
{"page_down", QT_TRANSLATE_NOOP("binds (keys)", "Page down")},
{"f1", "F1"},
{"f2", "F2"},
{"f3", "F3"},
{"f4", "F4"},
{"f5", "F5"},
{"f6", "F6"},
{"f7", "F7"},
{"f8", "F8"},
{"f9", "F9"},
{"f10", "F10"},
{"f11", "F11"},
{"f12", "F12"},
{"f13", "F13"},
{"f14", "F14"},
{"f15", "F15"},
{"numlock", QT_TRANSLATE_NOOP("binds (keys)", "Num lock")},
{"caps_lock", QT_TRANSLATE_NOOP("binds (keys)", "Caps lock")},
{"scroll_lock", QT_TRANSLATE_NOOP("binds (keys)", "Scroll lock")},
{"right_shift", QT_TRANSLATE_NOOP("binds (keys)", "Right shift")},
{"left_shift", QT_TRANSLATE_NOOP("binds (keys)", "Left shift")},
{"right_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Right ctrl")},
{"left_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Left ctrl")},
{"right_alt", QT_TRANSLATE_NOOP("binds (keys)", "Right alt")},
{"left_alt", QT_TRANSLATE_NOOP("binds (keys)", "Left alt")},
{"right_meta", QT_TRANSLATE_NOOP("binds (keys)", "Right meta")},
{"left_meta", QT_TRANSLATE_NOOP("binds (keys)", "Left meta")}
};
// button name definitions for Microsoft's XBox360 controller
// don't modify button order!
char xb360buttons[10][128] =
{
QT_TRANSLATE_NOOP("binds (keys)", "A button"),
QT_TRANSLATE_NOOP("binds (keys)", "B button"),
QT_TRANSLATE_NOOP("binds (keys)", "X button"),
QT_TRANSLATE_NOOP("binds (keys)", "Y button"),
QT_TRANSLATE_NOOP("binds (keys)", "LB button"),
QT_TRANSLATE_NOOP("binds (keys)", "RB button"),
QT_TRANSLATE_NOOP("binds (keys)", "Back button"),
QT_TRANSLATE_NOOP("binds (keys)", "Start button"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick")
};
// axis name definitions for Microsoft's XBox360 controller
// don't modify axis order!
char xbox360axes[][128] =
{
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Right)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Left)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Down)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Up)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left trigger"),
QT_TRANSLATE_NOOP("binds (keys)", "Right trigger"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Down)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Up)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Right)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Left)"),
};
char xb360dpad[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad");
// Generic controller binding names
//: Game controller axis direction. %1 = axis number, %2 = direction
char controlleraxis[128] = QT_TRANSLATE_NOOP("binds (keys)", "Axis %1 %2");
//: Game controller button. %1 = button number
char controllerbutton[128] = QT_TRANSLATE_NOOP("binds (keys)", "Button %1");
//: Game controller D-pad button. %1 = D-pad number, %2 = direction
char controllerhat[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad %1 %2");
char controllerup[128] = QT_TRANSLATE_NOOP("binds (keys)", "Up");
char controllerdown[128] = QT_TRANSLATE_NOOP("binds (keys)", "Down");
char controllerleft[128] = QT_TRANSLATE_NOOP("binds (keys)", "Left");
char controllerright[128] = QT_TRANSLATE_NOOP("binds (keys)", "Right");