project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/EngineProtocol/GameConfig.java
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (c) 2011 Richard Deurwaarder <xeli@xelification.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
package org.hedgewars.hedgeroid.EngineProtocol;
import java.io.IOException;
import java.util.ArrayList;
import java.util.UUID;
import android.os.Parcel;
import android.os.Parcelable;
import android.util.Log;
public class GameConfig implements Parcelable{
public GameMode mode = GameMode.MODE_LOCAL;
public Map map = null;
public String theme = null;
public Scheme scheme = null;
public Weapon weapon = null;
public String mission = null;
public String seed = null;
public ArrayList<Team> teams = new ArrayList<Team>();
public GameConfig(){
}
public GameConfig(Parcel in){
readFromParcel(in);
}
public void sendToEngine(EngineProtocolNetwork epn) throws IOException{
Log.d("HW_Frontend", "Sending Gameconfig...");
int teamCount = 4;
epn.sendToEngine("TL"); //Write game mode
if(mission != null) epn.sendToEngine(mission);
//seed info
epn.sendToEngine(String.format("eseed {%s}", UUID.randomUUID().toString()));
map.sendToEngine(epn);
//dimensions of the map
//templatefilter_command
//mapgen_command
//mazesize_command
epn.sendToEngine(String.format("etheme %s", theme));
scheme.sendToEngine(epn);
weapon.sendToEngine(epn, teamCount);
for(Team t : teams){
if(t != null)t.sendToEngine(epn, teamCount, 50);
}
}
public int describeContents() {
return 0;
}
public void writeToParcel(Parcel dest, int flags) {
dest.writeString(mode.name());
dest.writeParcelable(map, flags);
dest.writeString(theme);
dest.writeParcelable(scheme, flags);
dest.writeParcelable(weapon, flags);
dest.writeString(mission);
dest.writeString(seed);
dest.writeParcelableArray((Team[])teams.toArray(new Team[1]), 0);
}
private void readFromParcel(Parcel src){
mode = GameMode.valueOf(src.readString());
map = src.readParcelable(Map.class.getClassLoader());
theme = src.readString();
scheme = src.readParcelable(Scheme.class.getClassLoader());
weapon = src.readParcelable(Weapon.class.getClassLoader());
mission = src.readString();
seed = src.readString();
Parcelable[] parcelables = src.readParcelableArray(Team[].class.getClassLoader());
for(Parcelable team : parcelables){
teams.add((Team)team);
}
}
public static final Parcelable.Creator<GameConfig> CREATOR = new Parcelable.Creator<GameConfig>() {
public GameConfig createFromParcel(Parcel source) {
return new GameConfig(source);
}
public GameConfig[] newArray(int size) {
return new GameConfig[size];
}
};
}