Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
--Created by Patrick Nielsen
--It's been so fun to create this, your welcome to contact me at Trivkz@gmail.com
--
--I've tried to keep the code as clear as possible and with comments.
--But as English is not my first language there may be spelling / grammar mistakes.
--
--I know there need to be more "tutorial" specefic messages, but I had a hard timer figuring out what to type / what would be the best technical description.
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Utils.lua") -- For the gearIsInBox function, wrote my own, but decided it was a waste to include it
local Player = nil -- Pointer to hog created in: onGameInit
local Target = nil -- Pointer to target hog
local GameLost = false -- You lost the game
local Objective = false -- Get to the target
local RopeMaster = false -- Achievement
local StatsSent = false -- Remember whether the stats have been sent already
local WaitTime = 1000 -- Wait 1sec before quit
local FollowTime = 1500 -- For use with FollowGear
local FollowingGear = false
local BaseballIntro = false -- Fail safe for ticker
local TargetNumber = 0 -- The current target number
local TargetPos = {} -- Tabel of targets
local Timers = {}
local GetTime = 0
TargetPos[ 1 ] = { X = 1100, Y = 1100, Message = loc("Now find the next target! |Tip: Normally you lose health by falling down, so be careful!") }
TargetPos[ 2 ] = { X = 1500, Y = 1490, Message = loc("You're getting pretty good! |Tip: When you shorten you rope, you move faster!|And when you lengthen it, you move slower.") }
TargetPos[ 3 ] = { X = 2200, Y = 800, Message = loc("The next one is pretty hard! |Tip: You have to do multiple swings!") }
TargetPos[ 4 ] = { X = 2870, Y = 400, Message = loc("I don't know how you did that .. But good work! |The next one should be easy as cake for you!") }
TargetPos[ 5 ] = { X = 4000, Y = 1750, Message = "" }
TargetPos[ 6 ] = { Modifier = true, Func = function() -- Last target is ALWAYS the "winning" target!
Info( loc("Congratulations"), loc("Congratulations! You've completed the Basic Rope Training!"), 0 ) -- Congrats
PlaySound( sndVictory, Player )
AddCaption( loc( "Victory!" ))
if TurnTimeLeft >= 250000 then -- If you very fast, unlock the ahievement "Rope Master!"
RopeMaster = true
AddCaption( loc( "Achievement obtained: Rope Master!" ),0xffba00ff,capgrpAmmoinfo )
PlaySound( sndHomerun )
end
Objective = true
end }
function Info( Title, Text, Icon ) -- I made a small wrapper to ease the process
ShowMission( loc("Rope Training"), Title, Text, Icon, 0 )
end
function NewFollowGear( Gear )
FollowingGear = true
FollowGear( Gear )
end
function SpawnTarget( PosX, PosY )
Target = AddGear( 0, 0, gtTarget, 0, 0, 0, 0 ) -- Create a new target
SetGearPosition( Target, PosX, PosY ) -- Set the position of the target
NewFollowGear( Target )
end
function AutoSpawn() -- Auto spawn the next target after you've killed the current target!
TargetNumber = TargetNumber + 1
if TargetPos[ TargetNumber ].Modifier then -- If there is a modifier, run the function, only used in the winning target!
TargetPos[ TargetNumber ].Func()
return true
end
if TargetNumber > 1 then
Info(loc("Training"), TargetPos[ TargetNumber - 1 ].Message, -amRope )
end
SpawnTarget( TargetPos[ TargetNumber ].X, TargetPos[ TargetNumber ].Y ) -- Spawn target on the next position
end
function InRange( Gear, PosX, PosY, Distance ) -- Fix as the default function didn't do quite what I needed
GearX, GearY = GetGearPosition( Gear )
return GearX >= PosX - Distance and GearX <= PosX + Distance and GearY >= PosY and GearY - Distance <= PosY + Distance
end
function CheckPosition( Hog, Distance ) -- Show a message when you get close to the current target!
if (not BaseballIntro and not Objective) and (CurrentHedgehog ~= nil) then --Fail safe check
if InRange( Hog, 1100, 1100, Distance ) then -- Check if the player is within predefined position of the first target
BaseballIntro = true
Info(loc("Training"), loc("Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"), -amRope ) -- Guide them
Timer( 10000, loc("Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"))
end
end
end
function Timer( Delay, Message )
local Timer = {}
Timer.End = GetTime + Delay
Timer.Message = Message
table.insert( Timers, Timer )
end
function onGameInit() -- Called when the game loads
Seed = 1 -- The base number for the random number generator
GameFlags = gfInfAttack + gfOneClanMode + gfSolidLand + gfInvulnerable + gfBorder -- Game settings and rules, going with a border to make it easier
TurnTime = 300000 -- Player can move for 5min each round
CaseFreq = 0 -- No random crate drops
MinesNum = 0 -- Never place any mines on the map
Explosives = 0 -- Never place any explosives
Delay = 1 -- We don't wont to wait between each round ( as the only is one )
Map = "Ropes" -- Map name
Theme = "Nature" -- Map theme
-- Disable Sudden Death
SuddenDeathTurns = 50
WaterRise = 0
HealthDecrease = 0
AddTeam( loc( "Rope Team" ), 14483456, "Simple", "Island", "Default", "cm_shoppa" ) -- Lets make the team
Player = AddHog( loc( "Hunter" ), 0, 1, "StrawHat" ) -- Add a hog for it, and name it "Hunter"
SetGearPosition( Player, 420, 1750 ) -- Set player position
SetEffect( Player, heResurrectable, 1 ) -- By Suggestion :)
end
function onGameStart() -- Called when the game starts
SendHealthStatsOff()
AutoSpawn() -- Spawn our 1st target using the wrapper function
SetHealth( Player, 100 ) -- Give the player 100 Health points
PlaceGirder(46,1783, 0) -- Place a girder to prevent the player falling into the water
local message = loc("Get to the target using your rope!") .. "|" .. loc("Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand.")
Info(loc("Training"), message, -amRope ) -- Short intro to tell the player what to do
Timer( 10000, message .. "|" .. loc("Tip: The rope physics are different than in the real world, |use it to your advantage!") ) -- After 15 sec, give them more help
end
function onNewTurn()
SetWeapon(amRope) -- Set the default weapon to Rope
end
function onGameTick20()
if TurnTimeLeft < 40 and TurnTimeLeft > 0 then -- Round starts at 0, so we check if the round is finished by using 1
GameLost = true -- You lost the game
Info(loc("Training"), loc("You did not make it in time, try again!"), -amSkip )
if not StatsSent then
SendStat(siGameResult, loc("You failed!"))
SendStat(siCustomAchievement, loc("You did not make it in time, try again!"))
StatsSent = true
end
SetHealth( Player, 0 ) -- Kill the player so he can't keep moving!
SetEffect( Player, heResurrectable, 0 )
end
-- If the player gets to the last target, they win OR
-- If round is finished and your not at the target you lose
-- in either case, end the game
if (Objective == true) or (GameLost == true) then
if (WaitTime == 0 and not StatsSent) then
SendStat(siGameResult, loc("You have finished the Basic Rope Training!"))
SendStat(siCustomAchievement, loc("Good job!"))
SendStat(siPlayerKills, "0", loc("Rope Team"))
if RopeMaster then
SendStat(siCustomAchievement, loc("You earned the \"Rope Master\" achievement for finishing in under 50 seconds."))
end
StatsSent = true
EndGame()
else
WaitTime = WaitTime - 20
end
end
if FollowingGear == true then
if FollowTime == 0 then
FollowingGear = false
FollowTime = 1500
FollowGear( Player )
else
FollowTime = FollowTime - 20
end
end
for k, v in pairs( Timers ) do
if v.End <= GetTime then
Info(loc("Training"), v.Message, -amRope )
Timers[ k ] = nil
end
end
GetTime = GetTime + 20
CheckPosition( Player, 70 ) -- Run the CheckPosition function to check if the player is close to a target
end
function onAmmoStoreInit()
SetAmmo( amRope, 9, 2, 0, 0 ) -- Player ammo, Rope
SetAmmo( amBaseballBat, 9, 2, 0, 0 ) --Baseball bat
end
function onGearDelete( Gear )
if GetGearType( Gear ) == gtTarget then
AutoSpawn() -- When a target is deleted / destroyed, spawn a new one!
end
end