use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uMisc;
interface
uses SDLh, uConsts, GLunit, uTypes;
procedure movecursor(dx, dy: LongInt);
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
function MakeScreenshot(filename: shortstring): boolean;
function GetTeamStatString(p: PTeam): shortstring;
procedure initModule;
procedure freeModule;
implementation
uses typinfo, sysutils, uVariables, uUtils;
procedure movecursor(dx, dy: LongInt);
var x, y: LongInt;
begin
if (dx = 0) and (dy = 0) then exit;
SDL_GetMouseState(@x, @y);
Inc(x, dx);
Inc(y, dy);
SDL_WarpMouse(x, y);
end;
// captures and saves the screen. returns true on success.
function MakeScreenshot(filename: shortstring): Boolean;
var success: boolean;
p: Pointer;
size: QWord;
f: file;
// Windows Bitmap Header
head: array[0..53] of Byte = (
$42, $4D, // identifier ("BM")
0, 0, 0, 0, // file size
0, 0, 0, 0, // reserved
54, 0, 0, 0, // starting offset
40, 0, 0, 0, // header size
0, 0, 0, 0, // width
0, 0, 0, 0, // height
1, 0, // color planes
32, 0, // bit depth
0, 0, 0, 0, // compression method (uncompressed)
0, 0, 0, 0, // image size
96, 0, 0, 0, // horizontal resolution
96, 0, 0, 0, // vertical resolution
0, 0, 0, 0, // number of colors (all)
0, 0, 0, 0 // number of important colors
);
begin
// flash
ScreenFade:= sfFromWhite;
ScreenFadeValue:= sfMax;
ScreenFadeSpeed:= 5;
size:= toPowerOf2(cScreenWidth) * toPowerOf2(cScreenHeight) * 4;
p:= GetMem(size);
// memory could not be allocated
if p = nil then
begin
AddFileLog('Error: Could not allocate memory for screenshot.');
exit(false);
end;
// update header information and file name
filename:= UserPathPrefix + '/Screenshots/' + filename + '.bmp';
head[$02]:= (size + 54) and $ff;
head[$03]:= ((size + 54) shr 8) and $ff;
head[$04]:= ((size + 54) shr 16) and $ff;
head[$05]:= ((size + 54) shr 24) and $ff;
head[$12]:= cScreenWidth and $ff;
head[$13]:= (cScreenWidth shr 8) and $ff;
head[$14]:= (cScreenWidth shr 16) and $ff;
head[$15]:= (cScreenWidth shr 24) and $ff;
head[$16]:= cScreenHeight and $ff;
head[$17]:= (cScreenHeight shr 8) and $ff;
head[$18]:= (cScreenHeight shr 16) and $ff;
head[$19]:= (cScreenHeight shr 24) and $ff;
head[$22]:= size and $ff;
head[$23]:= (size shr 8) and $ff;
head[$24]:= (size shr 16) and $ff;
head[$25]:= (size shr 24) and $ff;
// read pixel from the front buffer
glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_BGRA, GL_UNSIGNED_BYTE, p);
{$IOCHECKS OFF}
Assign(f, filename);
Rewrite(f, 1);
if IOResult = 0 then
begin
BlockWrite(f, head, sizeof(head));
BlockWrite(f, p^, size);
Close(f);
success:= true;
end
else
begin
AddFileLog('Error: Could not write to ' + filename);
success:= false;
end;
{$IOCHECKS ON}
FreeMem(p, size);
MakeScreenshot:= success;
end;
// http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
var convertedSurf: PSDL_Surface;
begin
if ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) or
(tmpsurf^.format^.bitsperpixel = 24) then
begin
convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE);
SDL_FreeSurface(tmpsurf);
exit(convertedSurf);
end;
exit(tmpsurf);
end;
function GetTeamStatString(p: PTeam): shortstring;
var s: ansistring;
begin
s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':';
GetTeamStatString:= s;
end;
procedure initModule;
const SDL_PIXELFORMAT_ABGR8888 = ((1 shl 31) or (6 shl 24) or (7 shl 20) or (6 shl 16) or (32 shl 8) or 4);
begin
conversionFormat:= SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888);
end;
procedure freeModule;
begin
recordFileName:= '';
SDL_FreeFormat(conversionFormat);
end;
end.