halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
//
// MainMenuViewController.m
// hwengine
//
// Created by Vittorio on 08/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "MainMenuViewController.h"
#import "CommodityFunctions.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_mixer.h"
#import "PascalImports.h"
#import "GameConfigViewController.h"
#import "SplitViewRootController.h"
#import "AboutViewController.h"
@implementation MainMenuViewController
@synthesize versionLabel, gameConfigViewController, settingsViewController, aboutViewController;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
if (self.settingsViewController.view.superview == nil)
self.settingsViewController = nil;
if (self.gameConfigViewController.view.superview == nil)
self.gameConfigViewController = nil;
MSG_MEMCLEAN();
}
// using a different thread for audio 'cos it's slow
-(void) initAudioThread {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 1, 512);
[pool release];
}
-(void) viewDidLoad {
[NSThread detachNewThreadSelector:@selector(initAudioThread)
toTarget:self
withObject:nil];
char *ver;
HW_versionInfo(NULL, &ver);
NSString *versionNumber = [[NSString alloc] initWithCString:ver];
self.versionLabel.text = versionNumber;
[versionNumber release];
// listen to request to remove the modalviewcontroller
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(dismissModalViewController)
name: @"dismissModalView"
object:nil];
// initialize some files the first time we load the game
if (!([[NSFileManager defaultManager] fileExistsAtPath:SETTINGS_FILE()]))
[NSThread detachNewThreadSelector:@selector(checkFirstRun) toTarget:self withObject:nil];
[super viewDidLoad];
}
// this is called to verify whether it's the first time the app is launched
// if it is it blocks user interaction with an alertView until files are created
-(void) checkFirstRun {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
DLog(@"First time run, creating settings files at %@", SETTINGS_FILE());
// show a popup with an indicator to make the user wait
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Please wait",@"")
message:nil
delegate:nil
cancelButtonTitle:nil
otherButtonTitles:nil];
[alert show];
UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc]
initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
indicator.center = CGPointMake(alert.bounds.size.width / 2, alert.bounds.size.height - 50);
[indicator startAnimating];
[alert addSubview:indicator];
[indicator release];
// create default files (teams/weapons/scheme)
createTeamNamed(@"Pirates");
createTeamNamed(@"Ninjas");
createWeaponNamed(@"Default");
createSchemeNamed(@"Default");
// create settings.plist
NSMutableDictionary *saveDict = [[NSMutableDictionary alloc] init];
[saveDict setObject:@"" forKey:@"username"];
[saveDict setObject:@"" forKey:@"password"];
[saveDict setObject:[NSNumber numberWithBool:YES] forKey:@"music"];
[saveDict setObject:[NSNumber numberWithBool:YES] forKey:@"sound"];
[saveDict setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"];
[saveDict writeToFile:SETTINGS_FILE() atomically:YES];
[saveDict release];
// ok let the user take control
[alert dismissWithClickedButtonIndex:0 animated:YES];
[alert release];
[pool release];
// TODO: instead of this useless runtime initialization, check that all ammos remain compatible with engine
}
#pragma mark -
-(IBAction) switchViews:(id) sender {
UIButton *button = (UIButton *)sender;
UIAlertView *alert;
NSString *debugStr;
switch (button.tag) {
case 0:
if (nil == self.gameConfigViewController) {
GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:@"GameConfigViewController" bundle:nil];
self.gameConfigViewController = gcvc;
[gcvc release];
}
[self presentModalViewController:self.gameConfigViewController animated:YES];
break;
case 2:
if (nil == self.settingsViewController) {
SplitViewRootController *svrc = [[SplitViewRootController alloc] initWithNibName:nil bundle:nil];
svrc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
self.settingsViewController = svrc;
[svrc release];
}
[self presentModalViewController:self.settingsViewController animated:YES];
break;
case 3:
if (nil == self.aboutViewController) {
AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil];
about.modalTransitionStyle = UIModalPresentationFormSheet;
self.aboutViewController = about;
[about release];
}
[self presentModalViewController:self.aboutViewController animated:YES];
/*
debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()];
UITextView *scroll = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)];
scroll.text = debugStr;
[debugStr release];
scroll.editable = NO;
UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
[btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside];
btn.backgroundColor = [UIColor blackColor];
btn.frame = CGRectMake(self.view.frame.size.height-70, 0, 70, 70);
[scroll addSubview:btn];
[self.view addSubview:scroll];
[scroll release];
*/
break;
default:
alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
message:@"Sorry, this feature is not yet implemented"
delegate:nil
cancelButtonTitle:@"Well, don't worry"
otherButtonTitles:nil];
[alert show];
[alert release];
break;
}
}
// allows child controllers to return to the main controller
-(void) dismissModalViewController {
[self dismissModalViewControllerAnimated:YES];
}
-(void) viewDidUnload {
self.versionLabel = nil;
self.gameConfigViewController = nil;
self.settingsViewController = nil;
self.aboutViewController = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
[versionLabel release];
[settingsViewController release];
[gameConfigViewController release];
[aboutViewController release];
[super dealloc];
}
@end