QTfrontend/hwform.h
author Zorg <zorgiepoo@gmail.com>
Wed, 08 Jun 2011 03:36:54 -0400
changeset 5229 148d581b17ab
parent 5213 a86768368309
child 5252 ded882439548
permissions -rw-r--r--
Attempt to fix issue #125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef HWFORM_H
#define HWFORM_H

#include <QMainWindow>
#include <QStack>
#include <QTime>

#include "netserver.h"
#include "game.h"
#include "ui_hwform.h"
#include "SDLs.h"
#include "bgwidget.h"

#ifdef __APPLE__
#include "InstallController.h"
#endif

class HWGame;
class HWTeam;
class HWNamegen;
class HWNewNet;
class GameUIConfig;
class HWNetRegisterServer;
class QCloseEvent;
class AmmoSchemeModel;
class QSettings;
class QSignalMapper;

extern bool frontendEffects;
extern QString playerHash;

class HWForm : public QMainWindow
{
    Q_OBJECT

public:
    HWForm(QWidget *parent = 0);
    Ui_HWForm ui;
    SDLInteraction sdli;
    GameUIConfig * config;
    QSettings * gameSettings; // Same file GameUIConfig points to but without the baggage.  Needs sync() calls if you want to get GameUIConfig changes though
    void updateXfire();

private slots:
    void GoToSaves();
    void GoToDemos();
    void GoToNet();
    void GoToSelectWeapon();
    void GoToSelectWeaponSet(int index);
    void GoToSelectNewWeapon();
    void GoToScheme(int index);
    void GoToEditScheme();
    void GoToNewScheme();
    void GoToPage(int id);
    void GoBack();
    QString getDemoArguments();
    void AssociateFiles();
    void btnExitPressed();
    void btnExitClicked();
    void IntermediateSetup();
    void NewTeam();
    void EditTeam();
    void DeleteTeam();
    void RandomNames();
    void RandomName(const int &i);
    void TeamSave();
    void TeamDiscard();
    void DeleteScheme();
    void DeleteWeaponSet();
    void SimpleGame();
    void PlayDemo();
    void StartTraining();
    void StartCampaign();
    void NetConnect();
    void NetConnectServer(const QString & host, quint16 port);
    void NetConnectOfficialServer();
    void NetStartServer();
    void NetDisconnect();
    void NetConnected();
    void NetGameEnter();
    void AddNetTeam(const HWTeam& team);
    void StartMPGame();
    void GameStateChanged(GameState gameState);
    void ForcedDisconnect();
    void ShowErrorMessage(const QString &);
    void GetRecord(bool isDemo, const QByteArray & record);
    void CreateNetGame();
    void UpdateWeapons();
    void onFrontendFullscreen(bool value);
    void Music(bool checked);
    void UpdateCampaignPage(int index);

    void NetGameChangeStatus(bool isMaster);
    void NetGameMaster();
    void NetGameSlave();

    void AsyncNetServerStart();
    void NetLeftRoom();
    void selectFirstNetScheme();

private:
    void _NetConnect(const QString & hostName, quint16 port, const QString & nick);
    void UpdateTeamsLists(const QStringList* editable_teams=0);
    void CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo);
    void closeEvent(QCloseEvent *event);
    void CustomizePalettes();
    void resizeEvent(QResizeEvent * event);
    //void keyReleaseEvent(QKeyEvent *event);
    
    enum PageIDs {
        ID_PAGE_SETUP_TEAM      =  0,
        ID_PAGE_SETUP           =  1,
        ID_PAGE_MULTIPLAYER     =  2,
        ID_PAGE_DEMOS           =  3,
        ID_PAGE_NET             =  4,
        ID_PAGE_NETGAME         =  5,
        ID_PAGE_INFO            =  6,
        ID_PAGE_MAIN            =  7,
        ID_PAGE_GAMESTATS       =  8,
        ID_PAGE_SINGLEPLAYER    =  9,
        ID_PAGE_TRAINING        = 10,
        ID_PAGE_SELECTWEAPON    = 11,
        ID_PAGE_NETSERVER       = 12,
        ID_PAGE_INGAME          = 13,
        ID_PAGE_ROOMSLIST       = 14,
        ID_PAGE_CONNECTING      = 15,
        ID_PAGE_SCHEME          = 16,
        ID_PAGE_ADMIN           = 17,
        ID_PAGE_NETTYPE         = 18,
        ID_PAGE_CAMPAIGN        = 19,
        ID_PAGE_DRAWMAP         = 20
        };
    HWGame * game;
    HWNetServer* pnetserver;
    HWNetRegisterServer* pRegisterServer;
    HWTeam * editedTeam;
    HWNewNet * hwnet;
    HWNamegen * namegen;
    AmmoSchemeModel * ammoSchemeModel;
    QStack<int> PagesStack;
    QTime eggTimer;
    BGWidget * wBackground;
    QSignalMapper * pageSwitchMapper;

#ifdef __APPLE__
        InstallController * panel;
#endif

    void OnPageShown(quint8 id, quint8 lastid=0);
};

#endif