project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/TeamInGame.java
Fix
bug #656 by using the right resolution values
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package org.hedgewars.hedgeroid.Datastructures;
import java.util.Collection;
import java.util.Comparator;
/**
* A team with per-game configuration. This is similar to the frontlib "team" structure,
* except that it does not include weaponset and initial health, which are handled on a
* per-game basis in the UI, but per-hog in the frontlib.
*/
public final class TeamInGame {
public final Team team;
public final TeamIngameAttributes ingameAttribs;
public TeamInGame(Team team, TeamIngameAttributes ingameAttribs) {
this.team = team;
this.ingameAttribs = ingameAttribs;
}
public TeamInGame withAttribs(TeamIngameAttributes attribs) {
return new TeamInGame(team, attribs);
}
public static int getUnusedOrRandomColorIndex(Collection<TeamInGame> teams) {
int[] illegalColors = new int[teams.size()];
int i=0;
for(TeamInGame team : teams) {
illegalColors[i] = team.ingameAttribs.colorIndex;
i++;
}
return TeamIngameAttributes.randomColorIndex(illegalColors);
}
public static Comparator<TeamInGame> NAME_ORDER = new Comparator<TeamInGame>() {
public int compare(TeamInGame lhs, TeamInGame rhs) {
return Team.NAME_ORDER.compare(lhs.team, rhs.team);
}
};
}