More mess in pas2c:
- Store rendered type declaration of identifier
- Convert 'for' cycles properly (well, not sure, but I tried :P) into 'do .. while()'
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QFile>
#include <QTextStream>
#include <QStringList>
#include <QLineEdit>
#include "hwform.h"
#include "DataManager.h"
#include "namegen.h"
HWNamegen::HWNamegen() {}
QList<QStringList> HWNamegen::TypesTeamnames;
QList<QStringList> HWNamegen::TypesHatnames;
bool HWNamegen::typesAvailable = false;
void HWNamegen::teamRandomNames(HWTeam & team, const bool changeteamname)
{
// load types if not already loaded
if (!typesAvailable)
if (!loadTypes())
return; // abort if loading failed
// abort if there are no hat types
if (TypesHatnames.size() <= 0)
return;
// the hat will influence which names the hogs get
int kind = (rand()%(TypesHatnames.size()));
// pick team name based on hat
if (changeteamname)
{
if (TypesTeamnames[kind].size() > 0)
team.setName(TypesTeamnames[kind][rand()%(TypesTeamnames[kind].size())]);
team.setGrave(getRandomGrave());
team.setFort(getRandomFort());
team.setVoicepack("Default");
}
QStringList dicts;
QStringList dict;
if ((TypesHatnames[kind].size()) <= 0)
{
dicts = dictsForHat(team.hedgehog(0).Hat);
dict = dictContents(dicts[rand()%(dicts.size())]);
}
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
{
if ((TypesHatnames[kind].size()) > 0)
{
HWHog hh = team.hedgehog(i);
hh.Hat = TypesHatnames[kind][rand()%(TypesHatnames[kind].size())];
team.setHedgehog(i,hh);
}
// there is a chance that this hog has the same hat as the previous one
// let's reuse the hat-specific dict in this case
if ((i == 0) || (team.hedgehog(i).Hat != team.hedgehog(i-1).Hat))
{
dicts = dictsForHat(team.hedgehog(i).Hat);
dict = dictContents(dicts[rand()%(dicts.size())]);
}
// give each hedgehog a random name
HWNamegen::teamRandomName(team,i,dict);
}
}
void HWNamegen::teamRandomName(HWTeam & team, const int HedgehogNumber)
{
QStringList dicts = dictsForHat(team.hedgehog(HedgehogNumber).Hat);
QStringList dict = dictContents(dicts[rand()%(dicts.size())]);
teamRandomName(team, HedgehogNumber, dict);
}
void HWNamegen::teamRandomName(HWTeam & team, const int HedgehogNumber, const QStringList & dict)
{
QStringList namesDict = dict;
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
{
namesDict.removeOne(team.hedgehog(i).Name);
}
// if our dict doesn't have any new names we'll have to use duplicates
if (namesDict.size() < 1)
namesDict = dict;
HWHog hh = team.hedgehog(HedgehogNumber);
hh.Name = namesDict[rand()%(namesDict.size())];
team.setHedgehog(HedgehogNumber, hh);
}
QStringList HWNamegen::dictContents(const QString filename)
{
QStringList list;
// find .txt to load the names from
QFile * file = new QFile(DataManager::instance().findFileForRead(QString(
"Names/%1.txt").arg(filename)));
if (file->exists() && file->open(QIODevice::ReadOnly | QIODevice::Text))
{
QTextStream in(file);
while (!in.atEnd())
{
QString line = in.readLine();
if(!line.isEmpty())
list.append(line);
}
}
// this QFile isn't needed any further
delete file;
if (list.size() == 0)
list.append(filename);
return list;
}
QStringList HWNamegen::dictsForHat(const QString hatname)
{
QStringList list;
// find .cfg to load the dicts from
QFile * file = new QFile(DataManager::instance().findFileForRead(QString(
"Names/%1.cfg").arg(hatname)));
if (file->exists() && file->open(QIODevice::ReadOnly | QIODevice::Text))
{
QTextStream in(file);
while (!in.atEnd())
{
QString line = in.readLine();
if(!line.isEmpty())
list.append(line);
}
}
// this QFile isn't needed any further
delete file;
if (list.size() == 0)
list.append(QString("generic"));
return list;
}
// loades types from ini files. returns true on success.
bool HWNamegen::loadTypes()
{
typesAvailable = false;
// find .ini to load the names from
QFile * file = new QFile(
DataManager::instance().findFileForRead(QString("Names/types.ini")));
if (file->exists() && file->open(QIODevice::ReadOnly | QIODevice::Text))
{
int counter = 0; //counter starts with 0 (teamnames mode)
TypesTeamnames.append(QStringList());
TypesHatnames.append(QStringList());
QTextStream in(file);
while (!in.atEnd())
{
QString line = in.readLine();
if (line == QString("#####"))
{
counter++; //toggle mode (teamnames || hats)
if ((counter%2) == 0)
{
TypesTeamnames.append(QStringList());
TypesHatnames.append(QStringList());
}
}
else if ((line == QString("*****")) || (line == QString("*END*")))
{
typesAvailable = true;
return true; // bye bye
}
else
{
if ((counter%2) == 0)
{
// even => teamnames mode
TypesTeamnames[(counter/2)].append(line);
}
else
{
// odd => hats mode
TypesHatnames[((counter-1)/2)].append(line);
}
}
}
typesAvailable = true;
}
// this QFile isn't needed any further
delete file;
return typesAvailable;
}
QString HWNamegen::getRandomGrave()
{
QStringList Graves;
//list all available Graves
Graves.append(DataManager::instance().entryList(
"Graphics/Graves",
QDir::Files,
QStringList("*.png")
).replaceInStrings(QRegExp("\\.png$"), "")
);
if(Graves.size()==0)
{
// TODO do some serious error handling
return "Error";
}
//pick a random grave
return Graves[rand()%(Graves.size())];
}
QString HWNamegen::getRandomFort()
{
QStringList Forts;
//list all available Forts
Forts.append(DataManager::instance().entryList(
"Forts",
QDir::Files,
QStringList("*L.png")
).replaceInStrings(QRegExp("L\\.png$"), "")
);
if(Forts.size()==0)
{
// TODO do some serious error handling
return "Error";
}
//pick a random fort
return Forts[rand()%(Forts.size())];
}