- Bots activate extra time if needed
- Refactor work with forecast of time needed to perform planned actions (ticks variable)
#ifndef ENGINE_H
#define ENGINE_H
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
namespace Engine {
extern "C" {
#endif
typedef struct _EngineInstance EngineInstance;
typedef struct {
uint32_t width;
uint32_t height;
uint8_t hedgehogs_number;
unsigned char* land;
} PreviewInfo;
typedef uint32_t hedgewars_engine_protocol_version_t();
typedef EngineInstance* start_engine_t();
typedef void generate_preview_t(EngineInstance* engine_state,
PreviewInfo* preview);
typedef void dispose_preview_t(EngineInstance* engine_state);
typedef void cleanup_t(EngineInstance* engine_state);
typedef void send_ipc_t(EngineInstance* engine_state, uint8_t* buf,
size_t size);
typedef size_t read_ipc_t(EngineInstance* engine_state, uint8_t* buf,
size_t size);
typedef void setup_current_gl_context_t(EngineInstance* engine_state,
uint16_t width, uint16_t height,
void (*(const char*))());
typedef void render_frame_t(EngineInstance* engine_state);
typedef bool advance_simulation_t(EngineInstance* engine_state, uint32_t ticks);
#ifdef __cplusplus
}
};
#endif
#endif // ENGINE_H