rust/land_dump/src/main.rs
author nemo
Sun, 24 Mar 2024 14:34:27 -0400
changeset 16025 19927b70588c
parent 15850 44b49f255e31
permissions -rw-r--r--
merge the kick notice suppression

use png::HasParameters;
use std::{
    fs::File,
    io::{BufWriter, Read},
    path::{Path, PathBuf},
};
use structopt::StructOpt;

use integral_geometry::{Point, Rect, Size};
use land2d::Land2D;
use landgen::{
    outline_template::OutlineTemplate, template_based::TemplatedLandGenerator,
    LandGenerationParameters, LandGenerator,
};
use lfprng::LaggedFibonacciPRNG;
use mapgen::{
    theme::{slice_u32_to_u8, Theme},
    MapGenerator,
};

#[derive(StructOpt, Debug)]
#[structopt(name = "basic")]
struct Opt {
    #[structopt(short = "s", long = "seed", default_value = "TEST_SEED")]
    seed: String,
    #[structopt(short = "d", long = "dump-before-distort")]
    dump_before_distort: bool,
    #[structopt(short = "b", long = "dump-before-bezierize")]
    dump_before_bezierize: bool,
    #[structopt(short = "f", long = "distance-divisor", default_value = "100")]
    distance_divisor: u32,
    #[structopt(short = "i", long = "templates-file")]
    templates_file: Option<String>,
    #[structopt(short = "t", long = "template-type")]
    template_type: Option<String>,
    #[structopt(short = "z", long = "theme-dir")]
    theme_dir: Option<String>,
}

fn template() -> OutlineTemplate {
    let mut template = OutlineTemplate::new(Size::new(4096, 2048));
    template.islands = vec![vec![
        Rect::from_size_coords(100, 2050, 1, 1),
        Rect::from_size_coords(100, 500, 400, 1200),
        Rect::from_size_coords(3600, 500, 400, 1200),
        Rect::from_size_coords(3900, 2050, 1, 1),
    ]];
    template.fill_points = vec![Point::new(2047, 2047)];

    template
}

fn dump(
    template: &OutlineTemplate,
    seed: &[u8],
    distance_divisor: u32,
    skip_distort: bool,
    skip_bezier: bool,
    file_name: &Path,
) -> std::io::Result<Land2D<u8>> {
    let params =
        LandGenerationParameters::new(0 as u8, 255, distance_divisor, skip_distort, skip_bezier);
    let landgen = TemplatedLandGenerator::new(template.clone());
    let mut prng = LaggedFibonacciPRNG::new(seed);
    let land = landgen.generate_land(&params, &mut prng);

    let file = File::create(file_name)?;
    let ref mut w = BufWriter::new(file);

    let mut encoder = png::Encoder::new(w, land.width() as u32, land.height() as u32); // Width is 2 pixels and height is 1.
    encoder
        .set(png::ColorType::Grayscale)
        .set(png::BitDepth::Eight);
    let mut writer = encoder.write_header()?;

    writer.write_image_data(land.raw_pixels()).unwrap();

    Ok(land)
}

fn texturize(theme_dir: &Path, land: &Land2D<u8>, output_filename: &Path) {
    let theme = Theme::load(theme_dir).unwrap();
    let texture = MapGenerator::new().make_texture(land, &theme);

    let file = File::create(output_filename).unwrap();
    let ref mut w = BufWriter::new(file);

    let mut encoder = png::Encoder::new(w, land.width() as u32, land.height() as u32); // Width is 2 pixels and height is 1.
    encoder.set(png::ColorType::RGBA).set(png::BitDepth::Eight);

    let mut writer = encoder.write_header().unwrap();

    writer
        .write_image_data(slice_u32_to_u8(texture.as_slice()))
        .unwrap();
}

fn main() {
    let opt = Opt::from_args();
    println!("{:?}", opt);

    let template = if let Some(path) = opt.templates_file {
        let mut result = String::new();
        File::open(path)
            .expect("Unable to read templates file")
            .read_to_string(&mut result);

        let mut generator = MapGenerator::new();

        let source = &result[..];

        generator.import_yaml_templates(source);

        let template_type = &opt.template_type.expect("No template type specified");
        generator
            .get_template(template_type)
            .expect(&format!("Template type {} not found", template_type))
            .clone()
    } else {
        template()
    };

    if opt.dump_before_distort {
        dump(
            &template,
            opt.seed.as_str().as_bytes(),
            opt.distance_divisor,
            true,
            true,
            Path::new("out.before_distort.png"),
        )
        .unwrap();
    }
    if opt.dump_before_bezierize {
        dump(
            &template,
            opt.seed.as_str().as_bytes(),
            opt.distance_divisor,
            false,
            true,
            Path::new("out.before_bezier.png"),
        )
        .unwrap();
    }
    let land = dump(
        &template,
        opt.seed.as_str().as_bytes(),
        opt.distance_divisor,
        false,
        false,
        Path::new("out.full.png"),
    )
    .unwrap();

    if let Some(dir) = opt.theme_dir {
        texturize(&Path::new(&dir), &land, &Path::new("out.texture.png"));
    }
}