/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 03/10/2010.
*/
#import "AmmoMenuViewController.h"
#import <QuartzCore/QuartzCore.h>
#import "CommodityFunctions.h"
#import "UIImageExtra.h"
#import "PascalImports.h"
@implementation AmmoMenuViewController
@synthesize weaponsImage, buttonsArray, isVisible;
-(void) viewDidLoad {
[super viewDidLoad];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(updateVisuals:)
name:@"updateAmmoVisuals"
object:nil];
self.view.frame = CGRectMake(0, 0, 480, 320);
self.view.backgroundColor = [UIColor blackColor];
self.view.layer.borderColor = [[UIColor whiteColor] CGColor];
self.view.layer.borderWidth = 1.3f;
[self.view.layer setCornerRadius:10];
[self.view.layer setMasksToBounds:YES];
self.isVisible = NO;
delay = HW_getAmmoDelays();
UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite];
spinner.hidesWhenStopped = YES;
spinner.center = self.view.center;
[spinner startAnimating];
[self.view addSubview:spinner];
if (self.buttonsArray == nil)
[NSThread detachNewThreadSelector:@selector(loadAmmoStuff:) toTarget:self withObject:spinner];
[spinner release];
}
-(void) viewWillAppear:(BOOL)animated {
if (self.buttonsArray != nil)
[self updateVisuals:nil];
[super viewWillAppear:animated];
}
-(void) appearInView:(UIView *)container {
[self viewWillAppear:YES];
[container addSubview:self.view];
self.view.center = CGPointMake(container.center.y, container.center.x);
self.isVisible = YES;
[self viewDidAppear:YES];
}
-(void) disappear {
[self.view removeFromSuperview];
self.isVisible = NO;
}
-(void) loadAmmoStuff:(id) object {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
UIActivityIndicatorView *spinner = (UIActivityIndicatorView *)object;
NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()];
UIImage *ammoStoreImage = [[UIImage alloc] initWithContentsOfFile:str];
NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:HW_getNumberOfWeapons()];
for (int i = 0; i < HW_getNumberOfWeapons(); i++) {
int x_src = ((i*32)/(int)ammoStoreImage.size.height)*32;
int y_src = (i*32)%(int)ammoStoreImage.size.height;
int x_dst = 10+(i%10)*44;
int y_dst = 10+(i/10)*44;
if (i / 10 % 2 != 0)
x_dst += 20;
UIImage *img = [ammoStoreImage cutAt:CGRectMake(x_src, y_src, 32, 32)];
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(x_dst, y_dst, 40, 40);
button.tag = i;
button.layer.borderWidth = 1;
button.layer.borderColor = [UICOLOR_HW_YELLOW_TEXT CGColor];
[button.layer setCornerRadius:6];
[button.layer setMasksToBounds:YES];
[button setBackgroundImage:img forState:UIControlStateNormal];
[button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
[button setTitleColor:UICOLOR_HW_YELLOW_TEXT forState:UIControlStateNormal];
button.titleLabel.backgroundColor = [UIColor blackColor];
button.titleLabel.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
[button.titleLabel.layer setCornerRadius:3];
[button.titleLabel.layer setMasksToBounds:YES];
button.titleLabel.layer.borderColor = [[UIColor whiteColor] CGColor];
button.titleLabel.layer.borderWidth = 1;
[self.view addSubview:button];
[array addObject:button];
}
NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys:array,@"array",ammoStoreImage,@"image",spinner,@"spinner",nil];
[array release];
[ammoStoreImage release];
[self performSelectorOnMainThread:@selector(ready:) withObject:dict waitUntilDone:NO];
[pool drain];
}
-(void) ready:(id) object {
NSDictionary *dict = (NSDictionary *)object;
[[dict objectForKey:@"spinner"] stopAnimating];
self.weaponsImage = [dict objectForKey:@"image"];
self.buttonsArray = [dict objectForKey:@"array"];
[self updateVisuals:nil];
}
-(void) updateVisuals:(NSNotification *) object {
unsigned char *loadout = HW_getAmmoCounts();
int turns = HW_getTurnsForCurrentTeam();
if (self.buttonsArray == nil) {
UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite];
spinner.hidesWhenStopped = YES;
spinner.center = self.view.center;
[spinner startAnimating];
[self.view addSubview:spinner];
[NSThread detachNewThreadSelector:@selector(loadAmmoStuff:) toTarget:self withObject:spinner];
[spinner release];
}
if (loadout == NULL) {
self.view.userInteractionEnabled = NO;
return;
} else
self.view.userInteractionEnabled = YES;
for (int i = 0; i < HW_getNumberOfWeapons(); i++) {
UIButton *button = [self.buttonsArray objectAtIndex:i];
if (loadout[i] > 0) {
/*if (button.enabled == NO) {
int x_src = ((i*32)/(int)self.weaponsImage.size.height)*32;
int y_src = (i*32)%(int)self.weaponsImage.size.height;
UIImage *img = [self.weaponsImage cutAt:CGRectMake(x_src, y_src, 32, 32)];
[button setBackgroundImage:img forState:UIControlStateNormal];
}*/
button.enabled = YES;
button.layer.borderColor = [UICOLOR_HW_YELLOW_TEXT CGColor];
} else {
/*if (button.enabled == YES) {
int x_src = ((i*32)/(int)self.weaponsImage.size.height)*32;
int y_src = (i*32)%(int)self.weaponsImage.size.height;
UIImage *img = [self.weaponsImage cutAt:CGRectMake(x_src, y_src, 32, 32)];
[button setBackgroundImage:img forState:UIControlStateNormal];
}*/
button.enabled = NO;
button.layer.borderColor = [[UIColor darkGrayColor] CGColor];
//NSLog(@"disabled: %d",button.tag);
}
if (button.enabled == YES) {
if (delay[i]-turns >= 0) {
// NSLog(@"delayed(%d) %d",delay[i], button.tag);
button.layer.borderColor = [[UIColor lightGrayColor] CGColor];
[button setTitle:[NSString stringWithFormat:@" %d ",delay[i]-turns+1] forState:UIControlStateNormal];
} else {
// NSLog(@"enabled %d",button.tag);
button.layer.borderColor = [UICOLOR_HW_YELLOW_TEXT CGColor];
[button setTitle:@"" forState:UIControlStateNormal];
}
}
}
}
#pragma mark -
#pragma mark user interaction
-(void) buttonPressed:(id) sender {
UIButton *theButton = (UIButton *)sender;
HW_setWeapon(theButton.tag);
playSound(@"clickSound");
[self disappear];
}
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
/*
NSSet *allTouches = [event allTouches];
if ([touches count] == 1) {
self.view.layer.borderWidth = 3.5;
startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
}
*/
}
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
//self.view.layer.borderWidth = 1.3;
}
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
/*
NSSet *allTouches = [event allTouches];
if ([touches count] == 1) {
CGPoint touchedPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
CGFloat deltaX = touchedPoint.x - startingPoint.x;
CGFloat deltaY = touchedPoint.y - startingPoint.y;
//startingPoint = touchedPoint;
self.view.frame = CGRectMake(self.view.frame.origin.x + deltaX, self.view.frame.origin.y + deltaY,
self.view.frame.size.width, self.view.frame.size.height);
}
*/
}
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
//[self touchesEnded:touches withEvent:event];
}
#pragma mark -
#pragma mark memory
-(void) didReceiveMemoryWarning {
self.weaponsImage = nil;
self.buttonsArray = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
[[NSNotificationCenter defaultCenter] removeObserver:self];
self.weaponsImage = nil;
self.buttonsArray = nil;
delay = NULL;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
[weaponsImage release];
[buttonsArray release];
[super dealloc];
}
@end
void updateVisualsNewTurn (void) {
[[NSNotificationCenter defaultCenter] postNotificationName:@"updateAmmoVisuals" object:nil];
}