Engine:
* Changed Tint() to use the 4 byte version all the time instead of the longword pointer due to pixel format issues
* Added a "laser dot" to laser sight
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga, mods for Hedgewars by Vittorio Giovara
slouken@libsdl.org, vittorio.giovara@gmail.com
*/
#import <UIKit/UIKit.h>
#import "SDL_video.h"
@class MainMenuViewController;
@class OverlayViewController;
@interface SDLUIKitDelegate:NSObject <UIApplicationDelegate> {
SDL_Window *window;
UIWindow *uiwindow;
MainMenuViewController *mainViewController;
BOOL isInGame;
}
@property (readwrite, assign) SDL_Window *window;
@property (readwrite, retain) UIWindow *uiwindow;
+(SDLUIKitDelegate *)sharedAppDelegate;
-(void) startSDLgame;
@end