Engine:
* Changed Tint() to use the 4 byte version all the time instead of the longword pointer due to pixel format issues
* Added a "laser dot" to laser sight
//
// WeaponSettingsViewController.h
// HedgewarsMobile
//
// Created by Vittorio on 19/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface WeaponSettingsViewController : UITableViewController {
}
@end