Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
function onPreviewInit()
onGameInit()
end
function onGameInit()
MapGen = mgDrawn
TemplateFilter = 0
for i = 200,2000,600 do
AddPoint(1,i,63)
AddPoint(4000,i)
end
side = 0
for i = 0,1+MapFeatureSize*2 do
if side > 3 then
size = GetRandom(4)+4
else
size = GetRandom(12)+4
end
--side = GetRandom(4)
dx = div(size,4)
maxshift = dx
dy = dx
if side == 0 then
x = 0
y = GetRandom(2048-size*4)+size*2
dy = 0
elseif side == 1 then
x = GetRandom(4096-size*4)+size*2
y = 0
dx = 0
elseif side == 2 then
x = 4096
y = GetRandom(2048-size*4)+size*2
dx = -dx
dy = 0
elseif side == 3 then
x = GetRandom(4096-size*4)+size*2
y = 2048
dx = 0
dy = -dy
elseif side > 3 then
x = GetRandom(2500)+500
y = GetRandom(1250)+250
dx = GetRandom(maxshift*2)-maxshift
dy = GetRandom(maxshift*2)-maxshift
end
length = GetRandom(500-size*25)+600
while (length > 0) and (x > -300) and (y > -300) and (x < 4400) and (y < 2400) do
length = length - 1
AddPoint(x,y,size,true)
x = x + dx
y = y + dy
if GetRandom(8) == 0 then
shift = GetRandom(10)-5
if (shift > 0) and (dx < maxshift) then
dx = dx + shift
elseif (shift < 0) and (dx > -maxshift) then
dx = dx + shift
end
shift = GetRandom(10)-5
if (shift > 0) and (dy < maxshift) then
dy = dy + shift
elseif (shift < 0) and (dy > -maxshift) then
dy = dy + shift
end
end
end
if side < 6 then
side = side + 1
else
side = 0
end
end
FlushPoints()
end