ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its
destination in 7000ms, the move anim is skipped and the sequence just continues.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef HWAPP_H
#define HWAPP_H
#include <QApplication>
#include "hwform.h"
class HWForm;
class QEvent;
/**
* @brief Main class of the Qt application.
*
* By default uses :res/css/qt.css as style sheet for the main form.
* See \repo{res/css/qt.css} for a more detailed description.
*
* @see http://doc.qt.nokia.com/4.5/stylesheet.html
*/
class HWApplication : public QApplication
{
Q_OBJECT
public:
HWApplication(int &argc, char **argv);
~HWApplication() {};
HWForm *form;
QString *urlString;
void fakeEvent();
protected:
bool event(QEvent *);
};
#endif