QTfrontend/achievements.h
author Wuzzy <Wuzzy2@mail.ru>
Thu, 26 Oct 2017 22:49:39 +0200
changeset 12779 1f8a62d1609d
parent 11046 47a8c19ecb60
permissions -rw-r--r--
ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its destination in 7000ms, the move anim is skipped and the sequence just continues.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef ACHIEVEMENTS_H
#define ACHIEVEMENTS_H

#define MAX_ACHIEVEMENTS 128

// This is just for testing and far from being complete - everything might change so don't use it anywhere!

enum achflags
{
    ACH_FLAGS_NONE      = 0x00,
    ACH_FLAGS_HIDDEN    = 0x01,
    ACH_FLAGS_INACTIVE  = 0x02,
    // UNKNOWN          = 0x04,
    // UNKNOWN          = 0x08,
    // UNKNOWN          = 0x10,
    // UNKNOWN          = 0x20,
    // UNKNOWN          = 0x40,
    // UNKNOWN          = 0x80,
};

struct achievement
{
    const char *id;
    const char *caption;
    const char *description;
    const char *image;
    const int   goal;
    const int   flags;
};

extern const char achievements[][6][256];

#endif // ACHIEVEMENTS_H