ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its
destination in 7000ms, the move anim is skipped and the sequence just continues.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief DataBrowser class definition
*/
#ifndef HEDGEWARS_DATABROWSER_H
#define HEDGEWARS_DATABROWSER_H
#include <QTextBrowser>
#include <QSet>
class QNetworkAccessManager;
class DataBrowser : public QTextBrowser
{
Q_OBJECT
public:
explicit DataBrowser(QWidget *parent = 0);
signals:
public slots:
private:
QNetworkAccessManager *manager;
// hash and set of QString instead of QUrl to support Qt versions
// older than 4.7 (those have no support for qHash(const QUrl &))
QHash<QString, QByteArray> resources;
QSet<QString> requestedResources;
QVariant loadResource(int type, const QUrl & name);
private slots:
void resourceDownloaded();
};
#endif // HEDGEWARS_DATABROWSER_H