QTfrontend/ui/widget/teamselhelper.h
author Wuzzy <Wuzzy2@mail.ru>
Thu, 26 Oct 2017 22:49:39 +0200
changeset 12779 1f8a62d1609d
parent 11046 47a8c19ecb60
permissions -rw-r--r--
ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its destination in 7000ms, the move anim is skipped and the sequence just continues.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef _TEAMSEL_HELPER_INCLUDED
#define _TEAMSEL_HELPER_INCLUDED

#include <QLabel>
#include <QWidget>
#include <QString>
#include <QPushButton>

#include "teamselect.h"
#include "hedgehogerWidget.h"

class ColorWidget;

class TeamLabel : public QLabel
{
        Q_OBJECT

    public:
        TeamLabel(const QString& inp_str) : QLabel(inp_str) {};

    signals:
        void teamActivated(QString team_name);

    public slots:
        void teamButtonClicked();

};

class TeamShowWidget : public QWidget
{
        Q_OBJECT

    public slots:
        void changeTeamColor(int color = 0);
        void hhNumChanged();

    private slots:
        void activateTeam();
        void onColorChanged(int color);

    public:
        TeamShowWidget(const HWTeam &team, bool isPlaying, FrameTeams * parent);
        void setPlaying(bool isPlaying);
        void setHHNum(unsigned int num);
        void setInteractivity(bool interactive);
        HWTeam getTeam() const;

    private:
        TeamShowWidget();
        QHBoxLayout mainLayout;
        HWTeam m_team;
        bool m_isPlaying;
        CHedgehogerWidget* phhoger;
        ColorWidget* colorWidget;
        QPushButton* butt;
        FrameTeams * m_parentFrameTeams;

    signals:
        void teamStatusChanged(const HWTeam &);
        void hhNmChanged(const HWTeam&);
        void teamColorChanged(const HWTeam&);
};

#endif // _TEAMSEL_HELPER_INCLUDED