ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its
destination in 7000ms, the move anim is skipped and the sequence just continues.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef UI_HWFORM_H
#define UI_HWFORM_H
class PageMain;
class PageEditTeam;
class PageMultiplayer;
class PagePlayDemo;
class PageOptions;
class PageNet;
class PageNetServer;
class PageNetChat;
class PageNetGame;
class PageInfo;
class PageDataDownload;
class PageGameStats;
class PageSinglePlayer;
class PageTraining;
class PageCampaign;
class PageSelectWeapon;
class PageInGame;
class PageRoomsList;
class PageConnecting;
class PageScheme;
class PageAdmin;
class PageDrawMap;
class PageVideos;
class QStackedLayout;
class QFont;
class QWidget;
class QMainWindow;
class HWForm;
class Ui_HWForm
{
public:
QWidget *centralWidget;
PageMain *pageMain;
PageEditTeam *pageEditTeam;
PageMultiplayer *pageMultiplayer;
PagePlayDemo *pagePlayDemo;
PageOptions *pageOptions;
PageNet *pageNet;
PageNetServer * pageNetServer;
PageNetChat *pageNetChat;
PageNetGame *pageNetGame;
PageInfo *pageInfo;
PageDataDownload *pageDataDownload;
PageGameStats *pageGameStats;
PageSinglePlayer *pageSinglePlayer;
PageTraining *pageTraining;
PageSelectWeapon *pageSelectWeapon;
PageInGame *pageInGame;
PageRoomsList *pageRoomsList;
PageConnecting *pageConnecting;
PageScheme *pageScheme;
PageAdmin *pageAdmin;
PageCampaign *pageCampaign;
PageDrawMap *pageDrawMap;
PageVideos *pageVideos;
QStackedLayout *Pages;
QFont *font14;
void setupUi(HWForm *HWForm);
void SetupFonts();
void SetupPages(QWidget *Parent);
};
#endif // UI_HWFORM_H