gameServer2/src/server/client.rs
author Wuzzy <Wuzzy2@mail.ru>
Thu, 26 Oct 2017 22:49:39 +0200
changeset 12779 1f8a62d1609d
parent 12147 03ccb89820f3
child 12852 bd35cb2302b3
permissions -rw-r--r--
ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its destination in 7000ms, the move anim is skipped and the sequence just continues.

use mio::tcp::*;
use mio::*;
use std::io::Write;
use std::io;
use netbuf;

use utils;
use protocol::ProtocolDecoder;
use protocol::messages::*;
use super::actions::Action::*;
use super::actions::Action;

pub struct HWClient {
    sock: TcpStream,
    decoder: ProtocolDecoder,
    buf_out: netbuf::Buf,

    pub id: Token,
    pub room_id: Option<Token>,
    pub nick: String,
    pub protocol_number: u32,
    pub is_master: bool,
    pub is_ready: bool,
    pub is_joined_mid_game: bool,
}

impl HWClient {
    pub fn new(sock: TcpStream) -> HWClient {
        HWClient {
            sock: sock,
            decoder: ProtocolDecoder::new(),
            buf_out: netbuf::Buf::new(),
            room_id: None,
            id: Token(0),

            nick: String::new(),
            protocol_number: 0,
            is_master: false,
            is_ready: false,
            is_joined_mid_game: false,
        }
    }

    pub fn register(&mut self, poll: &Poll, token: Token) {
        poll.register(&self.sock, token, Ready::all(),
                      PollOpt::edge())
            .ok().expect("could not register socket with event loop");

        self.send_msg(HWServerMessage::Connected(utils::PROTOCOL_VERSION));
    }

    pub fn deregister(&mut self, poll: &Poll) {
        poll.deregister(&self.sock)
            .ok().expect("could not deregister socket");
    }

    pub fn send_raw_msg(&mut self, msg: &[u8]) {
        self.buf_out.write(msg).unwrap();
        self.flush();
    }

    pub fn send_string(&mut self, msg: &String) {
        self.send_raw_msg(&msg.as_bytes());
    }

    pub fn send_msg(&mut self, msg: HWServerMessage) {
        self.send_string(&msg.to_raw_protocol());
    }

    fn flush(&mut self) {
        self.buf_out.write_to(&mut self.sock).unwrap();
        self.sock.flush();
    }

    pub fn readable(&mut self, poll: &Poll) -> Vec<Action> {
        let v = self.decoder.read_from(&mut self.sock).unwrap();
        debug!("Read {} bytes", v);
        let mut response = Vec::new();
        {
            for msg in self.decoder.extract_messages() {
                response.push(ReactProtocolMessage(msg));
            }
        }
        self.decoder.sweep();
        response
    }

    pub fn writable(&mut self, poll: &Poll) -> io::Result<()> {
        self.buf_out.write_to(&mut self.sock)?;

        Ok(())
    }

    pub fn error(&mut self, poll: &Poll) -> Vec<Action> {
        return vec![ByeClient("Connection reset".to_string())]
    }
}