Engine:
* Added possibility to fade the screen in/out using black or white
* Added flash effect to screenshot key
* Added fade in for round start
* Added fade out for round end
* Goal display now ignores first tick. So long loading times no longer "eat" their visibility time.
//
// overlayViewController.h
// HedgewarsMobile
//
// Created by Vittorio on 16/03/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface overlayViewController : UIViewController <UIActionSheetDelegate> {
NSTimer *dimTimer;
CGFloat initialDistanceForPinching;
CGPoint gestureStartPoint;
}
@property (nonatomic,retain) NSTimer *dimTimer;
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
-(IBAction) buttonReleased:(id) sender;
-(IBAction) buttonPressed:(id) sender;
-(IBAction) showPopover;
-(void) dimOverlay;
-(void) showMenuAfterwards;
@end