hedgewars/uAILandMarks.pas
author Wuzzy <almikes@aol.com>
Mon, 25 Sep 2017 20:09:33 +0200
changeset 12520 22f2a586b9ca
parent 10017 de822cd3df3a
permissions -rw-r--r--
Remove checkpoints in ASA: Getting to the device This means the player now must win this mission in one go. Justification: There were many ways for the mission to be saved in an unwinnable state, there are many ways to win this mission and the checkpoints try to "force" one particular way. Also, this mission isn't too long anyway.

unit uAILandMarks;

interface
const
    markWalkedHere = $01;
    markHJumped    = $02;
    markLJumped    = $04;

procedure addMark(X, Y: LongInt; mark: byte);
function  checkMark(X, Y: LongInt; mark: byte) : boolean;
procedure clearAllMarks;
procedure clearMarks(mark: byte);
procedure setAILandMarks;

procedure initModule;
procedure freeModule;

implementation
uses uVariables;

const gr = 2;

var marks: array of array of byte;
    WIDTH, HEIGHT: Longword;

procedure addMark(X, Y: LongInt; mark: byte);
begin
    if((X and LAND_WIDTH_MASK) = 0) and ((Y and LAND_HEIGHT_MASK) = 0) then
        begin
        X:= X shr gr;
        Y:= Y shr gr;
        marks[Y, X]:= marks[Y, X] or mark
        end
end;

function  checkMark(X, Y: LongInt; mark: byte) : boolean;
begin
    checkMark:= ((X and LAND_WIDTH_MASK) = 0)
        and ((Y and LAND_HEIGHT_MASK) = 0)
        and ((marks[Y shr gr, X shr gr] and mark) <> 0)
end;

procedure clearAllMarks;
var
    Y, X: Longword;
begin
    for Y:= 0 to Pred(HEIGHT) do
        for X:= 0 to Pred(WIDTH) do
            marks[Y, X]:= 0
end;

procedure clearMarks(mark: byte);
var
    Y, X: Longword;
begin
    for Y:= 0 to Pred(HEIGHT) do
        for X:= 0 to Pred(WIDTH) do
            marks[Y, X]:= marks[Y, X] and (not mark)
end;

procedure setAILandMarks;
begin
    WIDTH:= LAND_WIDTH shr gr;
    HEIGHT:= LAND_HEIGHT shr gr;

    SetLength(marks, HEIGHT, WIDTH);
end;

procedure initModule;
begin
end;

procedure freeModule;
begin
    SetLength(marks, 0, 0);
end;

end.