Remove checkpoints in ASA: Getting to the device
This means the player now must win this mission in one go.
Justification: There were many ways for the mission to be saved in an unwinnable state,
there are many ways to win this mission and the checkpoints try to "force" one
particular way. Also, this mission isn't too long anyway.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "mapconn.h"
#include "ipcbase.h"
#include "ipcprotocol.h"
#include "../util/logging.h"
#include "../util/buffer.h"
#include "../util/util.h"
#include <stdlib.h>
typedef enum {
AWAIT_CONNECTION,
AWAIT_REPLY,
AWAIT_CLOSE,
FINISHED
} mapconn_state;
struct _flib_mapconn {
uint8_t mapBuffer[IPCBASE_MAPMSG_BYTES];
flib_ipcbase *ipcBase;
flib_vector *configBuffer;
mapconn_state progress;
void (*onSuccessCb)(void*, const uint8_t*, int);
void *onSuccessCtx;
void (*onFailureCb)(void*, const char*);
void *onFailureCtx;
bool running;
bool destroyRequested;
};
static void noop_handleSuccess(void *context, const uint8_t *bitmap, int numHedgehogs) {}
static void noop_handleFailure(void *context, const char *errormessage) {}
static void clearCallbacks(flib_mapconn *conn) {
conn->onSuccessCb = &noop_handleSuccess;
conn->onFailureCb = &noop_handleFailure;
}
static flib_vector *createConfigBuffer(const flib_map *mapdesc) {
flib_vector *result = NULL;
flib_vector *tempbuffer = flib_vector_create();
if(tempbuffer) {
bool error = false;
error |= flib_ipc_append_mapconf(tempbuffer, mapdesc, true);
error |= flib_ipc_append_message(tempbuffer, "!");
if(!error) {
result = tempbuffer;
tempbuffer = NULL;
}
}
flib_vector_destroy(tempbuffer);
return result;
}
flib_mapconn *flib_mapconn_create(const flib_map *mapdesc) {
if(log_badargs_if(mapdesc==NULL)) {
return NULL;
}
flib_mapconn *result = NULL;
flib_mapconn *tempConn = flib_calloc(1, sizeof(flib_mapconn));
if(tempConn) {
tempConn->ipcBase = flib_ipcbase_create();
tempConn->configBuffer = createConfigBuffer(mapdesc);
if(tempConn->ipcBase && tempConn->configBuffer) {
tempConn->progress = AWAIT_CONNECTION;
clearCallbacks(tempConn);
result = tempConn;
tempConn = NULL;
}
}
flib_mapconn_destroy(tempConn);
return result;
}
void flib_mapconn_destroy(flib_mapconn *conn) {
if(conn) {
if(conn->running) {
/*
* The function was called from a callback, so the tick function is still running
* and we delay the actual destruction. We ensure no further callbacks will be
* sent to prevent surprises.
*/
clearCallbacks(conn);
conn->destroyRequested = true;
} else {
flib_ipcbase_destroy(conn->ipcBase);
flib_vector_destroy(conn->configBuffer);
free(conn);
}
}
}
int flib_mapconn_getport(flib_mapconn *conn) {
if(log_badargs_if(conn==NULL)) {
return 0;
}
return flib_ipcbase_port(conn->ipcBase);
}
void flib_mapconn_onSuccess(flib_mapconn *conn, void (*callback)(void* context, const uint8_t *bitmap, int numHedgehogs), void *context) {
if(!log_badargs_if(conn==NULL)) {
conn->onSuccessCb = callback ? callback : &noop_handleSuccess;
conn->onSuccessCtx = context;
}
}
void flib_mapconn_onFailure(flib_mapconn *conn, void (*callback)(void* context, const char *errormessage), void *context) {
if(!log_badargs_if(conn==NULL)) {
conn->onFailureCb = callback ? callback : &noop_handleFailure;
conn->onFailureCtx = context;
}
}
static void flib_mapconn_wrappedtick(flib_mapconn *conn) {
if(conn->progress == AWAIT_CONNECTION) {
flib_ipcbase_accept(conn->ipcBase);
switch(flib_ipcbase_state(conn->ipcBase)) {
case IPC_CONNECTED:
{
flib_constbuffer configBuffer = flib_vector_as_constbuffer(conn->configBuffer);
if(flib_ipcbase_send_raw(conn->ipcBase, configBuffer.data, configBuffer.size)) {
conn->progress = FINISHED;
conn->onFailureCb(conn->onFailureCtx, "Error sending map information to the engine.");
return;
} else {
conn->progress = AWAIT_REPLY;
}
}
break;
case IPC_NOT_CONNECTED:
conn->progress = FINISHED;
conn->onFailureCb(conn->onFailureCtx, "Engine connection closed unexpectedly.");
return;
default:
break;
}
}
if(conn->progress == AWAIT_REPLY) {
if(flib_ipcbase_recv_map(conn->ipcBase, conn->mapBuffer) >= 0) {
conn->progress = AWAIT_CLOSE;
} else if(flib_ipcbase_state(conn->ipcBase) != IPC_CONNECTED) {
conn->progress = FINISHED;
conn->onFailureCb(conn->onSuccessCtx, "Engine connection closed unexpectedly.");
return;
}
}
if(conn->progress == AWAIT_CLOSE) {
// Just do throwaway reads so we find out when the engine disconnects
uint8_t buf[256];
flib_ipcbase_recv_message(conn->ipcBase, buf);
if(flib_ipcbase_state(conn->ipcBase) != IPC_CONNECTED) {
conn->progress = FINISHED;
conn->onSuccessCb(conn->onSuccessCtx, conn->mapBuffer, conn->mapBuffer[IPCBASE_MAPMSG_BYTES-1]);
return;
}
}
}
void flib_mapconn_tick(flib_mapconn *conn) {
if(!log_badargs_if(conn==NULL)
&& !log_w_if(conn->running, "Call to flib_mapconn_tick from a callback")
&& !log_w_if(conn->progress == FINISHED, "We are already done.")) {
conn->running = true;
flib_mapconn_wrappedtick(conn);
conn->running = false;
if(conn->destroyRequested) {
flib_mapconn_destroy(conn);
}
}
}