Remove checkpoints in ASA: Getting to the device
This means the player now must win this mission in one go.
Justification: There were many ways for the mission to be saved in an unwinnable state,
there are many ways to win this mission and the checkpoints try to "force" one
particular way. Also, this mission isn't too long anyway.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "netconn_internal.h"
#include "../util/logging.h"
#include "../util/util.h"
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
static void defaultCallback_onMessage(void *context, int msgtype, const char *msg) {
flib_log_i("Net: [%i] %s", msgtype, msg);
}
static void defaultCallback_onChat(void *context, const char *nick, const char *msg) {
flib_log_i("%s: %s", nick, msg);
}
// Change the name by suffixing it with a number. If it already ends in a number, increase that number by 1.
static void defaultCallback_onNickTaken(void *context, const char *requestedNick) {
flib_netconn *conn = context;
size_t namelen = strlen(requestedNick);
int digits = 0;
while(digits<namelen && isdigit(requestedNick[namelen-1-digits])) {
digits++;
}
long suffix = 0;
if(digits>0) {
suffix = atol(requestedNick+namelen-digits)+1;
}
char *newPlayerName = flib_asprintf("%.*s%li", namelen-digits, requestedNick, suffix);
if(newPlayerName) {
flib_netconn_send_nick(conn, newPlayerName);
} else {
flib_netconn_send_quit(conn, "Nick already taken.");
}
free(newPlayerName);
}
// Default behavior: Quit
static void defaultCallback_onPasswordRequest(void *context, const char *requestedNick) {
flib_netconn_send_quit((flib_netconn*)context, "Authentication failed");
}
void netconn_clearCallbacks(flib_netconn *conn) {
flib_netconn_onMessage(conn, NULL, NULL);
flib_netconn_onConnected(conn, NULL, NULL);
flib_netconn_onDisconnected(conn, NULL, NULL);
flib_netconn_onRoomlist(conn, NULL, NULL);
flib_netconn_onRoomAdd(conn, NULL, NULL);
flib_netconn_onRoomDelete(conn, NULL, NULL);
flib_netconn_onRoomUpdate(conn, NULL, NULL);
flib_netconn_onClientFlags(conn, NULL, NULL);
flib_netconn_onChat(conn, NULL, NULL);
flib_netconn_onLobbyJoin(conn, NULL, NULL);
flib_netconn_onLobbyLeave(conn, NULL, NULL);
flib_netconn_onRoomJoin(conn, NULL, NULL);
flib_netconn_onRoomLeave(conn, NULL, NULL);
flib_netconn_onNickTaken(conn, NULL, NULL);
flib_netconn_onPasswordRequest(conn, NULL, NULL);
flib_netconn_onEnterRoom(conn, NULL, NULL);
flib_netconn_onLeaveRoom(conn, NULL, NULL);
flib_netconn_onTeamAdd(conn, NULL, NULL);
flib_netconn_onTeamDelete(conn, NULL, NULL);
flib_netconn_onRunGame(conn, NULL, NULL);
flib_netconn_onTeamAccepted(conn, NULL, NULL);
flib_netconn_onHogCountChanged(conn, NULL, NULL);
flib_netconn_onTeamColorChanged(conn, NULL, NULL);
flib_netconn_onEngineMessage(conn, NULL, NULL);
flib_netconn_onSchemeChanged(conn, NULL, NULL);
flib_netconn_onMapChanged(conn, NULL, NULL);
flib_netconn_onScriptChanged(conn, NULL, NULL);
flib_netconn_onWeaponsetChanged(conn, NULL, NULL);
flib_netconn_onServerVar(conn, NULL, NULL);
}
/**
* This macro generates a callback setter function. It uses the name of the callback to
* automatically generate the function name and the fields to set, so a consistent naming
* convention needs to be enforced (not that that is a bad thing). If null is passed as
* callback to the generated function, the defaultCb will be set instead (with conn
* as the context).
*/
#define GENERATE_CB_SETTER(cbName, cbParameterTypes, defaultCb) \
void flib_netconn_##cbName(flib_netconn *conn, void (*callback)cbParameterTypes, void *context) { \
if(!log_badargs_if(conn==NULL)) { \
conn->cbName##Cb = callback ? callback : &defaultCb; \
conn->cbName##Ctx = callback ? context : conn; \
} \
}
/**
* Generate a callback setter function like GENERATE_CB_SETTER, and automatically generate a
* no-op callback function as well that is used as default.
*/
#define GENERATE_CB_SETTER_AND_DEFAULT(cbName, cbParameterTypes) \
static void _noop_callback_##cbName cbParameterTypes {} \
GENERATE_CB_SETTER(cbName, cbParameterTypes, _noop_callback_##cbName)
GENERATE_CB_SETTER(onMessage, (void *context, int msgtype, const char *msg), defaultCallback_onMessage);
GENERATE_CB_SETTER_AND_DEFAULT(onConnected, (void *context));
GENERATE_CB_SETTER_AND_DEFAULT(onDisconnected, (void *context, int reason, const char *message));
GENERATE_CB_SETTER_AND_DEFAULT(onRoomlist, (void *context, const flib_room **rooms, int roomCount));
GENERATE_CB_SETTER_AND_DEFAULT(onRoomAdd, (void *context, const flib_room *room));
GENERATE_CB_SETTER_AND_DEFAULT(onRoomDelete, (void *context, const char *name));
GENERATE_CB_SETTER_AND_DEFAULT(onRoomUpdate, (void *context, const char *oldName, const flib_room *room));
GENERATE_CB_SETTER_AND_DEFAULT(onClientFlags, (void *context, const char *nick, const char *flags, bool newFlagState));
GENERATE_CB_SETTER(onChat, (void *context, const char *nick, const char *msg), defaultCallback_onChat);
GENERATE_CB_SETTER_AND_DEFAULT(onLobbyJoin, (void *context, const char *nick));
GENERATE_CB_SETTER_AND_DEFAULT(onLobbyLeave, (void *context, const char *nick, const char *partMsg));
GENERATE_CB_SETTER_AND_DEFAULT(onRoomJoin, (void *context, const char *nick));
GENERATE_CB_SETTER_AND_DEFAULT(onRoomLeave, (void *context, const char *nick, const char *partMessage));
GENERATE_CB_SETTER(onNickTaken, (void *context, const char *nick), defaultCallback_onNickTaken);
GENERATE_CB_SETTER(onPasswordRequest, (void *context, const char *nick), defaultCallback_onPasswordRequest);
GENERATE_CB_SETTER_AND_DEFAULT(onEnterRoom, (void *context, bool chief));
GENERATE_CB_SETTER_AND_DEFAULT(onLeaveRoom, (void *context, int reason, const char *message));
GENERATE_CB_SETTER_AND_DEFAULT(onTeamAdd, (void *context, const flib_team *team));
GENERATE_CB_SETTER_AND_DEFAULT(onTeamDelete, (void *context, const char *teamname));
GENERATE_CB_SETTER_AND_DEFAULT(onRunGame, (void *context));
GENERATE_CB_SETTER_AND_DEFAULT(onTeamAccepted, (void *context, const char *teamName));
GENERATE_CB_SETTER_AND_DEFAULT(onHogCountChanged, (void *context, const char *teamName, int hogs));
GENERATE_CB_SETTER_AND_DEFAULT(onTeamColorChanged, (void *context, const char *teamName, int colorIndex));
GENERATE_CB_SETTER_AND_DEFAULT(onEngineMessage, (void *context, const uint8_t *message, size_t size));
GENERATE_CB_SETTER_AND_DEFAULT(onSchemeChanged, (void *context, const flib_scheme *scheme));
GENERATE_CB_SETTER_AND_DEFAULT(onMapChanged, (void *context, const flib_map *map, int changetype));
GENERATE_CB_SETTER_AND_DEFAULT(onScriptChanged, (void *context, const char *script));
GENERATE_CB_SETTER_AND_DEFAULT(onWeaponsetChanged, (void *context, const flib_weaponset *weaponset));
GENERATE_CB_SETTER_AND_DEFAULT(onServerVar, (void *context, const char *name, const char *value));
#undef GENERATE_CB_SETTER_AND_DEFAULT
#undef GENERATE_CB_SETTER