Add 2nd optional parameter to HedgewarsScriptLoad. If false, its OK if file does not exist. Also, return true/false on success
-- Library for localizing strings in lua scripts
if LOCALE ~= "en" then
HedgewarsScriptLoad("Locale/" .. tostring(LOCALE) .. ".lua", false)
end
function loc(text)
if locale ~= nil and locale[text] ~= nil then return locale[text]
else return text
end
end
function loc_noop(text)
return text
end