ASA moon02: Disable hog input after victory
Player could briefly move Crazy Runner when skipping final cutscene.
use crate::{MessageChecker, Severity};
struct CapsAbuseChecker {}
impl<T> MessageChecker<T> for CapsAbuseChecker {
fn check(&self, player_id: T, message: &str) -> Severity {
Severity::Pass
}
}