ASA moon02: Disable hog input after victory
Player could briefly move Crazy Runner when skipping final cutscene.
use super::types::ClientId;
use bitflags::*;
bitflags! {
pub struct ClientFlags: u16 {
const IS_ADMIN = 0b0000_0001;
const IS_MASTER = 0b0000_0010;
const IS_READY = 0b0000_0100;
const IS_IN_GAME = 0b0000_1000;
const IS_JOINED_MID_GAME = 0b0001_0000;
const IS_CHECKER = 0b0010_0000;
const IS_CONTRIBUTOR = 0b0100_0000;
const HAS_SUPER_POWER = 0b1000_0000;
const IS_REGISTERED = 0b0001_0000_0000;
const NONE = 0b0000_0000;
const DEFAULT = Self::NONE.bits;
}
}
pub struct HwClient {
pub id: ClientId,
pub room_id: Option<usize>,
pub nick: String,
pub protocol_number: u16,
pub flags: ClientFlags,
pub teams_in_game: u8,
pub team_indices: Vec<u8>,
pub clan: Option<u8>,
}
impl HwClient {
pub fn new(id: ClientId, protocol_number: u16, nick: String) -> HwClient {
HwClient {
id,
nick,
protocol_number,
room_id: None,
flags: ClientFlags::DEFAULT,
teams_in_game: 0,
team_indices: Vec::new(),
clan: None,
}
}
fn contains(&self, mask: ClientFlags) -> bool {
self.flags.contains(mask)
}
fn set(&mut self, mask: ClientFlags, value: bool) {
self.flags.set(mask, value);
}
pub fn is_admin(&self) -> bool {
self.contains(ClientFlags::IS_ADMIN)
}
pub fn is_master(&self) -> bool {
self.contains(ClientFlags::IS_MASTER)
}
pub fn is_ready(&self) -> bool {
self.contains(ClientFlags::IS_READY)
}
pub fn is_in_game(&self) -> bool {
self.contains(ClientFlags::IS_IN_GAME)
}
pub fn is_joined_mid_game(&self) -> bool {
self.contains(ClientFlags::IS_JOINED_MID_GAME)
}
pub fn is_checker(&self) -> bool {
self.contains(ClientFlags::IS_CHECKER)
}
pub fn is_contributor(&self) -> bool {
self.contains(ClientFlags::IS_CONTRIBUTOR)
}
pub fn has_super_power(&self) -> bool {
self.contains(ClientFlags::HAS_SUPER_POWER)
}
pub fn is_registered(&self) -> bool {
self.contains(ClientFlags::IS_REGISTERED)
}
pub fn set_is_admin(&mut self, value: bool) {
self.set(ClientFlags::IS_ADMIN, value)
}
pub fn set_is_master(&mut self, value: bool) {
self.set(ClientFlags::IS_MASTER, value)
}
pub fn set_is_ready(&mut self, value: bool) {
self.set(ClientFlags::IS_READY, value)
}
pub fn set_is_in_game(&mut self, value: bool) {
self.set(ClientFlags::IS_IN_GAME, value)
}
pub fn set_is_joined_mid_game(&mut self, value: bool) {
self.set(ClientFlags::IS_JOINED_MID_GAME, value)
}
pub fn set_is_checker(&mut self, value: bool) {
self.set(ClientFlags::IS_CHECKER, value)
}
pub fn set_is_contributor(&mut self, value: bool) {
self.set(ClientFlags::IS_CONTRIBUTOR, value)
}
pub fn set_has_super_power(&mut self, value: bool) {
self.set(ClientFlags::HAS_SUPER_POWER, value)
}
pub fn set_is_registered(&mut self, value: bool) {
self.set(ClientFlags::IS_REGISTERED, value)
}
}