ASA moon02: Disable hog input after victory
Player could briefly move Crazy Runner when skipping final cutscene.
use super::{common::rnd_reply, strings::*};
use crate::{
core::{
room::{HwRoom, RoomFlags, MAX_TEAMS_IN_ROOM},
server::{
ChangeMasterError, ChangeMasterResult, HwServer, LeaveRoomResult, StartGameError,
},
types,
types::{ClientId, GameCfg, RoomId, VoteType, Voting, MAX_HEDGEHOGS_PER_TEAM},
},
protocol::messages::{
add_flags, remove_flags, server_chat, HwProtocolMessage, HwServerMessage::*,
ProtocolFlags as Flags,
},
utils::{is_name_illegal, to_engine_msg},
};
use base64::{decode, encode};
use log::*;
use std::{cmp::min, iter::once, mem::swap};
#[derive(Clone)]
struct ByMsg<'a> {
messages: &'a [u8],
}
impl<'a> Iterator for ByMsg<'a> {
type Item = &'a [u8];
fn next(&mut self) -> Option<<Self as Iterator>::Item> {
if let Some(size) = self.messages.get(0) {
let (msg, next) = self.messages.split_at(*size as usize + 1);
self.messages = next;
Some(msg)
} else {
None
}
}
}
fn by_msg(source: &[u8]) -> ByMsg {
ByMsg { messages: source }
}
const VALID_MESSAGES: &[u8] =
b"M#+LlRrUuDdZzAaSjJ,NpPwtgfhbc12345\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8A";
const NON_TIMED_MESSAGES: &[u8] = b"M#hb";
/*#[cfg(canhazslicepatterns)]
fn is_msg_valid(msg: &[u8], team_indices: &[u8]) -> bool {
match msg {
[size, typ, body..MAX] => {
VALID_MESSAGES.contains(typ)
&& match body {
[1..=MAX_HEDGEHOGS_PER_TEAM, team, ..] if *typ == b'h' => {
team_indices.contains(team)
}
_ => *typ != b'h',
}
}
_ => false,
}
}*/
fn is_msg_valid(msg: &[u8], _team_indices: &[u8]) -> bool {
if let Some(typ) = msg.get(1) {
VALID_MESSAGES.contains(typ)
} else {
false
}
}
fn is_msg_empty(msg: &[u8]) -> bool {
msg.get(1).filter(|t| **t == b'+').is_some()
}
fn is_msg_timed(msg: &[u8]) -> bool {
msg.get(1)
.filter(|t| !NON_TIMED_MESSAGES.contains(t))
.is_some()
}
fn voting_description(kind: &VoteType) -> String {
format!(
"New voting started: {}",
match kind {
VoteType::Kick(nick) => format!("kick {}", nick),
VoteType::Map(name) => format!("map {}", name.as_ref().unwrap()),
VoteType::Pause => "pause".to_string(),
VoteType::NewSeed => "new seed".to_string(),
VoteType::HedgehogsPerTeam(number) => format!("hedgehogs per team: {}", number),
}
)
}
fn room_message_flag(msg: &HwProtocolMessage) -> RoomFlags {
use crate::protocol::messages::HwProtocolMessage::*;
match msg {
ToggleRestrictJoin => RoomFlags::RESTRICTED_JOIN,
ToggleRestrictTeams => RoomFlags::RESTRICTED_TEAM_ADD,
ToggleRegisteredOnly => RoomFlags::RESTRICTED_UNREGISTERED_PLAYERS,
_ => RoomFlags::empty(),
}
}
pub fn handle(
server: &mut HwServer,
client_id: ClientId,
response: &mut super::Response,
room_id: RoomId,
message: HwProtocolMessage,
) {
let (client, room) = server.client_and_room_mut(client_id, room_id);
use crate::protocol::messages::HwProtocolMessage::*;
match message {
Part(msg) => {
let msg = match msg {
Some(s) => format!("part: {}", s),
None => "part".to_string(),
};
let result = server.leave_room(client_id);
super::common::get_room_leave_data(server, room_id, &msg, result, response);
}
Chat(msg) => {
response.add(
ChatMsg {
nick: client.nick.clone(),
msg,
}
.send_all()
.in_room(room_id),
);
}
TeamChat(msg) => {
if let Some(ref info) = room.game_info {
if let Some(clan_color) = room.find_team_color(client_id) {
let engine_msg =
to_engine_msg(format!("b{}]{}\x20\x20", client.nick, msg).bytes());
let team = room.clan_team_owners(clan_color).collect();
response.add(ForwardEngineMessage(vec![engine_msg]).send_many(team))
}
}
}
Fix => {
if client.is_admin() {
room.set_is_fixed(true);
room.set_join_restriction(false);
room.set_team_add_restriction(false);
room.set_unregistered_players_restriction(true);
} else {
response.warn(ACCESS_DENIED)
}
}
Unfix => {
if client.is_admin() {
room.set_is_fixed(false);
} else {
response.warn(ACCESS_DENIED)
}
}
Greeting(text) => {
if client.is_admin() || client.is_master() && !room.is_fixed() {
room.greeting = text.unwrap_or(String::new());
}
}
MaxTeams(count) => {
if !client.is_master() {
response.warn(NOT_MASTER);
} else if !(2..=MAX_TEAMS_IN_ROOM).contains(&count) {
response.warn("/maxteams: specify number from 2 to 8");
} else {
room.max_teams = count;
}
}
RoomName(new_name) => {
if is_name_illegal(&new_name) {
response.warn("Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}");
} else if server.has_room(&new_name) {
response.warn("A room with the same name already exists.");
} else {
let (client, room) = server.client_and_room_mut(client_id, room_id);
if room.is_fixed() || room.master_id != Some(client_id) {
response.warn(ACCESS_DENIED);
} else {
let mut old_name = new_name.clone();
swap(&mut room.name, &mut old_name);
super::common::get_room_update(Some(old_name), room, Some(&client), response);
}
}
}
ToggleReady => {
let flags = if client.is_ready() {
room.ready_players_number -= 1;
remove_flags(&[Flags::Ready])
} else {
room.ready_players_number += 1;
add_flags(&[Flags::Ready])
};
let msg = if client.protocol_number < 38 {
LegacyReady(client.is_ready(), vec![client.nick.clone()])
} else {
ClientFlags(flags, vec![client.nick.clone()])
};
response.add(msg.send_all().in_room(room.id));
client.set_is_ready(!client.is_ready());
if room.is_fixed() && room.ready_players_number == room.players_number {
let result = server.start_game(room_id);
super::common::get_start_game_data(server, room_id, result, response);
}
}
AddTeam(mut info) => {
if room.teams.len() >= room.max_teams as usize {
response.warn("Too many teams!");
} else if room.addable_hedgehogs() == 0 {
response.warn("Too many hedgehogs!");
} else if room.find_team(|t| t.name == info.name) != None {
response.warn("There's already a team with same name in the list.");
} else if room.game_info.is_some() {
response.warn("Joining not possible: Round is in progress.");
} else if room.is_team_add_restricted() {
response.warn("This room currently does not allow adding new teams.");
} else {
info.owner = client.nick.clone();
let team = room.add_team(client.id, *info, client.protocol_number < 42);
client.teams_in_game += 1;
client.clan = Some(team.color);
response.add(TeamAccepted(team.name.clone()).send_self());
response.add(
TeamAdd(team.to_protocol())
.send_all()
.in_room(room_id)
.but_self(),
);
response.add(
TeamColor(team.name.clone(), team.color)
.send_all()
.in_room(room_id),
);
response.add(
HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
.send_all()
.in_room(room_id),
);
let room = server.room(room_id);
let room_master = if let Some(id) = room.master_id {
Some(server.client(id))
} else {
None
};
super::common::get_room_update(None, room, room_master, response);
}
}
RemoveTeam(name) => match room.find_team_owner(&name) {
None => response.warn("Error: The team you tried to remove does not exist."),
Some((id, _)) if id != client_id => {
response.warn("You can't remove a team you don't own.")
}
Some((_, name)) => {
let name = name.to_string();
client.teams_in_game -= 1;
client.clan = room.find_team_color(client.id);
room.remove_team(&name);
let removed_teams = vec![name];
super::common::get_remove_teams_data(
room_id,
client.is_in_game(),
removed_teams,
response,
);
match room.game_info {
Some(ref info) if info.teams_in_game == 0 => {
super::common::end_game(server, room_id, response)
}
_ => (),
}
}
},
SetHedgehogsNumber(team_name, number) => {
let addable_hedgehogs = room.addable_hedgehogs();
if let Some((_, team)) = room.find_team_and_owner_mut(|t| t.name == team_name) {
let max_hedgehogs = min(
MAX_HEDGEHOGS_PER_TEAM,
addable_hedgehogs + team.hedgehogs_number,
);
if !client.is_master() {
response.error(NOT_MASTER);
} else if !(1..=max_hedgehogs).contains(&number) {
response
.add(HedgehogsNumber(team.name.clone(), team.hedgehogs_number).send_self());
} else {
team.hedgehogs_number = number;
response.add(
HedgehogsNumber(team.name.clone(), number)
.send_all()
.in_room(room_id)
.but_self(),
);
}
} else {
response.warn(NO_TEAM);
}
}
SetTeamColor(team_name, color) => {
if let Some((owner, team)) = room.find_team_and_owner_mut(|t| t.name == team_name) {
if !client.is_master() {
response.error(NOT_MASTER);
} else {
team.color = color;
response.add(
TeamColor(team.name.clone(), color)
.send_all()
.in_room(room_id)
.but_self(),
);
server.client_mut(owner).clan = Some(color);
}
} else {
response.warn(NO_TEAM);
}
}
Cfg(cfg) => {
if room.is_fixed() {
response.warn(ACCESS_DENIED);
} else if !client.is_master() {
response.error(NOT_MASTER);
} else {
let cfg = match cfg {
GameCfg::Scheme(name, mut values) => {
if client.protocol_number == 49 && values.len() >= 2 {
let mut s = "X".repeat(50);
s.push_str(&values.pop().unwrap());
values.push(s);
}
GameCfg::Scheme(name, values)
}
cfg => cfg,
};
response.add(cfg.to_server_msg().send_all().in_room(room.id).but_self());
room.set_config(cfg);
}
}
Save(name, location) => {
response.add(
server_chat(format!("Room config saved as {}", name))
.send_all()
.in_room(room_id),
);
room.save_config(name, location);
}
#[cfg(feature = "official-server")]
SaveRoom(filename) => {
if client.is_admin() {
match room.get_saves() {
Ok(contents) => response.request_io(super::IoTask::SaveRoom {
room_id,
filename,
contents,
}),
Err(e) => {
warn!("Error while serializing the room configs: {}", e);
response.warn("Unable to serialize the room configs.")
}
}
}
}
#[cfg(feature = "official-server")]
LoadRoom(filename) => {
if client.is_admin() {
response.request_io(super::IoTask::LoadRoom { room_id, filename });
}
}
Delete(name) => {
if !room.delete_config(&name) {
response.add(Warning(format!("Save doesn't exist: {}", name)).send_self());
} else {
response.add(
server_chat(format!("Room config {} has been deleted", name))
.send_all()
.in_room(room_id),
);
}
}
CallVote(None) => {
response.add(server_chat("Available callvote commands: kick <nickname>, map <name>, pause, newseed, hedgehogs <number>".to_string())
.send_self());
}
CallVote(Some(kind)) => {
let is_in_game = room.game_info.is_some();
let error = match &kind {
VoteType::Kick(nick) => {
if server
.find_client(&nick)
.filter(|c| c.room_id == Some(room_id))
.is_some()
{
None
} else {
Some("/callvote kick: No such user!".to_string())
}
}
VoteType::Map(None) => {
let names: Vec<_> = server.rooms[room_id].saves.keys().cloned().collect();
if names.is_empty() {
Some("/callvote map: No maps saved in this room!".to_string())
} else {
Some(format!("Available maps: {}", names.join(", ")))
}
}
VoteType::Map(Some(name)) => {
if room.saves.get(&name[..]).is_some() {
None
} else {
Some("/callvote map: No such map!".to_string())
}
}
VoteType::Pause => {
if is_in_game {
None
} else {
Some("/callvote pause: No game in progress!".to_string())
}
}
VoteType::NewSeed => None,
VoteType::HedgehogsPerTeam(number) => match number {
1..=MAX_HEDGEHOGS_PER_TEAM => None,
_ => Some("/callvote hedgehogs: Specify number from 1 to 8.".to_string()),
},
};
match error {
None => {
let msg = voting_description(&kind);
let voting = Voting::new(kind, server.room_clients(client_id).collect());
let room = &mut server.rooms[room_id];
room.voting = Some(voting);
response.add(server_chat(msg).send_all().in_room(room_id));
super::common::submit_vote(
server,
types::Vote {
is_pro: true,
is_forced: false,
},
response,
);
}
Some(msg) => {
response.add(server_chat(msg).send_self());
}
}
}
Vote(vote) => {
super::common::submit_vote(
server,
types::Vote {
is_pro: vote,
is_forced: false,
},
response,
);
}
ForceVote(vote) => {
let is_forced = client.is_admin();
super::common::submit_vote(
server,
types::Vote {
is_pro: vote,
is_forced,
},
response,
);
}
ToggleRestrictJoin | ToggleRestrictTeams | ToggleRegisteredOnly => {
if client.is_master() {
room.flags.toggle(room_message_flag(&message));
super::common::get_room_update(None, room, Some(&client), response);
}
}
StartGame => {
let result = server.start_game(room_id);
super::common::get_start_game_data(server, room_id, result, response);
}
EngineMessage(em) => {
if client.teams_in_game > 0 {
let decoding = decode(&em[..]).unwrap();
let messages = by_msg(&decoding);
let valid = messages.filter(|m| is_msg_valid(m, &client.team_indices));
let non_empty = valid.clone().filter(|m| !is_msg_empty(m));
let sync_msg = valid.clone().filter(|m| is_msg_timed(m)).last().map(|m| {
if is_msg_empty(m) {
Some(encode(m))
} else {
None
}
});
let em_response = encode(&valid.flat_map(|msg| msg).cloned().collect::<Vec<_>>());
if !em_response.is_empty() {
response.add(
ForwardEngineMessage(vec![em_response])
.send_all()
.in_room(room.id)
.but_self(),
);
}
let em_log = encode(&non_empty.flat_map(|msg| msg).cloned().collect::<Vec<_>>());
if let Some(ref mut info) = room.game_info {
if !em_log.is_empty() {
info.msg_log.push(em_log);
}
if let Some(msg) = sync_msg {
info.sync_msg = msg;
}
}
}
}
RoundFinished => {
let mut game_ended = false;
if client.is_in_game() {
client.set_is_in_game(false);
response.add(
ClientFlags(remove_flags(&[Flags::InGame]), vec![client.nick.clone()])
.send_all()
.in_room(room.id),
);
let team_names: Vec<_> = room
.client_teams(client_id)
.map(|t| t.name.clone())
.collect();
if let Some(ref mut info) = room.game_info {
info.teams_in_game -= team_names.len() as u8;
if info.teams_in_game == 0 {
game_ended = true;
}
for team_name in team_names {
let msg = once(b'F').chain(team_name.bytes());
response.add(
ForwardEngineMessage(vec![to_engine_msg(msg)])
.send_all()
.in_room(room_id)
.but_self(),
);
let remove_msg = to_engine_msg(once(b'F').chain(team_name.bytes()));
if let Some(m) = &info.sync_msg {
info.msg_log.push(m.clone());
}
if info.sync_msg.is_some() {
info.sync_msg = None
}
info.msg_log.push(remove_msg.clone());
response.add(
ForwardEngineMessage(vec![remove_msg])
.send_all()
.in_room(room_id)
.but_self(),
);
}
}
}
if game_ended {
super::common::end_game(server, room_id, response)
}
}
Rnd(v) => {
let result = rnd_reply(&v);
let mut echo = vec!["/rnd".to_string()];
echo.extend(v.into_iter());
let chat_msg = ChatMsg {
nick: server.client(client_id).nick.clone(),
msg: echo.join(" "),
};
response.add(chat_msg.send_all().in_room(room_id));
response.add(result.send_all().in_room(room_id));
}
Delegate(nick) => match server.change_master(client_id, room_id, nick) {
Ok(ChangeMasterResult {
old_master_id,
new_master_id,
}) => {
if let Some(master_id) = old_master_id {
response.add(
ClientFlags(
remove_flags(&[Flags::RoomMaster]),
vec![server.client(master_id).nick.clone()],
)
.send_all()
.in_room(room_id),
);
}
response.add(
ClientFlags(
add_flags(&[Flags::RoomMaster]),
vec![server.client(new_master_id).nick.clone()],
)
.send_all()
.in_room(room_id),
);
}
Err(ChangeMasterError::NoAccess) => {
response.warn("You're not the room master or a server admin!")
}
Err(ChangeMasterError::AlreadyMaster) => {
response.warn("You're already the room master.")
}
Err(ChangeMasterError::NoClient) => response.warn("Player is not online."),
Err(ChangeMasterError::ClientNotInRoom) => {
response.warn("The player is not in your room.")
}
},
_ => warn!("Unimplemented!"),
}
}