ASA moon02: Disable hog input after victory
Player could briefly move Crazy Runner when skipping final cutscene.
use crate::{
common::{GearId, Millis},
data::GearDataManager,
};
use fpnum::*;
#[derive(PartialEq, Eq, Clone, Copy, Debug)]
#[repr(transparent)]
pub struct PositionData(pub FPPoint);
#[derive(PartialEq, Eq, Clone, Copy, Debug)]
#[repr(transparent)]
pub struct VelocityData(pub FPPoint);
pub struct AffectedByWind;
pub struct PositionUpdates {
pub gear_ids: Vec<GearId>,
pub shifts: Vec<(FPPoint, FPPoint)>,
}
impl PositionUpdates {
pub fn new(capacity: usize) -> Self {
Self {
gear_ids: Vec::with_capacity(capacity),
shifts: Vec::with_capacity(capacity),
}
}
pub fn push(&mut self, gear_id: GearId, old_position: &FPPoint, new_position: &FPPoint) {
self.gear_ids.push(gear_id);
self.shifts.push((*old_position, *new_position));
}
pub fn iter(&self) -> impl Iterator<Item = (GearId, &FPPoint, &FPPoint)> {
self.gear_ids
.iter()
.cloned()
.zip(self.shifts.iter())
.map(|(id, (from, to))| (id, from, to))
}
pub fn clear(&mut self) {
self.gear_ids.clear();
self.shifts.clear();
}
}
pub struct PhysicsProcessor {
gravity: FPNum,
wind: FPNum,
position_updates: PositionUpdates,
}
impl PhysicsProcessor {
pub fn register_components(data: &mut GearDataManager) {
data.register::<PositionData>();
data.register::<VelocityData>();
data.register::<AffectedByWind>();
}
pub fn new() -> Self {
Self {
gravity: fp!(1 / 10),
wind: fp!(0),
position_updates: PositionUpdates::new(64),
}
}
pub fn process_single_tick(&mut self, data: &mut GearDataManager) -> &PositionUpdates {
let gravity = FPPoint::unit_y() * self.gravity;
let wind = FPPoint::unit_x() * self.wind;
self.position_updates.clear();
data.iter()
.with_tags::<&AffectedByWind>()
.run(|(vel,): (&mut VelocityData,)| {
vel.0 += wind;
});
data.iter().run_id(
|gear_id, (pos, vel): (&mut PositionData, &mut VelocityData)| {
let old_pos = pos.0;
vel.0 += gravity;
pos.0 += vel.0;
self.position_updates.push(gear_id, &old_pos, &pos.0)
},
);
&self.position_updates
}
pub fn process_multiple_ticks(
&mut self,
data: &mut GearDataManager,
time_step: Millis,
) -> &PositionUpdates {
let fp_step = time_step.to_fixed();
let gravity = FPPoint::unit_y() * (self.gravity * fp_step);
let wind = FPPoint::unit_x() * (self.wind * fp_step);
self.position_updates.clear();
data.iter()
.with_tags::<&AffectedByWind>()
.run(|(vel,): (&mut VelocityData,)| {
vel.0 += wind;
});
data.iter().run_id(
|gear_id, (pos, vel): (&mut PositionData, &mut VelocityData)| {
let old_pos = pos.0;
vel.0 += gravity;
pos.0 += vel.0 * fp_step;
self.position_updates.push(gear_id, &old_pos, &pos.0)
},
);
&self.position_updates
}
}