revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
/*
* Copyright (C) 2008 Remko Troncon
*/
#ifndef AUTOUPDATER_H
#define AUTOUPDATER_H
class AutoUpdater
{
public:
virtual ~AutoUpdater();
virtual void checkForUpdates() = 0;
};
#endif