project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/BasicRoomState.java
Hedgeroid improvements:
- Moved frontlib initialization to a slightly better place
- Added new JNA type ByteArrayPtr to move more JNA code into the frontlib
package and to improve pointer type safety
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package org.hedgewars.hedgeroid;
import static org.hedgewars.hedgeroid.util.ObjectUtils.equal;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;
import org.hedgewars.hedgeroid.RoomStateManager;
import org.hedgewars.hedgeroid.Datastructures.MapRecipe;
import org.hedgewars.hedgeroid.Datastructures.Scheme;
import org.hedgewars.hedgeroid.Datastructures.TeamInGame;
import org.hedgewars.hedgeroid.Datastructures.Weaponset;
/**
* Common base implementation for a roomstate that will call listeners on every
* change. The derived classes have to coordinate how state is changed to
* complete the implementation of the RoomStateManager interface.
*
* See {@link RoomStateManager} for a description of what this is for.
*/
public abstract class BasicRoomState implements RoomStateManager {
private final List<RoomStateManager.Listener> observers = new LinkedList<RoomStateManager.Listener>();
private boolean chief;
private String gameStyle;
private Scheme scheme;
private MapRecipe map;
private Weaponset weaponset;
private Map<String, TeamInGame> teams = Collections.emptyMap();
public final MapRecipe getMapRecipe() {
return map;
}
public final boolean getChiefStatus() {
return chief;
}
public final Scheme getScheme() {
return scheme;
}
public final String getGameStyle() {
return gameStyle;
}
public final Weaponset getWeaponset() {
return weaponset;
}
public final Map<String, TeamInGame> getTeams() {
return teams;
}
public final void setWeaponset(Weaponset weaponset) {
if(!equal(weaponset, this.weaponset)) {
this.weaponset = weaponset;
for(RoomStateManager.Listener observer : observers) {
observer.onWeaponsetChanged(weaponset);
}
}
}
public final void setMapRecipe(MapRecipe map) {
if(!equal(map, this.map)) {
this.map = map;
for(RoomStateManager.Listener observer : observers) {
observer.onMapChanged(map);
}
}
}
public final void setGameStyle(String gameStyle) {
if(!equal(gameStyle, this.gameStyle)) {
this.gameStyle = gameStyle;
for(RoomStateManager.Listener observer : observers) {
observer.onGameStyleChanged(gameStyle);
}
}
}
public final void setScheme(Scheme scheme) {
if(!equal(scheme, this.scheme)) {
this.scheme = scheme;
for(RoomStateManager.Listener observer : observers) {
observer.onSchemeChanged(scheme);
}
}
}
public final void setChief(boolean chief) {
if(chief != this.chief) {
this.chief = chief;
for(RoomStateManager.Listener observer : observers) {
observer.onChiefStatusChanged(chief);
}
}
}
public final void putTeam(TeamInGame team) {
TeamInGame oldEntry = teams.get(team.team.name);
if(!equal(team, oldEntry)) {
Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams);
changedMap.put(team.team.name, team);
teams = Collections.unmodifiableMap(changedMap);
for(RoomStateManager.Listener observer : observers) {
observer.onTeamsChanged(teams);
}
}
}
public final void removeTeam(String teamname) {
if(teams.containsKey(teamname)) {
Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams);
changedMap.remove(teamname);
teams = Collections.unmodifiableMap(changedMap);
for(RoomStateManager.Listener observer : observers) {
observer.onTeamsChanged(teams);
}
}
}
public final void setTeams(Map<String, TeamInGame> newTeams) {
if(!newTeams.equals(teams)) {
teams = Collections.unmodifiableMap(new TreeMap<String, TeamInGame>(newTeams));
for(RoomStateManager.Listener observer : observers) {
observer.onTeamsChanged(teams);
}
}
}
public final void addListener(Listener observer) {
observers.add(observer);
}
public final void removeListener(Listener observer) {
observers.remove(observer);
}
}