project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Weaponsets.java
Hedgeroid improvements:
- Moved frontlib initialization to a slightly better place
- Added new JNA type ByteArrayPtr to move more JNA code into the frontlib
package and to improve pointer type safety
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package org.hedgewars.hedgeroid.Datastructures;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import org.hedgewars.hedgeroid.frontlib.Flib;
import org.hedgewars.hedgeroid.frontlib.Frontlib.WeaponsetListPtr;
import android.content.Context;
public final class Weaponsets {
private Weaponsets() {
throw new AssertionError("This class is not meant to be instantiated");
}
public static File getUserWeaponsetsFile(Context c) {
return new File(c.getFilesDir(), "weapons_user.ini");
}
public static File getBuiltinWeaponsetsFile(Context c) {
return new File(c.getFilesDir(), "weapons_builtin.ini");
}
public static List<Weaponset> loadAllWeaponsets(Context c) throws IOException {
List<Weaponset> result = loadBuiltinWeaponsets(c);
result.addAll(loadUserWeaponsets(c));
return result;
}
public static List<Weaponset> loadUserWeaponsets(Context c) throws IOException {
return loadWeaponsets(c, getUserWeaponsetsFile(c));
}
public static List<Weaponset> loadBuiltinWeaponsets(Context c) throws IOException {
return loadWeaponsets(c, getBuiltinWeaponsetsFile(c));
}
public static List<Weaponset> loadWeaponsets(Context c, File weaponsetFile) throws IOException {
if(!weaponsetFile.isFile()) {
// No file == no weaponsets, no error
return new ArrayList<Weaponset>();
}
WeaponsetListPtr weaponsetListPtr = null;
try {
weaponsetListPtr = Flib.INSTANCE.flib_weaponsetlist_from_ini(weaponsetFile.getAbsolutePath());
if(weaponsetListPtr == null) {
throw new IOException("Unable to read weaponsets from "+weaponsetFile);
}
return weaponsetListPtr.deref();
} finally {
if(weaponsetListPtr != null) {
Flib.INSTANCE.flib_weaponsetlist_destroy(weaponsetListPtr);
}
}
}
public static void saveUserWeaponsets(Context c, List<Weaponset> weaponsets) throws IOException {
WeaponsetListPtr ptr = WeaponsetListPtr.createJavaOwned(weaponsets);
Flib.INSTANCE.flib_weaponsetlist_to_ini(getUserWeaponsetsFile(c).getAbsolutePath(), ptr);
}
public static void deleteUserWeaponset(Context c, String setToDelete) throws IOException {
List<Weaponset> userWeaponsets = loadUserWeaponsets(c);
for(Iterator<Weaponset> iter = userWeaponsets.iterator(); iter.hasNext();) {
Weaponset set = iter.next();
if(set.name.equals(setToDelete)) {
iter.remove();
break;
}
}
saveUserWeaponsets(c, userWeaponsets);
}
public static List<String> toNameList(List<Weaponset> weaponsets) {
List<String> result = new ArrayList<String>();
for(Weaponset weaponset : weaponsets) {
result.add(weaponset.name);
}
return result;
}
}