project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/TeamAddDialog.java
Hedgeroid improvements:
- Moved frontlib initialization to a slightly better place
- Added new JNA type ByteArrayPtr to move more JNA code into the frontlib
package and to improve pointer type safety
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package org.hedgewars.hedgeroid;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import org.hedgewars.hedgeroid.R;
import org.hedgewars.hedgeroid.Datastructures.FrontendDataUtils;
import org.hedgewars.hedgeroid.Datastructures.Team;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.Dialog;
import android.content.DialogInterface;
import android.content.DialogInterface.OnClickListener;
import android.os.Bundle;
import android.support.v4.app.DialogFragment;
public class TeamAddDialog extends DialogFragment {
private static final String STATE_TEAMS_ALREADY_IN_GAME = "teamAlreadyInGame";
private ArrayList<String> teamsAlreadyInGame;
private List<Team> availableTeams;
private Listener listener;
public static interface Listener {
void onTeamAddDialogSubmitted(Team newTeam);
}
public TeamAddDialog() {
// Only for reflection-based instantiation by the framework
}
TeamAddDialog(Collection<String> teamsAlreadyInGame) {
this.teamsAlreadyInGame = new ArrayList<String>(teamsAlreadyInGame);
}
@Override
public void onAttach(Activity activity) {
super.onAttach(activity);
try {
listener = (Listener) activity;
} catch(ClassCastException e) {
throw new ClassCastException("Activity " + activity + " must implement TeamAddDialog.Listener to use TeamAddDialog.");
}
}
@Override
public void onDetach() {
super.onDetach();
listener = null;
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if(savedInstanceState != null) {
teamsAlreadyInGame = savedInstanceState.getStringArrayList(STATE_TEAMS_ALREADY_IN_GAME);
}
availableTeams = new ArrayList<Team>();
List<Team> teams = FrontendDataUtils.getTeams(getActivity());
for(Team team : teams) {
if(!teamsAlreadyInGame.contains(team.name)) {
availableTeams.add(team);
}
}
Collections.sort(availableTeams, Team.NAME_ORDER);
}
// TODO use icons for the teams (corresponding to botlevel)
@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
builder.setTitle(R.string.dialog_addteam_title);
builder.setIcon(R.drawable.human);
String[] teamNames = new String[availableTeams.size()];
for(int i=0; i<availableTeams.size(); i++) {
teamNames[i] = availableTeams.get(i).name;
}
builder.setItems(teamNames, new OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
listener.onTeamAddDialogSubmitted(availableTeams.get(which));
}
});
return builder.create();
}
@Override
public void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putStringArrayList(STATE_TEAMS_ALREADY_IN_GAME, teamsAlreadyInGame);
}
}