Fixed-point arithmetics in engine.
Introduced many bugs.
Currently disabled:
- land morphing in land generator
- AI
- many minor features
Engine is nearly unusable and totally unplayable.
TEMPLATE = app
TARGET = hedgewars
DEPENDPATH += .
INCLUDEPATH += .
DESTDIR = ../bin
win32 {
RC_FILE = ./res/hedgewars.rc
}
QT += network svg
HEADERS += binds.h \
game.h \
hwform.h \
sdlkeys.h \
team.h \
netclient.h \
teamselect.h \
teamselhelper.h \
frameTeam.h \
vertScrollArea.h \
gameuiconfig.h \
ui_hwform.h \
gamecfgwidget.h \
predefteams.h \
pages.h \
SquareLabel.h \
hedgehogerWidget.h \
hwmap.h \
mapContainer.h \
tcpBase.h \
about.h \
KB.h \
proto.h \
fpsedit.h \
netserver.h \
newnetclient.h
SOURCES += game.cpp \
main.cpp \
hwform.cpp \
team.cpp \
netclient.cpp \
teamselect.cpp \
teamselhelper.cpp \
frameTeam.cpp \
vertScrollArea.cpp \
gameuiconfig.cpp \
ui_hwform.cpp \
gamecfgwidget.cpp \
pages.cpp \
SquareLabel.cpp \
hedgehogerWidget.cpp \
hwmap.cpp \
mapContainer.cpp \
tcpBase.cpp \
about.cpp \
proto.cpp \
fpsedit.cpp \
netserver.cpp \
newnetclient.cpp
TRANSLATIONS += translations/hedgewars_ru.ts
RESOURCES += hedgewars.qrc