basic AI bazooka wrapping.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "scheme.h"
#include "../util/inihelper.h"
#include "../util/logging.h"
#include "../util/util.h"
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <string.h>
flib_scheme *flib_scheme_create(const char *schemeName) {
flib_scheme *result = flib_calloc(1, sizeof(flib_scheme));
if(log_badargs_if(schemeName==NULL) || result==NULL) {
return NULL;
}
result->name = flib_strdupnull(schemeName);
result->mods = flib_calloc(flib_meta.modCount, sizeof(*result->mods));
result->settings = flib_calloc(flib_meta.settingCount, sizeof(*result->settings));
if(!result->mods || !result->settings || !result->name) {
flib_scheme_destroy(result);
return NULL;
}
for(int i=0; i<flib_meta.settingCount; i++) {
result->settings[i] = flib_meta.settings[i].def;
}
return result;
}
flib_scheme *flib_scheme_copy(const flib_scheme *scheme) {
flib_scheme *result = NULL;
if(scheme) {
result = flib_scheme_create(scheme->name);
if(result) {
memcpy(result->mods, scheme->mods, flib_meta.modCount * sizeof(*scheme->mods));
memcpy(result->settings, scheme->settings, flib_meta.settingCount * sizeof(*scheme->settings));
}
}
return result;
}
void flib_scheme_destroy(flib_scheme* scheme) {
if(scheme) {
free(scheme->mods);
free(scheme->settings);
free(scheme->name);
free(scheme);
}
}
bool flib_scheme_get_mod(const flib_scheme *scheme, const char *name) {
if(!log_badargs_if2(scheme==NULL, name==NULL)) {
for(int i=0; i<flib_meta.modCount; i++) {
if(!strcmp(flib_meta.mods[i].name, name)) {
return scheme->mods[i];
}
}
flib_log_e("Unable to find game mod %s", name);
}
return false;
}
int flib_scheme_get_setting(const flib_scheme *scheme, const char *name, int def) {
if(!log_badargs_if2(scheme==NULL, name==NULL)) {
for(int i=0; i<flib_meta.settingCount; i++) {
if(!strcmp(flib_meta.settings[i].name, name)) {
return scheme->settings[i];
}
}
flib_log_e("Unable to find game setting %s", name);
}
return def;
}