This commit changes many aspect of our cmake build system
- shared libraries are compiled by default:
* this modifies RPATH of unix executables;
* this will prevent a lot of linking issues, esp. from pascal world;
* the old behaviour (static libs) is still available with -DBUILD_SHARED_LIBS=off;
* of course in this case you have to provide the full list of dependencies with FPFLAGS and CMAKE_C_FLAGS;
- pascal is now fully integrated with cmake, meaning you can just do add_sources and use CMAKE_Pascal_FLAGS:
* some of the language features are only partially implemented, for example .inc files will not get rebuilt if you modify them;
* target_link_libraries for pascal targets is just dummy as linking is determined within pascal files;
* universal builds for osx are not available any more;
- bundled libraries and system libraries are addressed using the target name:
* this avoids depedency tracking;
* this allows to name output as we wish.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef DRAWMAPSCENE_H
#define DRAWMAPSCENE_H
#include <QGraphicsScene>
#include <QPainterPath>
#include <QGraphicsEllipseItem>
class QGraphicsPathItem;
struct PathParams
{
quint8 width;
bool erasing;
QList<QPoint> points;
};
typedef QList<PathParams> Paths;
class DrawMapScene : public QGraphicsScene
{
Q_OBJECT
public:
explicit DrawMapScene(QObject *parent = 0);
QByteArray encode();
void decode(QByteArray data);
int pointsCount();
signals:
void pathChanged();
public slots:
void undo();
void clearMap();
void simplifyLast();
void setErasing(bool erasing);
void showCursor();
void hideCursor();
private:
QPen m_pen;
QBrush m_eraser;
QBrush m_brush;
QGraphicsPathItem * m_currPath;
Paths paths;
Paths oldPaths;
bool m_isErasing;
QList<QGraphicsItem *> oldItems;
QGraphicsEllipseItem * m_cursor;
bool m_isCursorShown;
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent);
virtual void mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent);
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent);
virtual void wheelEvent(QGraphicsSceneWheelEvent *);
QPainterPath pointsToPath(const QList<QPoint> points);
quint8 serializePenWidth(int width);
int deserializePenWidth(quint8 width);
};
#endif // DRAWMAPSCENE_H