ACF6: Change mines, remove mines placed at unfair positions
MinesNum was set to a non-zero value. Some mines ended up in weird positions
like directly under a crate.
Now all mines and barrels are placed manually.
void fpcrtl_halt(int num) {
__coverity_panic__();
}
int fpcrtl_abs(int num) {
return num >= 0 ? num : -num;
}