No longer jiggle sticky mines if using portable portal device
This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground.
We decided that placed sticky mines can't be teleported.
To compile and install you need: - CMake >= 2.6.0 - FreePascal >= 2.2.4 - Qt >= 4.7.0 - SDL >= 2.0 - SDL_net >= 2.0 - SDL_mixer >= 2.0 - SDL_image >= 2.0 - SDL_ttf >= 2.0 - Lua = 5.1.0 - Physfs >= 2.0.0For server: - Glasgow Haskell Compiler >= 6.10 - sandi package - hslogger package - regex-tdfa packageFor videorecording: - FFmpeg or LibAVFor compressed screenshots: - libpngLua will be automatically built if not found.PhysFS will internally built unless -DPHYSFS_SYSTEM=on is passed to cmake(also allows to set PHYSFS_LIBRARY and PHYSFS_INCLUDE_DIR if needed).1. Configure:$ cmake .or$ cmake -DCMAKE_BUILD_TYPE="Release" -DCMAKE_INSTALL_PREFIX="install_prefix" \-DDATA_INSTALL_DIR="data_dir" -DNOSERVER=1 .Add -DNOSERVER=0 to compile net server (remember to check out the additionaldependencies with the hedgewars-server.cabal configuration file. If you haveQt installed but it is not found, you can set it up with-DQT_QMAKE_EXECUTABLE="path_to_qmake".To get a glimpse of the main configuration options, you may use this command`cat CMakeLists.txt | grep option`2. Compile:$ make3. Install:# make installThat's all! Enjoy!