No longer jiggle sticky mines if using portable portal device
This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground.
We decided that placed sticky mines can't be teleported.
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */#include <QDir>#include <QFile>#include <QTextStream>#include <QMessageBox>#include <QPushButton>#include <QSpinBox>#include <QListWidget>#include <QStackedLayout>#include <QLineEdit>#include <QLabel>#include <QRadioButton>#include <QSpinBox>#include <QCloseEvent>#include <QCheckBox>#include <QTextBrowser>#include <QAction>#include <QTimer>#include <QScrollBar>#include <QDataWidgetMapper>#include <QTableView>#include <QCryptographicHash>#include <QSignalMapper>#include <QShortcut>#include <QDesktopServices>#include <QDesktopWidget>#include <QApplication>#include <QInputDialog>#include <QPropertyAnimation>#include <QSettings>#include <QSortFilterProxyModel>#include <QIcon>#include <QImage>#if (QT_VERSION >= 0x040600)#include <QGraphicsEffect>#include <QParallelAnimationGroup>#endif#include "hwform.h"#include "game.h"#include "team.h"#include "campaign.h"#include "teamselect.h"#include "selectWeapon.h"#include "gameuiconfig.h"#include "pageinfo.h"#include "pagetraining.h"#include "pagesingleplayer.h"#include "pageselectweapon.h"#include "pageadmin.h"#include "pagecampaign.h"#include "pagescheme.h"#include "pagenetgame.h"#include "pageroomslist.h"#include "pageconnecting.h"#include "pageoptions.h"#include "pageeditteam.h"#include "pagemultiplayer.h"#include "pagenet.h"#include "pagemain.h"#include "pagenetserver.h"#include "pagedrawmap.h"#include "pagegamestats.h"#include "pageplayrecord.h"#include "pagedata.h"#include "pagevideos.h"#include "hwconsts.h"#include "newnetclient.h"#include "gamecfgwidget.h"#include "netserverslist.h"#include "netudpserver.h"#include "chatwidget.h"#include "input_ip.h"#include "input_password.h"#include "ammoSchemeModel.h"#include "bgwidget.h"#include "drawmapwidget.h"#include "mouseoverfilter.h"#include "roomslistmodel.h"#include "recorder.h"#include "playerslistmodel.h"#include "feedbackdialog.h"#include "MessageDialog.h"#include "DataManager.h"#include "AutoUpdater.h"#ifdef Q_OS_WIN#ifndef WINVER#define WINVER 0x0500#endif#include <windows.h>#else#include <unistd.h>#include <sys/types.h>#endif#ifdef Q_OS_MAC#include <sys/sysctl.h>#endif#ifdef __APPLE__#include "M3Panel.h"#ifdef SPARKLE_ENABLED#include "SparkleAutoUpdater.h"#endif#endif// I started handing this down to each place it touches, but it was getting ridiculous// and this one flag does not warrant a static classbool frontendEffects = true;QString playerHash;QIcon finishedIcon;QIcon notFinishedIcon;GameUIConfig* HWForm::config = NULL;HWForm::HWForm(QWidget *parent, QString styleSheet) : QMainWindow(parent) , game(0) , pnetserver(0) , pRegisterServer(0) , editedTeam(0) , hwnet(0){ // set music track SDLInteraction::instance().setMusicTrack("/Music/main_theme.ogg"); this->setStyleSheet(styleSheet); QIcon * hwIcon = new QIcon(); hwIcon->addFile(":/res/hh_small.png"); //hwIcon->addFile(":/res/hh25x25.png"); // crop-workaround for the fact that hh25x25.png is actually 25x35 QPixmap pm(":/res/hh25x25.png"); hwIcon->addPixmap(pm.copy(0,(pm.height()-25)/2,25,25)); hwIcon->addFile(":/res/teamicon.png"); hwIcon->addFile(":/res/teamicon2.png"); this->setWindowIcon(*hwIcon); ui.setupUi(this); setMinimumSize(760, 580); //setFocusPolicy(Qt::StrongFocus); CustomizePalettes(); ui.pageOptions->CBResolution->addItems(SDLInteraction::instance().getResolutions()); config = new GameUIConfig(this, DataManager::instance().settingsFileName()); frontendEffects = config->value("frontend/effects", true).toBool(); playerHash = QString(QCryptographicHash::hash(config->value("net/nick",tr("Guest")+QString("%1").arg(rand())).toString().toUtf8(), QCryptographicHash::Md5).toHex()); // Icons for finished missions finishedIcon.addFile(":/res/missionFinished.png", QSize(), QIcon::Normal, QIcon::On); finishedIcon.addFile(":/res/missionFinishedSelected.png", QSize(), QIcon::Selected, QIcon::On); // A transparent icon, used to nicely align the unfinished missions with the finished ones QPixmap emptySpace = QPixmap(15, 15); emptySpace.fill(QColor(0, 0, 0, 0)); notFinishedIcon = QIcon(emptySpace); ui.pageRoomsList->setSettings(config); ui.pageNetGame->setSettings(config); ui.pageNetGame->chatWidget->setSettings(config); ui.pageRoomsList->chatWidget->setSettings(config); ui.pageOptions->setConfig(config);#ifdef VIDEOREC ui.pageVideos->init(config);#endif#if defined(__APPLE__) && defined(SPARKLE_ENABLED) if (config->isAutoUpdateEnabled()) { AutoUpdater* updater = NULL; updater = new SparkleAutoUpdater(); if (updater) { updater->checkForUpdates(); delete updater; } }#endif#ifdef __APPLE__ panel = new M3Panel; QShortcut *hideFrontend = new QShortcut(QKeySequence("Ctrl+M"), this); connect (hideFrontend, SIGNAL(activated()), this, SLOT(showMinimized()));#else // ctrl+q closes frontend for consistency QShortcut * closeFrontend = new QShortcut(QKeySequence("Ctrl+Q"), this); connect (closeFrontend, SIGNAL(activated()), this, SLOT(close())); //QShortcut * updateData = new QShortcut(QKeySequence("F5"), this); //connect (updateData, SIGNAL(activated()), &DataManager::instance(), SLOT(reload()));#endif previousCampaignName = ""; previousTeamName = ""; UpdateTeamsLists(); InitCampaignPage(); UpdateCampaignPage(0); UpdateCampaignPageTeam(0); UpdateCampaignPageMission(0); UpdateWeapons(); // connect all goBack signals int nPages = ui.Pages->count(); for (int i = 0; i < nPages; i++) connect(ui.Pages->widget(i), SIGNAL(goBack()), this, SLOT(GoBack())); pageSwitchMapper = new QSignalMapper(this); connect(pageSwitchMapper, SIGNAL(mapped(int)), this, SLOT(GoToPage(int))); connect(config, SIGNAL(frontendFullscreen(bool)), this, SLOT(onFrontendFullscreen(bool))); onFrontendFullscreen(config->isFrontendFullscreen()); connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageMain->BtnSinglePlayer, ID_PAGE_SINGLEPLAYER); connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageMain->BtnSetup, ID_PAGE_SETUP); connect(ui.pageMain->BtnFeedback, SIGNAL(clicked()), this, SLOT(showFeedbackDialog())); connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageMain->BtnInfo, ID_PAGE_INFO); connect(ui.pageMain->BtnDataDownload, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageMain->BtnDataDownload, ID_PAGE_DATADOWNLOAD);#ifdef VIDEOREC connect(ui.pageMain->BtnVideos, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageMain->BtnVideos, ID_PAGE_VIDEOS);#endif //connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed())); //connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked())); connect(ui.pageEditTeam, SIGNAL(goBack()), this, SLOT(AfterTeamEdit())); connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame())); connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)), ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool))); connect(ui.pageMultiplayer, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes(int)), this, SLOT(GoToScheme(int))); connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(int)), this, SLOT(GoToWeapons(int))); connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToDrawMap()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageMultiplayer->gameCFG, ID_PAGE_DRAWMAP); connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo())); connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo())); connect(ui.pageOptions, SIGNAL(newTeamRequested()), this, SLOT(NewTeam())); connect(ui.pageOptions, SIGNAL(editTeamRequested(const QString&)), this, SLOT(EditTeam(const QString&))); connect(ui.pageOptions, SIGNAL(deleteTeamRequested(const QString&)), this, SLOT(DeleteTeam(const QString&))); connect(ui.pageOptions, SIGNAL(goBack()), config, SLOT(SaveOptions())); connect(ui.pageOptions->BtnAssociateFiles, SIGNAL(clicked()), this, SLOT(AssociateFiles())); connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToEditWeapons())); connect(ui.pageOptions->WeaponNew, SIGNAL(clicked()), this, SLOT(GoToNewWeapons())); connect(ui.pageOptions->WeaponDelete, SIGNAL(clicked()), this, SLOT(DeleteWeaponSet())); connect(ui.pageOptions->SchemeEdit, SIGNAL(clicked()), this, SLOT(GoToEditScheme())); connect(ui.pageOptions->SchemeNew, SIGNAL(clicked()), this, SLOT(GoToNewScheme())); connect(ui.pageOptions->SchemeDelete, SIGNAL(clicked()), this, SLOT(DeleteScheme())); connect(ui.pageOptions->CBFrontendEffects, SIGNAL(toggled(bool)), this, SLOT(onFrontendEffects(bool)) ); connect(ui.pageNet->BtnSpecifyServer, SIGNAL(clicked()), this, SLOT(NetConnect())); connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageNet->BtnNetSvrStart, ID_PAGE_NETSERVER); connect(ui.pageNet, SIGNAL(connectClicked(const QString &, quint16)), this, SLOT(NetConnectServer(const QString &, quint16))); connect(ui.pageNetServer->BtnStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)), ui.pageNetGame->BtnStart, SLOT(setEnabled(bool))); connect(ui.pageNetGame, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes(int)), this, SLOT(GoToScheme(int))); connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(int)), this, SLOT(GoToWeapons(int))); connect(ui.pageNetGame->pGameCFG, SIGNAL(goToDrawMap()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageNetGame->pGameCFG, ID_PAGE_DRAWMAP); connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageRoomsList->BtnAdmin, ID_PAGE_ADMIN); connect(ui.pageInfo->BtnSnapshots, SIGNAL(clicked()), this, SLOT(OpenSnapshotFolder())); connect(ui.pageGameStats, SIGNAL(saveDemoRequested()), this, SLOT(saveDemoWithCustomName())); connect(ui.pageGameStats, SIGNAL(restartGameRequested()), this, SLOT(restartGame())); connect(ui.pageSinglePlayer->BtnSimpleGamePage, SIGNAL(clicked()), this, SLOT(SimpleGame())); connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageSinglePlayer->BtnTrainPage, ID_PAGE_TRAINING); connect(ui.pageSinglePlayer->BtnCampaignPage, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageSinglePlayer->BtnCampaignPage, ID_PAGE_CAMPAIGN); connect(ui.pageSinglePlayer->BtnMultiplayer, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageSinglePlayer->BtnMultiplayer, ID_PAGE_MULTIPLAYER); connect(ui.pageSinglePlayer->BtnLoad, SIGNAL(clicked()), this, SLOT(GoToSaves())); connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos())); connect(ui.pageTraining, SIGNAL(startMission(const QString&, const QString&)), this, SLOT(startTraining(const QString&, const QString&))); connect(ui.pageCampaign->BtnStartCampaign, SIGNAL(clicked()), this, SLOT(StartCampaign())); connect(ui.pageCampaign->btnPreview, SIGNAL(clicked()), this, SLOT(StartCampaign())); connect(ui.pageCampaign->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPage(int))); connect(ui.pageCampaign->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPageTeam(int))); connect(ui.pageCampaign->CBCampaign, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPage(int))); connect(ui.pageCampaign->CBMission, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPageMission(int))); connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted(QString)), this, SLOT(DeleteWeapons(QString))); connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsAdded(QString, QString)), this, SLOT(AddWeapons(QString, QString))); connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsEdited(QString, QString, QString)), this, SLOT(EditWeapons(QString, QString, QString))); connect(ui.pageMain->BtnNetLocal, SIGNAL(clicked()), this, SLOT(GoToNet())); connect(ui.pageMain->BtnNetOfficial, SIGNAL(clicked()), this, SLOT(NetConnectOfficialServer())); connect(ui.pageVideos, SIGNAL(goBack()), config, SLOT(SaveVideosOptions())); ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini"); ui.pageScheme->setModel(ammoSchemeModel); ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel); ui.pageOptions->SchemesName->setModel(ammoSchemeModel); wBackground = new BGWidget(this); wBackground->setFixedSize(this->width(), this->height()); wBackground->lower(); wBackground->init(); wBackground->enabled = config->isFrontendEffects(); wBackground->startAnimation(); //Install all eventFilters : MouseOverFilter *filter = new MouseOverFilter(); filter->setUi(&ui); QList<QWidget *> widgets; for (int i=0; i < ui.Pages->count(); i++) { widgets = ui.Pages->widget(i)->findChildren<QWidget *>(); for (int i=0; i < widgets.size(); i++) { widgets.at(i)->installEventFilter(filter); } } ui.Pages->setCurrentIndex(ID_PAGE_INFO); PagesStack.push(ID_PAGE_MAIN); ((AbstractPage*)ui.Pages->widget(ID_PAGE_MAIN))->triggerPageEnter(); GoBack();}void HWForm::onFrontendFullscreen(bool value){ if (value) setWindowState(windowState() | Qt::WindowFullScreen); else { setWindowState(windowState() & static_cast<int>(!Qt::WindowFullScreen)); }}void HWForm::onFrontendEffects(bool value){ wBackground->enabled = value; if (value) wBackground->startAnimation(); else wBackground->stopAnimation();}/*void HWForm::keyReleaseEvent(QKeyEvent *event){ if (event->key() == Qt::Key_Escape) this->GoBack();}*/void HWForm::CustomizePalettes(){ // Scroll bar widget palette QList<QScrollBar *> allSBars = findChildren<QScrollBar *>(); QPalette pal = palette(); pal.setColor(QPalette::WindowText, QColor(0xff, 0xcc, 0x00)); pal.setColor(QPalette::Button, QColor(0x00, 0x35, 0x1d)); pal.setColor(QPalette::Base, QColor(0x00, 0x35, 0x1d)); pal.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00)); for (int i = 0; i < allSBars.size(); ++i) allSBars.at(i)->setPalette(pal); // Set default hyperlink color QPalette appPal = qApp->palette(); appPal.setColor(QPalette::Link, QColor(0xff, 0xff, 0x6e)); qApp->setPalette(appPal);}void HWForm::UpdateWeapons(){ QVector<QComboBox*> combos; combos.push_back(ui.pageOptions->WeaponsName); combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName); combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName); combos.push_back(ui.pageSelectWeapon->selectWeaponSet); QStringList names = ui.pageSelectWeapon->pWeapons->getWeaponNames(); for(QVector<QComboBox*>::iterator it = combos.begin(); it != combos.end(); ++it) { (*it)->clear(); for(int i = 0; i < names.size(); ++i) (*it)->addItem(names[i], ui.pageSelectWeapon->pWeapons->getWeaponsString(names[i])); int pos = (*it)->findText("Default"); if (pos != -1) { (*it)->setCurrentIndex(pos); } }}void HWForm::AddWeapons(QString weaponsName, QString ammo){ QVector<QComboBox*> combos; combos.push_back(ui.pageOptions->WeaponsName); combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName); combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName); combos.push_back(ui.pageSelectWeapon->selectWeaponSet); QStringList names = ui.pageSelectWeapon->pWeapons->getWeaponNames(); for(QVector<QComboBox*>::iterator it = combos.begin(); it != combos.end(); ++it) { (*it)->addItem(weaponsName, QVariant(ammo)); } ui.pageSelectWeapon->selectWeaponSet->setCurrentIndex(ui.pageSelectWeapon->selectWeaponSet->count()-1);}void HWForm::DeleteWeapons(QString weaponsName){ QVector<QComboBox*> combos; combos.push_back(ui.pageOptions->WeaponsName); combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName); combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName); combos.push_back(ui.pageSelectWeapon->selectWeaponSet); QStringList names = ui.pageSelectWeapon->pWeapons->getWeaponNames(); for(QVector<QComboBox*>::iterator it = combos.begin(); it != combos.end(); ++it) { int pos = (*it)->findText(weaponsName); if (pos != -1) { (*it)->removeItem(pos); } } ui.pageSelectWeapon->pWeapons->deletionDone();}void HWForm::EditWeapons(QString oldWeaponsName, QString newWeaponsName, QString ammo){ QVector<QComboBox*> combos; combos.push_back(ui.pageOptions->WeaponsName); combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName); combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName); combos.push_back(ui.pageSelectWeapon->selectWeaponSet); QStringList names = ui.pageSelectWeapon->pWeapons->getWeaponNames(); for(QVector<QComboBox*>::iterator it = combos.begin(); it != combos.end(); ++it) { int pos = (*it)->findText(oldWeaponsName); (*it)->setItemText(pos, newWeaponsName); (*it)->setItemData(pos, ammo); }}void HWForm::UpdateTeamsLists(){ QStringList teamslist = config->GetTeamsList(); if(teamslist.empty()) { QString currentNickName = config->value("net/nick",tr("Guest")+QString("%1").arg(rand())).toString().toUtf8(); QString teamName; int firstHumanTeam = 1; int lastHumanTeam = 2; // Default team if (currentNickName.isEmpty()) { teamName = tr("Team 1"); firstHumanTeam++; } else { teamName = tr("%1's Team").arg(currentNickName); lastHumanTeam--; } HWTeam defaultTeam(teamName); // Randomize fort and grave for greater variety by default. // But we exclude DLC graves and forts to not have desyncing teams by default // TODO: Remove DLC filtering when it isn't neccessary anymore HWNamegen::teamRandomGrave(defaultTeam, false); HWNamegen::teamRandomFort(defaultTeam, false); defaultTeam.saveToFile(); teamslist.push_back(teamName); // Add additional default teams // More human teams to allow local multiplayer instantly for(int i=firstHumanTeam; i<=lastHumanTeam; i++) { //: Default team name teamName = tr("Team %1").arg(i); HWTeam numberTeam(teamName); HWNamegen::teamRandomGrave(numberTeam, false); HWNamegen::teamRandomFort(numberTeam, false); numberTeam.saveToFile(); teamslist.push_back(teamName); } // Add 2 default CPU teams for(int i=1; i<=5; i=i+2) { //: Default computer team name teamName = tr("Computer %1").arg(i); HWTeam numberTeam(teamName); HWNamegen::teamRandomGrave(numberTeam, false); HWNamegen::teamRandomFort(numberTeam, false); numberTeam.setDifficulty(6-i); numberTeam.saveToFile(); teamslist.push_back(teamName); } } ui.pageOptions->CBTeamName->clear(); ui.pageOptions->CBTeamName->addItems(teamslist); ui.pageCampaign->CBTeam->clear(); /* Only show human teams in campaign page */ for(int i=0; i<teamslist.length(); i++) { HWTeam testTeam = HWTeam(teamslist[i]); testTeam.loadFromFile(); if(testTeam.difficulty() == 0) { ui.pageCampaign->CBTeam->addItem(teamslist[i]); } }}void HWForm::GoToNewWeapons(){ ui.pageSelectWeapon->pWeapons->newWeaponsName(); GoToPage(ID_PAGE_SELECTWEAPON);}void HWForm::GoToEditWeapons(){ ui.pageSelectWeapon->selectWeaponSet->setCurrentIndex(ui.pageOptions->WeaponsName->currentIndex()); GoToPage(ID_PAGE_SELECTWEAPON);}void HWForm::GoToWeapons(int index){ ui.pageSelectWeapon->selectWeaponSet->setCurrentIndex(index); GoToPage(ID_PAGE_SELECTWEAPON);}void HWForm::GoToSaves(){ ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Save); GoToPage(ID_PAGE_DEMOS);}void HWForm::GoToDemos(){ ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Demo); GoToPage(ID_PAGE_DEMOS);}void HWForm::GoToNet(){ ui.pageNet->updateServersList(); GoToPage(ID_PAGE_NET);}void HWForm::GoToScheme(int index){ ui.pageScheme->selectScheme->setCurrentIndex(index); GoToPage(ID_PAGE_SCHEME);}void HWForm::GoToNewScheme(){ ui.pageScheme->newRow(); GoToPage(ID_PAGE_SCHEME);}void HWForm::GoToEditScheme(){ ui.pageScheme->selectScheme->setCurrentIndex(ui.pageOptions->SchemesName->currentIndex()); GoToPage(ID_PAGE_SCHEME);}void HWForm::GoToVideos(){ GoToPage(ID_PAGE_VIDEOS);}//TODO: maybe find a better place for this?QString HWForm::stringifyPageId(quint32 id){ QString pageName; switch (id) { case ID_PAGE_SETUP_TEAM : pageName = "PAGE_SETUP_TEAM"; break; case ID_PAGE_SETUP : pageName = "PAGE_SETUP"; break; case ID_PAGE_MULTIPLAYER : pageName = "PAGE_MULTIPLAYER"; break; case ID_PAGE_DEMOS : pageName = "PAGE_DEMOS"; break; case ID_PAGE_NET : pageName = "PAGE_NET"; break; case ID_PAGE_NETGAME : pageName = "PAGE_NETGAME"; break; case ID_PAGE_INFO : pageName = "PAGE_INFO"; break; case ID_PAGE_MAIN : pageName = "PAGE_MAIN"; break; case ID_PAGE_GAMESTATS : pageName = "PAGE_GAMESTATS"; break; case ID_PAGE_SINGLEPLAYER : pageName = "PAGE_SINGLEPLAYER"; break; case ID_PAGE_TRAINING : pageName = "PAGE_TRAINING"; break; case ID_PAGE_SELECTWEAPON : pageName = "PAGE_SELECTWEAPON"; break; case ID_PAGE_NETSERVER : pageName = "PAGE_NETSERVER"; break; case ID_PAGE_INGAME : pageName = "PAGE_INGAME"; break; case ID_PAGE_ROOMSLIST : pageName = "PAGE_ROOMSLIST"; break; case ID_PAGE_CONNECTING : pageName = "PAGE_CONNECTING"; break; case ID_PAGE_SCHEME : pageName = "PAGE_SCHEME"; break; case ID_PAGE_ADMIN : pageName = "PAGE_ADMIN"; break; case ID_PAGE_CAMPAIGN : pageName = "PAGE_CAMPAIGN"; break; case ID_PAGE_DRAWMAP : pageName = "PAGE_DRAWMAP"; break; case ID_PAGE_DATADOWNLOAD : pageName = "PAGE_DATADOWNLOAD"; break; case ID_PAGE_VIDEOS : pageName = "PAGE_VIDEOS"; break; case MAX_PAGE : pageName = "MAX_PAGE"; break; default : pageName = "UNKNOWN_PAGE"; break; } return pageName;}void HWForm::OnPageShown(quint8 id, quint8 lastid){#ifdef QT_DEBUG qDebug("Leaving %s, entering %s", qPrintable(stringifyPageId(lastid)), qPrintable(stringifyPageId(id)));#endif if (lastid == ID_PAGE_MAIN) { ui.pageMain->resetNetworkChoice(); } // pageEnter and pageLeave events ((AbstractPage*)ui.Pages->widget(lastid))->triggerPageLeave(); ((AbstractPage*)ui.Pages->widget(id))->triggerPageEnter(); if (id == ID_PAGE_DATADOWNLOAD) { ui.pageDataDownload->fetchList(); } if (id == ID_PAGE_DRAWMAP) { DrawMapScene * scene; if(lastid == ID_PAGE_MULTIPLAYER) scene = ui.pageMultiplayer->gameCFG->pMapContainer->getDrawMapScene(); else scene = ui.pageNetGame->pGameCFG->pMapContainer->getDrawMapScene(); ui.pageDrawMap->drawMapWidget->setScene(scene); } if (lastid == ID_PAGE_DRAWMAP) { if (id == ID_PAGE_MULTIPLAYER) ui.pageMultiplayer->gameCFG->pMapContainer->mapDrawingFinished(); else ui.pageNetGame->pGameCFG->pMapContainer->mapDrawingFinished(); } if (id == ID_PAGE_ROOMSLIST) { if (hwnet && game && game->gameState == gsStarted) // abnormal exit - kick or room destruction - send kills. { game->netSuspend = true; ui.pageRoomsList->displayWarning(tr("Game aborted")); game->abort(); } } if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) { QStringList tmNames = config->GetTeamsList(); TeamSelWidget* curTeamSelWidget; ui.pageOptions->setTeamOptionsEnabled(false); if (id == ID_PAGE_MULTIPLAYER) { curTeamSelWidget = ui.pageMultiplayer->teamsSelect; } else { curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget; } QList<HWTeam> teamsList; for (QStringList::iterator it = tmNames.begin(); it != tmNames.end(); ++it) { HWTeam team(*it); team.loadFromFile(); teamsList.push_back(team); } if (lastid == ID_PAGE_SETUP || lastid == ID_PAGE_DRAWMAP) // _TEAM { if (editedTeam) { curTeamSelWidget->addTeam(*editedTeam); } } else if (lastid != ID_PAGE_GAMESTATS && lastid != ID_PAGE_INGAME && lastid != ID_PAGE_SCHEME && lastid != ID_PAGE_SELECTWEAPON) { curTeamSelWidget->resetPlayingTeams(teamsList); } } if (id == ID_PAGE_GAMESTATS) { switch(lastGameType) { case gtLocal: case gtQLocal: case gtTraining: case gtCampaign: ui.pageGameStats->restartBtnVisible(true); break; default: ui.pageGameStats->restartBtnVisible(false); break; } } if (id == ID_PAGE_MAIN) { ui.pageOptions->setTeamOptionsEnabled(true); }}void HWForm::GoToPage(int id){ //bool stopAnim = false; int lastid = ui.Pages->currentIndex(); PagesStack.push(ui.Pages->currentIndex()); OnPageShown(id, lastid); ui.Pages->setCurrentIndex(id); /* if (id == ID_PAGE_DRAWMAP || id == ID_PAGE_GAMESTATS) stopAnim = true; This were disabled due to broken flake animations. I believe the more general problems w/ opacity that forced its disable makes blocking these unnecessary. */#if (QT_VERSION >= 0x040600) //if (!stopAnim) { /**Start animation :**/ int coeff = 1;#ifdef false coeff = 2; QGraphicsOpacityEffect *effectNew = new QGraphicsOpacityEffect(ui.Pages->widget(id)); ui.Pages->widget(id)->setGraphicsEffect(effectNew); QGraphicsOpacityEffect *effectLast = new QGraphicsOpacityEffect(ui.Pages->widget(lastid)); ui.Pages->widget(lastid)->setGraphicsEffect(effectLast);#endif // no effects, means 0 effect duration :D int duration = config->isFrontendEffects() ? 500 : 0; //New page animation animationNewSlide = new QPropertyAnimation(ui.Pages->widget(id), "pos"); animationNewSlide->setDuration(duration); animationNewSlide->setStartValue(QPoint(width()/coeff, 0)); animationNewSlide->setEndValue(QPoint(0, 0)); animationNewSlide->setEasingCurve(QEasingCurve::OutExpo);#ifdef false animationNewOpacity = new QPropertyAnimation(effectNew, "opacity"); animationNewOpacity->setDuration(duration); animationNewOpacity->setStartValue(0.01); animationNewOpacity->setEndValue(1); animationNewOpacity->setEasingCurve(QEasingCurve::OutExpo);#endif //Last page animation ui.Pages->widget(lastid)->setHidden(false); animationOldSlide = new QPropertyAnimation(ui.Pages->widget(lastid), "pos"); animationOldSlide->setDuration(duration); animationOldSlide->setStartValue(QPoint(0, 0)); animationOldSlide->setEndValue(QPoint(-width()/coeff, 0)); animationOldSlide->setEasingCurve(QEasingCurve::OutExpo);#ifdef false animationOldOpacity = new QPropertyAnimation(effectLast, "opacity"); animationOldOpacity->setDuration(duration); animationOldOpacity->setStartValue(1); animationOldOpacity->setEndValue(0.01); animationOldOpacity->setEasingCurve(QEasingCurve::OutExpo);#endif // let's hide the old slide after its animation has finished connect(animationOldSlide, SIGNAL(finished()), ui.Pages->widget(lastid), SLOT(hide())); // start animations animationOldSlide->start(QAbstractAnimation::DeleteWhenStopped); animationNewSlide->start(QAbstractAnimation::DeleteWhenStopped); /* this is for the situation when the animation below is interrupted by a new animation. For some reason, finished is not being fired */ for(int i=0;i<MAX_PAGE;i++) if (i!=id && i!=lastid) ui.Pages->widget(i)->hide(); }#endif}void HWForm::GoBack(){ bool stopAnim = false; int curid = ui.Pages->currentIndex(); if (curid == ID_PAGE_MAIN) { ((AbstractPage*)ui.Pages->widget(ID_PAGE_MAIN))->triggerPageLeave(); if (!ui.pageVideos->tryQuit(this)) return; stopAnim = true; exit(); } int id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop(); ui.Pages->setCurrentIndex(id); OnPageShown(id, curid); if (id == ID_PAGE_CONNECTING) { stopAnim = true; GoBack(); } if (id == ID_PAGE_NETSERVER) { stopAnim = true; GoBack(); } if ((!hwnet) && (id == ID_PAGE_ROOMSLIST)) { stopAnim = true; GoBack(); } /*if (curid == ID_PAGE_DRAWMAP) stopAnim = true; */ if ((!hwnet) || (!hwnet->isInRoom())) if (id == ID_PAGE_NETGAME) { stopAnim = true; GoBack(); } if (curid == ID_PAGE_ROOMSLIST || curid == ID_PAGE_CONNECTING) NetDisconnect(); if (curid == ID_PAGE_NETGAME && hwnet && hwnet->isInRoom()) hwnet->partRoom(); // need to work on this, can cause invalid state for admin quit trying to prevent bad state message on kick //if (curid == ID_PAGE_NETGAME && (!game || game->gameState != gsStarted)) hwnet->partRoom(); if (curid == ID_PAGE_SCHEME) ammoSchemeModel->Save();#if (QT_VERSION >= 0x040600) /**Start animation :**/ if (curid != 0 && !stopAnim) { int coeff = 1;#ifdef false coeff = 2; QGraphicsOpacityEffect *effectNew = new QGraphicsOpacityEffect(ui.Pages->widget(id)); effectNew->setOpacity(1); ui.Pages->widget(id)->setGraphicsEffect(effectNew); QGraphicsOpacityEffect *effectLast = new QGraphicsOpacityEffect(ui.Pages->widget(curid)); ui.Pages->widget(curid)->setGraphicsEffect(effectLast);#endif // no effects, means 0 effect duration :D int duration = config->isFrontendEffects() ? 500 : 0; //Last page animation animationOldSlide = new QPropertyAnimation(ui.Pages->widget(id), "pos"); animationOldSlide->setDuration(duration); animationOldSlide->setStartValue(QPoint(-width()/coeff, 0)); animationOldSlide->setEndValue(QPoint(0, 0)); animationOldSlide->setEasingCurve(QEasingCurve::OutExpo);#ifdef false animationOldOpacity = new QPropertyAnimation(effectLast, "opacity"); animationOldOpacity->setDuration(duration); animationOldOpacity->setStartValue(1); animationOldOpacity->setEndValue(0.01); animationOldOpacity->setEasingCurve(QEasingCurve::OutExpo);#endif //New page animation ui.Pages->widget(curid)->setHidden(false); animationNewSlide = new QPropertyAnimation(ui.Pages->widget(curid), "pos"); animationNewSlide->setDuration(duration); animationNewSlide->setStartValue(QPoint(0, 0)); animationNewSlide->setEndValue(QPoint(width()/coeff, 0)); animationNewSlide->setEasingCurve(QEasingCurve::OutExpo);#ifdef false animationNewOpacity = new QPropertyAnimation(effectNew, "opacity"); animationNewOpacity->setDuration(duration); animationNewOpacity->setStartValue(0.01); animationNewOpacity->setEndValue(1); animationNewOpacity->setEasingCurve(QEasingCurve::OutExpo);#endif // let's hide the old slide after its animation has finished connect(animationNewSlide, SIGNAL(finished()), ui.Pages->widget(curid), SLOT(hide())); // start animations animationOldSlide->start(QAbstractAnimation::DeleteWhenStopped); animationNewSlide->start(QAbstractAnimation::DeleteWhenStopped); }#endif if (stopAnim) ui.Pages->widget(curid)->hide();// TODO the whole pages shown and effects stuff should be moved// out of hwform.cpp and into a subclass of QStackedLayout}void HWForm::OpenSnapshotFolder(){ QString path = QDir::toNativeSeparators(cfgdir->absolutePath() + "/Screenshots"); QDesktopServices::openUrl(QUrl("file:///" + path));}void HWForm::btnExitPressed(){ eggTimer.start();}void HWForm::exit(){// if (eggTimer.elapsed() < 3000){#ifdef __APPLE__ panel->showInstallController();#endif close();// TODO reactivate egg /* } else { QPushButton * btn = findChild<QPushButton *>("imageButt"); if (btn) { btn->setIcon(QIcon(":/res/bonus.png")); } } */}void HWForm::IntermediateSetup(){ quint8 id=ui.Pages->currentIndex(); TeamSelWidget* curTeamSelWidget; if(id == ID_PAGE_MULTIPLAYER) { curTeamSelWidget = ui.pageMultiplayer->teamsSelect; } else { curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget; } QStringList tmnames; foreach(HWTeam team, curTeamSelWidget->getNotPlayingTeams()) tmnames += team.name(); //UpdateTeamsLists(&tmnames); // FIXME: still need more work if teamname is updated while configuring UpdateTeamsLists(); GoToPage(ID_PAGE_SETUP);}void HWForm::NewTeam(){ QString teamName = QLineEdit::tr("unnamed"); QStringList teamslist = config->GetTeamsList(); if(teamslist.contains(teamName)) { //name already used -> look for an appropriate name: int i=2; while(teamslist.contains(teamName = QLineEdit::tr("unnamed (%1)").arg(i++))); } ui.pageEditTeam->createTeam(teamName, playerHash); UpdateTeamsLists(); GoToPage(ID_PAGE_SETUP_TEAM);}void HWForm::EditTeam(const QString & teamName){ ui.pageEditTeam->editTeam(teamName, playerHash); GoToPage(ID_PAGE_SETUP_TEAM);}void HWForm::AfterTeamEdit(){ UpdateTeamsLists(); //GoBack();}void HWForm::DeleteTeam(const QString & teamName){ ui.pageEditTeam->deleteTeam(teamName); UpdateTeamsLists();}void HWForm::DeleteScheme(){ ui.pageScheme->selectScheme->setCurrentIndex(ui.pageOptions->SchemesName->currentIndex()); if (ui.pageOptions->SchemesName->currentIndex() < ammoSchemeModel->numberOfDefaultSchemes) { MessageDialog::ShowErrorMessage(QMessageBox::tr("Cannot delete default scheme '%1'!").arg(ui.pageOptions->SchemesName->currentText()), this); } else { ui.pageScheme->deleteRow(); ammoSchemeModel->Save(); }}void HWForm::DeleteWeaponSet(){ ui.pageSelectWeapon->selectWeaponSet->setCurrentIndex(ui.pageOptions->WeaponsName->currentIndex()); ui.pageSelectWeapon->pWeapons->deleteWeaponsName();}void HWForm::SimpleGame(){ CreateGame(0, 0, *cDefaultAmmoStore); game->StartQuick();}void HWForm::PlayDemo(){ QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem(); if (!curritem) { MessageDialog::ShowErrorMessage(QMessageBox::tr("Please select a record from the list"), this); return; } CreateGame(0, 0, 0); game->PlayDemo(curritem->data(Qt::UserRole).toString(), ui.pagePlayDemo->isSave());}void HWForm::PlayDemoQuick(const QString & demofilename){ GoToPage(ID_PAGE_MAIN); //GoBack() <- don't or you'll close the socket CreateGame(0, 0, 0); game->PlayDemo(demofilename, false);}void HWForm::NetConnectQuick(const QString & host, quint16 port){ GoToPage(ID_PAGE_MAIN); NetConnectServer(host, port);}void HWForm::NetConnectServer(const QString & host, quint16 port){ qDebug("connecting to %s:%d", qPrintable(host), port); _NetConnect(host, port, ui.pageOptions->editNetNick->text().trimmed());}void HWForm::NetConnectOfficialServer(){ NetConnectServer(NETGAME_DEFAULT_SERVER, NETGAME_DEFAULT_PORT);}void HWForm::NetPassword(const QString & nick){ Q_UNUSED(nick); //Get hashes QString hash = config->passwordHash(); QString temphash = config->tempHash(); //Check them if (temphash.isEmpty() && hash.isEmpty()) { //If the user enters a registered nick with no password, sends a bogus hash hwnet->SendPasswordHash("THISISNOHASH"); } else if (temphash.isEmpty()) { //Send saved hash as default hwnet->SendPasswordHash(hash); } else { //Send the hash hwnet->SendPasswordHash(temphash); } //Remove temporary hash from config config->clearTempHash();}void HWForm::NetNickRegistered(const QString & nick){ //Get hashes QString hash = config->passwordHash(); QString temphash = config->tempHash(); if (hash.isEmpty()) { if (temphash.isEmpty()) { //If the user enters a registered nick with no password QString suppliedpass; while (suppliedpass.isEmpty()) { QInputDialog nickRegedDialog(this); nickRegedDialog.setWindowModality(Qt::WindowModal); nickRegedDialog.setInputMode(QInputDialog::TextInput); nickRegedDialog.setWindowTitle(tr("Hedgewars - Nick registered")); nickRegedDialog.setLabelText(tr("This nick is registered, and you haven't specified a password.\n\nIf this nick isn't yours, please register your own nick at www.hedgewars.org\n\nPassword:")); nickRegedDialog.setTextEchoMode(QLineEdit::Password); nickRegedDialog.exec(); suppliedpass = nickRegedDialog.textValue(); if (nickRegedDialog.result() == QDialog::Rejected) { config->clearPasswordHash(); config->clearTempHash(); GoBack(); return; } temphash = QCryptographicHash::hash(suppliedpass.toUtf8(), QCryptographicHash::Md5).toHex(); config->setTempHash(temphash); } } } NetPassword(nick);}void HWForm::NetNickNotRegistered(const QString & nick){ Q_UNUSED(nick); QMessageBox noRegMsg(this); noRegMsg.setIcon(QMessageBox::Information); noRegMsg.setWindowTitle(QMessageBox::tr("Hedgewars - Nick not registered")); noRegMsg.setWindowModality(Qt::WindowModal); noRegMsg.setText(tr("Your nickname is not registered.\nTo prevent someone else from using it,\nplease register it at www.hedgewars.org")); if (!config->passwordHash().isEmpty()) { config->clearPasswordHash(); noRegMsg.setText(noRegMsg.text()+tr("\n\nYour password wasn't saved either.")); } if (!config->tempHash().isEmpty()) { config->clearTempHash(); } noRegMsg.exec();}void HWForm::NetNickTaken(const QString & nick){ bool ok = false; QString newNick = QInputDialog::getText(this, tr("Nickname"), tr("Someone already uses your nickname %1 on the server.\nPlease pick another nickname:").arg(nick), QLineEdit::Normal, nick, &ok); if (!ok || newNick.isEmpty()) { //ForcedDisconnect(tr("No nickname supplied.")); bool retry = RetryDialog(tr("Hedgewars - Empty nickname"), tr("No nickname supplied.")); GoBack(); if (retry && hwnet) { if (hwnet->m_private_game) { QStringList list = hwnet->getHost().split(":"); NetConnectServer(list.at(0), list.at(1).toShort()); } else NetConnectOfficialServer(); } return; } if(hwnet) hwnet->NewNick(newNick); config->setValue("net/nick", newNick); config->updNetNick(); ui.pageRoomsList->setUser(nick); ui.pageNetGame->setUser(nick);}void HWForm::NetAuthFailed(){ // Set the password blank if case the user tries to join and enter his password again config->clearTempHash(); //Try to login again bool retry = RetryDialog(tr("Hedgewars - Wrong password"), tr("You entered a wrong password.")); GoBack(); config->clearPasswordHash(); config->clearTempHash(); if (retry) { NetConnectOfficialServer(); }}void HWForm::askRoomPassword(){ QString password = QInputDialog::getText(this, tr("Room password"), tr("The room is protected with password.\nPlease, enter the password:")); if(hwnet && !password.isEmpty()) hwnet->roomPasswordEntered(password);}bool HWForm::RetryDialog(const QString & title, const QString & label){ QMessageBox retryMsg(this); retryMsg.setIcon(QMessageBox::Warning); retryMsg.setWindowTitle(title); retryMsg.setText(label); retryMsg.setWindowModality(Qt::WindowModal); retryMsg.addButton(QMessageBox::Cancel); QPushButton *retryButton = retryMsg.addButton(QMessageBox::Ok); retryButton->setText(tr("Try Again")); retryButton->setFocus(); retryMsg.exec(); if (retryMsg.clickedButton() == retryButton) { return true; } return false;}void HWForm::NetTeamAccepted(const QString & team){ ui.pageNetGame->pNetTeamsWidget->changeTeamStatus(team);}void HWForm::NetError(const QString & errmsg){ switch (ui.Pages->currentIndex()) { case ID_PAGE_INGAME: MessageDialog::ShowErrorMessage(errmsg, this); // no break case ID_PAGE_NETGAME: ui.pageNetGame->displayError(errmsg); break; default: ui.pageRoomsList->displayError(errmsg); }}void HWForm::NetWarning(const QString & wrnmsg){ if (ui.Pages->currentIndex() == ID_PAGE_NETGAME || ui.Pages->currentIndex() == ID_PAGE_INGAME) ui.pageNetGame->displayWarning(wrnmsg); else ui.pageRoomsList->displayWarning(wrnmsg);}void HWForm::_NetConnect(const QString & hostName, quint16 port, QString nick){ Q_UNUSED(nick); if (hwnet) { // destroy old connection hwnet->Disconnect(); delete hwnet; hwnet = NULL; } hwnet = new HWNewNet(); GoToPage(ID_PAGE_CONNECTING); connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame()), Qt::QueuedConnection); connect(hwnet, SIGNAL(connected()), this, SLOT(NetConnected()), Qt::QueuedConnection); connect(hwnet, SIGNAL(Error(const QString&)), this, SLOT(NetError(const QString&)), Qt::QueuedConnection); connect(hwnet, SIGNAL(Warning(const QString&)), this, SLOT(NetWarning(const QString&)), Qt::QueuedConnection); connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()), Qt::QueuedConnection); connect(hwnet, SIGNAL(LeftRoom(const QString&)), this, SLOT(NetLeftRoom(const QString&)), Qt::QueuedConnection); connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&)), Qt::QueuedConnection); connect(hwnet, SIGNAL(RemoveNetTeam(const HWTeam&)), this, SLOT(RemoveNetTeam(const HWTeam&)), Qt::QueuedConnection); connect(hwnet, SIGNAL(TeamAccepted(const QString&)), this, SLOT(NetTeamAccepted(const QString&)), Qt::QueuedConnection); connect(hwnet, SIGNAL(NickRegistered(const QString&)), this, SLOT(NetNickRegistered(const QString&)), Qt::QueuedConnection); connect(hwnet, SIGNAL(NickNotRegistered(const QString&)), this, SLOT(NetNickNotRegistered(const QString&)), Qt::QueuedConnection); connect(hwnet, SIGNAL(NickTaken(const QString&)), this, SLOT(NetNickTaken(const QString&)), Qt::QueuedConnection); connect(hwnet, SIGNAL(AuthFailed()), this, SLOT(NetAuthFailed()), Qt::QueuedConnection); //connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom())); connect(hwnet, SIGNAL(askForRoomPassword()), this, SLOT(askRoomPassword()), Qt::QueuedConnection); ui.pageRoomsList->chatWidget->setUsersModel(hwnet->lobbyPlayersModel()); ui.pageNetGame->chatWidget->setUsersModel(hwnet->roomPlayersModel());// rooms list page stuff ui.pageRoomsList->setModel(hwnet->roomsListModel()); connect(hwnet, SIGNAL(adminAccess(bool)), ui.pageRoomsList, SLOT(setAdmin(bool)), Qt::QueuedConnection); connect(hwnet, SIGNAL(adminAccess(bool)), ui.pageRoomsList->chatWidget, SLOT(adminAccess(bool)), Qt::QueuedConnection); connect(hwnet, SIGNAL(serverMessage(const QString&)), ui.pageRoomsList->chatWidget, SLOT(onServerMessage(const QString&)), Qt::QueuedConnection); connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &, const QString &)), hwnet, SLOT(CreateRoom(const QString&, const QString &))); connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &, const QString &)), hwnet, SLOT(JoinRoom(const QString&, const QString &)));// connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)),// this, SLOT(NetGameMaster()));// connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)),// this, SLOT(NetGameSlave())); connect(ui.pageRoomsList, SIGNAL(askForRoomList()), hwnet, SLOT(askRoomsList()));// room status stuff connect(hwnet, SIGNAL(roomMaster(bool)), this, SLOT(NetGameChangeStatus(bool)));// net page stuff connect(hwnet, SIGNAL(roomNameUpdated(const QString &)), ui.pageNetGame, SLOT(setRoomName(const QString &)), Qt::QueuedConnection); connect(hwnet, SIGNAL(roomChatAction(const QString&, const QString&)), ui.pageNetGame->chatWidget, SLOT(onChatAction(const QString&, const QString&)), Qt::QueuedConnection); connect(hwnet, SIGNAL(roomChatMessage(const QString&, const QString&)), ui.pageNetGame->chatWidget, SLOT(onChatMessage(const QString&, const QString&)), Qt::QueuedConnection); connect(hwnet, SIGNAL(roomMaster(bool)), ui.pageNetGame->chatWidget, SLOT(adminAccess(bool)), Qt::QueuedConnection); connect(ui.pageNetGame->chatWidget, SIGNAL(chatLine(const QString&)), hwnet, SLOT(chatLineToNetWithEcho(const QString&))); connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), hwnet, SLOT(ToggleReady())); connect(hwnet, SIGNAL(setMyReadyStatus(bool)), ui.pageNetGame, SLOT(setReadyStatus(bool)), Qt::QueuedConnection);// chat widget actions connect(ui.pageNetGame->chatWidget, SIGNAL(kick(const QString&)), hwnet, SLOT(kickPlayer(const QString&))); connect(ui.pageNetGame->chatWidget, SIGNAL(delegate(const QString&)), hwnet, SLOT(delegateToPlayer(const QString&))); connect(ui.pageNetGame->chatWidget, SIGNAL(ban(const QString&)), hwnet, SLOT(banPlayer(const QString&))); connect(ui.pageNetGame->chatWidget, SIGNAL(info(const QString&)), hwnet, SLOT(infoPlayer(const QString&))); connect(ui.pageNetGame->chatWidget, SIGNAL(follow(const QString&)), hwnet, SLOT(followPlayer(const QString&))); connect(ui.pageNetGame->chatWidget, SIGNAL(consoleCommand(const QString&)), hwnet, SLOT(consoleCommand(const QString&))); connect(ui.pageRoomsList->chatWidget, SIGNAL(kick(const QString&)), hwnet, SLOT(kickPlayer(const QString&))); connect(ui.pageRoomsList->chatWidget, SIGNAL(ban(const QString&)), hwnet, SLOT(banPlayer(const QString&))); connect(ui.pageRoomsList->chatWidget, SIGNAL(info(const QString&)), hwnet, SLOT(infoPlayer(const QString&))); connect(ui.pageRoomsList->chatWidget, SIGNAL(follow(const QString&)), hwnet, SLOT(followPlayer(const QString&))); connect(ui.pageRoomsList->chatWidget, SIGNAL(consoleCommand(const QString&)), hwnet, SLOT(consoleCommand(const QString&)));// player info connect(hwnet, SIGNAL(playerInfo(const QString&, const QString&, const QString&, const QString&)), ui.pageRoomsList->chatWidget, SLOT(onPlayerInfo(const QString&, const QString&, const QString&, const QString&)), Qt::QueuedConnection); connect(hwnet, SIGNAL(playerInfo(const QString&, const QString&, const QString&, const QString&)), ui.pageNetGame->chatWidget, SLOT(onPlayerInfo(const QString&, const QString&, const QString&, const QString&)), Qt::QueuedConnection);// chatting connect(ui.pageRoomsList->chatWidget, SIGNAL(chatLine(const QString&)), hwnet, SLOT(chatLineToLobby(const QString&))); connect(hwnet, SIGNAL(lobbyChatAction(const QString&,const QString&)), ui.pageRoomsList->chatWidget, SLOT(onChatAction(const QString&,const QString&)), Qt::QueuedConnection); connect(hwnet, SIGNAL(lobbyChatMessage(const QString&, const QString&)), ui.pageRoomsList->chatWidget, SLOT(onChatMessage(const QString&, const QString&)), Qt::QueuedConnection);// nick list stuff { QSortFilterProxyModel * playersSortFilterModel = qobject_cast<QSortFilterProxyModel *>(hwnet->lobbyPlayersModel()); if(playersSortFilterModel) { PlayersListModel * players = qobject_cast<PlayersListModel *>(playersSortFilterModel->sourceModel()); connect(players, SIGNAL(nickAdded(const QString&, bool)), ui.pageNetGame->chatWidget, SLOT(nickAdded(const QString&, bool))); connect(players, SIGNAL(nickRemoved(const QString&)), ui.pageNetGame->chatWidget, SLOT(nickRemoved(const QString&))); connect(players, SIGNAL(nickAddedLobby(const QString&, bool)), ui.pageRoomsList->chatWidget, SLOT(nickAdded(const QString&, bool))); connect(players, SIGNAL(nickRemovedLobby(const QString&)), ui.pageRoomsList->chatWidget, SLOT(nickRemoved(const QString&))); connect(players, SIGNAL(nickRemovedLobby(const QString&, const QString&)), ui.pageRoomsList->chatWidget, SLOT(nickRemoved(const QString&, const QString&))); } }// teams selecting stuff connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(hhogsNumChanged(const HWTeam&)), hwnet, SLOT(onHedgehogsNumChanged(const HWTeam&))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamColorChanged(const HWTeam&)), hwnet, SLOT(onTeamColorChanged(const HWTeam&))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamWillPlay(HWTeam)), hwnet, SLOT(AddTeam(HWTeam))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(acceptRequested(HWTeam)), hwnet, SLOT(AddTeam(HWTeam))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamNotPlaying(const HWTeam&)), hwnet, SLOT(RemoveTeam(const HWTeam&))); connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&)), Qt::QueuedConnection); connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&)), Qt::QueuedConnection);// admin stuff connect(hwnet, SIGNAL(serverMessageNew(const QString&)), ui.pageAdmin, SLOT(serverMessageNew(const QString &))); connect(hwnet, SIGNAL(serverMessageOld(const QString&)), ui.pageAdmin, SLOT(serverMessageOld(const QString &))); connect(hwnet, SIGNAL(latestProtocolVar(int)), ui.pageAdmin, SLOT(protocol(int))); connect(hwnet, SIGNAL(bansList(const QStringList &)), ui.pageAdmin, SLOT(setBansList(const QStringList &))); connect(ui.pageAdmin, SIGNAL(setServerMessageNew(const QString&)), hwnet, SLOT(setServerMessageNew(const QString &))); connect(ui.pageAdmin, SIGNAL(setServerMessageOld(const QString&)), hwnet, SLOT(setServerMessageOld(const QString &))); connect(ui.pageAdmin, SIGNAL(setProtocol(int)), hwnet, SLOT(setLatestProtocolVar(int))); connect(ui.pageAdmin, SIGNAL(askServerVars()), hwnet, SLOT(askServerVars())); connect(ui.pageAdmin, SIGNAL(clearAccountsCache()), hwnet, SLOT(clearAccountsCache())); connect(ui.pageAdmin, SIGNAL(bansListRequest()), hwnet, SLOT(getBanList())); connect(ui.pageAdmin, SIGNAL(removeBan(QString)), hwnet, SLOT(removeBan(QString))); connect(ui.pageAdmin, SIGNAL(banIP(QString,QString,int)), hwnet, SLOT(banIP(QString,QString,int))); connect(ui.pageAdmin, SIGNAL(banNick(QString,QString,int)), hwnet, SLOT(banNick(QString,QString,int)));// disconnect connect(hwnet, SIGNAL(disconnected(const QString&)), this, SLOT(ForcedDisconnect(const QString&)), Qt::QueuedConnection);// config stuff connect(hwnet, SIGNAL(paramChanged(const QString &, const QStringList &)), ui.pageNetGame->pGameCFG, SLOT(setParam(const QString &, const QStringList &))); connect(ui.pageNetGame->pGameCFG, SIGNAL(paramChanged(const QString &, const QStringList &)), hwnet, SLOT(onParamChanged(const QString &, const QStringList &))); connect(hwnet, SIGNAL(configAsked()), ui.pageNetGame->pGameCFG, SLOT(fullNetConfig())); // using proxy slot to prevent loss of game messages when they're sent to not yet connected slot of game object connect(hwnet, SIGNAL(FromNet(const QByteArray &)), this, SLOT(FromNetProxySlot(const QByteArray &)), Qt::QueuedConnection); //nick and pass stuff hwnet->m_private_game = !(hostName == NETGAME_DEFAULT_SERVER && port == NETGAME_DEFAULT_PORT); if (hwnet->m_private_game == false && AskForNickAndPwd() != 0) return; QString nickname = config->value("net/nick",tr("Guest")+QString("%1").arg(rand())).toString(); ui.pageRoomsList->setUser(nickname); ui.pageNetGame->setUser(nickname); hwnet->Connect(hostName, port, nickname);}int HWForm::AskForNickAndPwd(void){ //remove temppasswordhash just in case config->clearTempHash(); //initialize QString hash; QString temphash; QString nickname; QString password; do { nickname = config->value("net/nick",tr("Guest")+QString("%1").arg(rand())).toString(); hash = config->passwordHash(); temphash = config->tempHash(); //if something from login is missing, start dialog loop if (nickname.isEmpty() || hash.isEmpty()) { //open dialog HWPasswordDialog * pwDialog = new HWPasswordDialog(this); // make the "new account" button dialog open a browser with the registration page connect(pwDialog->pbNewAccount, SIGNAL(clicked()), this, SLOT(openRegistrationPage())); pwDialog->cbSave->setChecked(config->value("net/savepassword", true).toBool()); //if nickname is present, put it into the field if (!nickname.isEmpty()) { pwDialog->leNickname->setText(nickname); pwDialog->lePassword->setFocus(); } //if dialog close, create an error message if (pwDialog->exec() != QDialog::Accepted) { delete pwDialog; GoBack(); break; } //set nick and pass from the dialog nickname = pwDialog->leNickname->text(); password = pwDialog->lePassword->text(); bool save = pwDialog->cbSave->isChecked(); //clean up delete pwDialog; //check the nickname variable if (nickname.isEmpty()) { int retry = RetryDialog(tr("Hedgewars - Empty nickname"), tr("No nickname supplied.")); GoBack(); if (retry) { if (hwnet->m_private_game) { QStringList list = hwnet->getHost().split(":"); NetConnectServer(list.at(0), list.at(1).toShort()); } else NetConnectOfficialServer(); } break; //loop restart } else { //update nickname if it's fine config->setValue("net/nick", nickname); config->updNetNick(); } //check the password variable if (password.isEmpty()) { config->clearPasswordHash(); break; } else { //calculate temphash and set it into config temphash = QCryptographicHash::hash(password.toUtf8(), QCryptographicHash::Md5).toHex(); config->setTempHash(temphash); //if user wants to save password config->setValue("net/savepassword", save); if (save) { // user wants to save password ui.pageOptions->CBSavePassword->setChecked(true); config->setPasswordHash(temphash); } } } } while (nickname.isEmpty() || (hash.isEmpty() && temphash.isEmpty())); //while a nickname, or both hashes are missing return 0;}void HWForm::NetConnect(){ HWHostPortDialog * hpd = new HWHostPortDialog(this); hpd->leHost->setText(*netHost); hpd->sbPort->setValue(netPort); if (hpd->exec() == QDialog::Accepted) { config->SaveOptions(); delete netHost; netHost = new QString(hpd->leHost->text()); netPort = hpd->sbPort->value(); NetConnectServer(*netHost, netPort); } delete hpd;}void HWForm::NetStartServer(){ config->SaveOptions(); pnetserver = new HWNetServer; if (!pnetserver->StartServer(ui.pageNetServer->sbPort->value())) { MessageDialog::ShowErrorMessage(QMessageBox::tr("Unable to start server"), this); delete pnetserver; pnetserver = 0; return; } QTimer::singleShot(250, this, SLOT(AsyncNetServerStart())); pRegisterServer = new HWNetUdpServer(0, ui.pageNetServer->leServerDescr->text(), ui.pageNetServer->sbPort->value());}void HWForm::AsyncNetServerStart(){ NetConnectServer("localhost", pnetserver->getRunningPort());}void HWForm::NetDisconnect(){ if(pnetserver) { if (pRegisterServer) { pRegisterServer->unregister(); pRegisterServer = 0; } pnetserver->StopServer(); delete pnetserver; pnetserver = 0; } if(hwnet) hwnet->Disconnect();}void HWForm::ForcedDisconnect(const QString & reason){ if (reason == "Reconnected too fast") { //TODO: this is a hack, which should be remade bool retry = RetryDialog(tr("Hedgewars - Connection error"), tr("You reconnected too fast.\nPlease wait a few seconds and try again.")); if (retry) { if (hwnet->m_private_game) { QStringList list = hwnet->getHost().split(":"); NetConnectServer(list.at(0), list.at(1).toUInt()); } else NetConnectOfficialServer(); } else { while (ui.Pages->currentIndex() != ID_PAGE_NET && ui.Pages->currentIndex() != ID_PAGE_MAIN) { GoBack(); } } return; } if (pnetserver) return; // we have server - let it care of all things if (hwnet) { QString errorStr = QMessageBox::tr("Connection to server is lost") + (reason.isEmpty()?"":("\n\n" + HWNewNet::tr("Quit reason: ") + '"' + reason +'"')); MessageDialog::ShowErrorMessage(errorStr, this); } while (ui.Pages->currentIndex() != ID_PAGE_NET && ui.Pages->currentIndex() != ID_PAGE_MAIN) { GoBack(); }}void HWForm::NetConnected(){ GoToPage(ID_PAGE_ROOMSLIST);}void HWForm::NetGameEnter(){ ui.pageNetGame->chatWidget->clear(); GoToPage(ID_PAGE_NETGAME);}void HWForm::AddNetTeam(const HWTeam& team){ ui.pageNetGame->pNetTeamsWidget->addTeam(team);}void HWForm::RemoveNetTeam(const HWTeam& team){ ui.pageNetGame->pNetTeamsWidget->removeNetTeam(team);}void HWForm::StartMPGame(){ int numHogs = ui.pageMultiplayer->teamsSelect->getNumHedgehogs(); /* Don't allow to start game with >48 hogs. TODO: Remove this as soon the engine supports more hogs. */ if(numHogs > 48) { MessageDialog::ShowErrorMessage(QMessageBox::tr("Sorry, Hedgewars can't be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.\n\nCurrent number of hedgehogs: %1").arg(numHogs), this); return; } QString ammo; ammo = ui.pageMultiplayer->gameCFG->WeaponsName->itemData( ui.pageMultiplayer->gameCFG->WeaponsName->currentIndex() ).toString(); CreateGame(ui.pageMultiplayer->gameCFG, ui.pageMultiplayer->teamsSelect, ammo); game->StartLocal();}void HWForm::GameStateChanged(GameState gameState){ quint8 id = ui.Pages->currentIndex(); switch(gameState) { case gsStarted: { Music(false); if (wBackground) wBackground->stopAnimation(); if (!hwnet || (!hwnet->isRoomChief() || !hwnet->isInRoom())) GoToPage(ID_PAGE_INGAME); ui.pageGameStats->clear(); if (pRegisterServer) { pRegisterServer->unregister(); pRegisterServer = 0; } //setVisible(false); setFocusPolicy(Qt::NoFocus); break; } case gsFinished: { //setVisible(true); setFocusPolicy(Qt::StrongFocus); if (id == ID_PAGE_INGAME) GoBack(); Music(ui.pageOptions->CBFrontendMusic->isChecked()); if (wBackground) wBackground->startAnimation(); GoToPage(ID_PAGE_GAMESTATS); if (hwnet && (!game || !game->netSuspend)) hwnet->gameFinished(true); if (game) game->netSuspend = false; break; } default: { //setVisible(true); setFocusPolicy(Qt::StrongFocus); quint8 id = ui.Pages->currentIndex(); if (id == ID_PAGE_INGAME ||// was room chief and the game was aborted (hwnet && hwnet->isRoomChief() && hwnet->isInRoom() && (gameState == gsInterrupted || gameState == gsStopped || gameState == gsDestroyed || gameState == gsHalted))) { if (id == ID_PAGE_INGAME) GoBack(); Music(ui.pageOptions->CBFrontendMusic->isChecked()); if (wBackground) wBackground->startAnimation(); if (hwnet) hwnet->gameFinished(false); } if (gameState == gsHalted) close(); }; }}void HWForm::CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo){ game = new HWGame(config, gamecfg, ammo, pTeamSelWidget); connect(game, SIGNAL(CampStateChanged(int)), this, SLOT(UpdateCampaignPageProgress(int))); connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState))); connect(game, SIGNAL(GameStats(char, const QString &)), ui.pageGameStats, SLOT(GameStats(char, const QString &))); connect(game, SIGNAL(ErrorMessage(const QString &)), this, SLOT(ShowFatalErrorMessage(const QString &)), Qt::QueuedConnection); connect(game, SIGNAL(HaveRecord(RecordType, const QByteArray &)), this, SLOT(GetRecord(RecordType, const QByteArray &))); m_lastDemo = QByteArray();}void HWForm::GetRecord(RecordType type, const QByteArray & record){ if (type != rtNeither) { QString filename; QByteArray demo = record; QString recordFileName = config->appendDateTimeToRecordName() ? QDateTime::currentDateTime().toString("yyyy-MM-dd_hh-mm") : "LastRound"; recordFileName += "_" + *cRevisionString + "-" + *cHashString; if (type == rtDemo) { demo.replace(QByteArray("\x02TL"), QByteArray("\x02TD")); demo.replace(QByteArray("\x02TN"), QByteArray("\x02TD")); demo.replace(QByteArray("\x02TS"), QByteArray("\x02TD")); filename = cfgdir->absolutePath() + "/Demos/" + recordFileName + "." + *cProtoVer + ".hwd"; m_lastDemo = demo; } else { demo.replace(QByteArray("\x02TL"), QByteArray("\x02TS")); demo.replace(QByteArray("\x02TN"), QByteArray("\x02TS")); filename = cfgdir->absolutePath() + "/Saves/" + recordFileName + "." + *cProtoVer + ".hws"; } QFile demofile(filename); if (!demofile.open(QIODevice::WriteOnly)) MessageDialog::ShowErrorMessage(tr("Cannot save record to file %1").arg(filename), this); else { demofile.write(demo); demofile.close(); } } ui.pageVideos->startEncoding(record);}void HWForm::startTraining(const QString & scriptName, const QString & subFolder){ CreateGame(0, 0, 0); game->StartTraining(scriptName, subFolder);}void HWForm::StartCampaign(){ CreateGame(0, 0, 0); QString camp = ui.pageCampaign->CBCampaign->itemData(ui.pageCampaign->CBCampaign->currentIndex()).toString(); QString miss = campaignMissionInfo[ui.pageCampaign->CBMission->currentIndex()].script; QString campTeam = ui.pageCampaign->CBTeam->currentText(); game->StartCampaign(camp, miss, campTeam);}void HWForm::CreateNetGame(){ // go back in pages to prevent user from being stuck on certain pages if(ui.Pages->currentIndex() == ID_PAGE_GAMESTATS || ui.Pages->currentIndex() == ID_PAGE_INGAME) GoBack(); QString ammo; ammo = ui.pageNetGame->pGameCFG->WeaponsName->itemData( ui.pageNetGame->pGameCFG->WeaponsName->currentIndex() ).toString(); CreateGame(ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget, ammo); connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &))); connect(game, SIGNAL(SendChat(const QString &)), hwnet, SLOT(chatLineToNet(const QString &))); connect(game, SIGNAL(SendConsoleCommand(const QString&)), hwnet, SLOT(consoleCommand(const QString&))); connect(game, SIGNAL(SendTeamMessage(const QString &)), hwnet, SLOT(SendTeamMessage(const QString &))); connect(hwnet, SIGNAL(chatStringFromNet(const QString &)), game, SLOT(FromNetChat(const QString &)), Qt::QueuedConnection); game->StartNet();}void HWForm::closeEvent(QCloseEvent *event){ config->SaveOptions();#ifdef VIDEOREC config->SaveVideosOptions();#endif event->accept();}void HWForm::Music(bool checked){ if (checked) SDLInteraction::instance().startMusic(); else SDLInteraction::instance().stopMusic();}void HWForm::NetGameChangeStatus(bool isMaster){ if (isMaster) NetGameMaster(); else NetGameSlave();}void HWForm::NetGameMaster(){ ui.pageNetGame->setMasterMode(true); ui.pageNetGame->restrictJoins->setChecked(false); ui.pageNetGame->restrictTeamAdds->setChecked(false); ui.pageNetGame->restrictUnregistered->setChecked(false); ui.pageNetGame->pGameCFG->GameSchemes->setModel(ammoSchemeModel); ui.pageNetGame->pGameCFG->setMaster(true); ui.pageNetGame->pNetTeamsWidget->setInteractivity(true); if (hwnet) { // disconnect connections first to ensure their inexistance and not to connect twice ui.pageNetGame->BtnStart->disconnect(this); ui.pageNetGame->BtnUpdate->disconnect(hwnet); ui.pageNetGame->leRoomName->disconnect(hwnet); ui.pageNetGame->restrictJoins->disconnect(hwnet); ui.pageNetGame->restrictTeamAdds->disconnect(hwnet); ui.pageNetGame->restrictUnregistered->disconnect(hwnet); ui.pageNetGame->disconnect(hwnet, SLOT(updateRoomName(const QString&))); ui.pageNetGame->setRoomName(hwnet->getRoom()); connect(ui.pageNetGame->BtnStart, SIGNAL(clicked()), this, SLOT(startGame())); connect(ui.pageNetGame, SIGNAL(askForUpdateRoomName(const QString &)), hwnet, SLOT(updateRoomName(const QString &))); connect(ui.pageNetGame->restrictJoins, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictJoins())); connect(ui.pageNetGame->restrictTeamAdds, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictTeamAdds())); connect(ui.pageNetGame->restrictUnregistered, SIGNAL(triggered()), hwnet, SLOT(toggleRegisteredOnly())); connect(ui.pageNetGame->pGameCFG->GameSchemes->model(), SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)), ui.pageNetGame->pGameCFG, SLOT(resendSchemeData()) ); }}void HWForm::NetGameSlave(){ ui.pageNetGame->pGameCFG->setMaster(false); ui.pageNetGame->pNetTeamsWidget->setInteractivity(false); if (hwnet) { NetAmmoSchemeModel * netAmmo = new NetAmmoSchemeModel(hwnet); connect(hwnet, SIGNAL(netSchemeConfig(QStringList)), netAmmo, SLOT(setNetSchemeConfig(QStringList))); ui.pageNetGame->pGameCFG->GameSchemes->setModel(netAmmo); ui.pageNetGame->setRoomName(hwnet->getRoom()); ui.pageNetGame->pGameCFG->GameSchemes->view()->disconnect(hwnet); connect(hwnet, SIGNAL(netSchemeConfig(QStringList)), this, SLOT(selectFirstNetScheme())); } ui.pageNetGame->setMasterMode(false);}void HWForm::FromNetProxySlot(const QByteArray & msg){ if(game) game->FromNet(msg);}void HWForm::selectFirstNetScheme(){ ui.pageNetGame->pGameCFG->GameSchemes->setCurrentIndex(0);}void HWForm::NetLeftRoom(const QString & reason){ if (ui.Pages->currentIndex() == ID_PAGE_NETGAME || ui.Pages->currentIndex() == ID_PAGE_INGAME) { GoBack(); if (!reason.isEmpty()) ui.pageRoomsList->displayNotice(reason); } else qWarning("Left room while not in room");}void HWForm::resizeEvent(QResizeEvent * event){ int w = event->size().width(); int h = event->size().height(); if (wBackground) { wBackground->setFixedSize(w, h); wBackground->move(0, 0); }}void HWForm::InitCampaignPage(){ ui.pageCampaign->CBCampaign->clear(); HWTeam team(ui.pageCampaign->CBTeam->currentText()); QStringList entries = DataManager::instance().entryList( "Missions/Campaign", QDir::Dirs, QStringList("[^\\.]*") ); unsigned int n = entries.count(); for(unsigned int i = 0; i < n; i++) { const QString & campaignName = entries[i]; QString tName = team.name(); ui.pageCampaign->CBCampaign->addItem(getRealCampName(campaignName), campaignName); }}void HWForm::UpdateCampaignPage(int index){ Q_UNUSED(index); HWTeam team(ui.pageCampaign->CBTeam->currentText()); QString campaignName = ui.pageCampaign->CBCampaign->itemData(ui.pageCampaign->CBCampaign->currentIndex()).toString(); QString tName = team.name(); campaignMissionInfo = getCampMissionList(campaignName,tName); ui.pageCampaign->CBMission->clear(); for(int i=0;i<campaignMissionInfo.size();i++) { ui.pageCampaign->CBMission->addItem(QString(campaignMissionInfo[i].realName), QString(campaignMissionInfo[i].name)); if(isMissionWon(campaignName, i, tName)) ui.pageCampaign->CBMission->setItemIcon(i, finishedIcon); else ui.pageCampaign->CBMission->setItemIcon(i, notFinishedIcon); }}void HWForm::UpdateCampaignPageTeam(int index){ Q_UNUSED(index); HWTeam team(ui.pageCampaign->CBTeam->currentText()); QString tName = team.name(); QStringList entries = DataManager::instance().entryList( "Missions/Campaign", QDir::Dirs, QStringList("[^\\.]*") ); unsigned int n = entries.count(); for(unsigned int i = 0; i < n; i++) { QString campaignName = QString(entries[i]).replace(QString(" "),QString("_")); if(isCampWon(campaignName, tName)) ui.pageCampaign->CBCampaign->setItemIcon(i, finishedIcon); else ui.pageCampaign->CBCampaign->setItemIcon(i, notFinishedIcon); }}void HWForm::UpdateCampaignPageMission(int index){ // update thumbnail and description QString campaignName = ui.pageCampaign->CBCampaign->itemData(ui.pageCampaign->CBCampaign->currentIndex()).toString(); // when campaign changes the UpdateCampaignPageMission is triggered with wrong values // this will cause segfault. This check prevents illegal memory reads if(index > -1 && index < campaignMissionInfo.count()) { ui.pageCampaign->lbltitle->setText("<h2>"+ui.pageCampaign->CBMission->currentText()+"</h2>"); ui.pageCampaign->lbldescription->setText(campaignMissionInfo[index].description); ui.pageCampaign->btnPreview->setIcon(QIcon(campaignMissionInfo[index].image)); }}void HWForm::UpdateCampaignPageProgress(int index){ Q_UNUSED(index); QString missionTitle = ui.pageCampaign->CBMission->currentText(); UpdateCampaignPage(0); for(int i=0;i<ui.pageCampaign->CBMission->count();i++) { if (ui.pageCampaign->CBMission->itemData(i)==missionTitle) { ui.pageCampaign->CBMission->setCurrentIndex(i); break; } } int i = ui.pageCampaign->CBCampaign->currentIndex(); QString campaignName = ui.pageCampaign->CBCampaign->itemData(i).toString(); HWTeam team(ui.pageCampaign->CBTeam->currentText()); QString tName = team.name(); if(isCampWon(campaignName, tName)) ui.pageCampaign->CBCampaign->setItemIcon(i, finishedIcon); else ui.pageCampaign->CBCampaign->setItemIcon(i, notFinishedIcon);}// used for --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]QString HWForm::getDemoArguments(){ QString prefix = "\"" + datadir->absolutePath() + "\""; QString userPrefix = "\"" + cfgdir->absolutePath() + "\"";#ifdef Q_OS_WIN prefix = prefix.replace("/","\\"); userPrefix = userPrefix.replace("/","\\");#endif std::pair<QRect, QRect> resolutions = config->vid_ResolutionPair(); return QString("--prefix " + prefix + " --user-prefix " + userPrefix + " --fullscreen-width " + QString::number(resolutions.first.width()) + " --fullscreen-height " + QString::number(resolutions.first.height()) + " --width " + QString::number(resolutions.second.width()) + " --height " + QString::number(resolutions.second.height()) + " --volume " + QString::number(config->volume()) + (config->isMusicEnabled() ? "" : " --nomusic") + (config->isSoundEnabled() ? "" : " --nosound") + " --locale " + config->language() + ".txt" + (config->vid_Fullscreen() ? " --fullscreen" : "") + (config->isShowFPSEnabled() ? " --showfps" : "") + (config->isAltDamageEnabled() ? " --altdmg" : "") + " --frame-interval " + QString::number(config->timerInterval()) + " --raw-quality " + QString::number(config->translateQuality())) + (!config->Form->ui.pageOptions->CBTeamTag->isChecked() ? " --no-teamtag" : "") + (!config->Form->ui.pageOptions->CBHogTag->isChecked() ? " --no-hogtag" : "") + (!config->Form->ui.pageOptions->CBHealthTag->isChecked() ? " --no-healthtag" : "") + (config->Form->ui.pageOptions->CBTagOpacity->isChecked() ? " --translucent-tags" : "");}void HWForm::AssociateFiles(){ bool success = true; QString arguments = getDemoArguments();#ifdef _WIN32 QSettings registry_hkcr("HKEY_CLASSES_ROOT", QSettings::NativeFormat); // file extension(s) registry_hkcr.setValue(".hwd/Default", "Hedgewars.Demo"); registry_hkcr.setValue(".hws/Default", "Hedgewars.Save"); registry_hkcr.setValue("Hedgewars.Demo/Default", tr("Hedgewars Demo File", "File Types")); registry_hkcr.setValue("Hedgewars.Save/Default", tr("Hedgewars Save File", "File Types")); registry_hkcr.setValue("Hedgewars.Demo/DefaultIcon/Default", "\"" + bindir->absolutePath().replace("/", "\\") + "\\hwdfile.ico\",0"); registry_hkcr.setValue("Hedgewars.Save/DefaultIcon/Default", "\"" + bindir->absolutePath().replace("/", "\\") + "\\hwsfile.ico\",0"); registry_hkcr.setValue("Hedgewars.Demo/Shell/Open/Command/Default", "\"" + bindir->absolutePath().replace("/", "\\") + "\\hwengine.exe\" " + arguments + " %1"); registry_hkcr.setValue("Hedgewars.Save/Shell/Open/Command/Default", "\"" + bindir->absolutePath().replace("/", "\\") + "\\hwengine.exe\" " + arguments + " %1"); // custom url scheme(s) registry_hkcr.setValue("hwplay/Default", "\"URL:Hedgewars ServerAccess Scheme\""); registry_hkcr.setValue("hwplay/URL Protocol", ""); registry_hkcr.setValue("hwplay/DefaultIcon/Default", "\"" + bindir->absolutePath().replace("/", "\\") + "\\hedgewars.exe\",0"); registry_hkcr.setValue("hwplay/Shell/Open/Command/Default", "\"" + bindir->absolutePath().replace("/", "\\") + "\\hedgewars.exe\" %1");#elif defined __APPLE__ // only useful when other apps have taken precedence over our file extensions and you want to reset it system("defaults write com.apple.LaunchServices LSHandlers -array-add '<dict><key>LSHandlerContentTag</key><string>hwd</string><key>LSHandlerContentTagClass</key><string>public.filename-extension</string><key>LSHandlerRoleAll</key><string>org.hedgewars.desktop</string></dict>'"); system("defaults write com.apple.LaunchServices LSHandlers -array-add '<dict><key>LSHandlerContentTag</key><string>hws</string><key>LSHandlerContentTagClass</key><string>public.filename-extension</string><key>LSHandlerRoleAll</key><string>org.hedgewars.desktop</string></dict>'"); system("/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/Support/lsregister -kill -domain local -domain system -domain user");#else // this is a little silly due to all the system commands below anyway - just use mkdir -p ? Does have the advantage of the alert I guess if (success) success = checkForDir(QDir::home().absolutePath() + "/.local"); if (success) success = checkForDir(QDir::home().absolutePath() + "/.local/share"); if (success) success = checkForDir(QDir::home().absolutePath() + "/.local/share/mime"); if (success) success = checkForDir(QDir::home().absolutePath() + "/.local/share/mime/packages"); if (success) success = checkForDir(QDir::home().absolutePath() + "/.local"); if (success) success = checkForDir(QDir::home().absolutePath() + "/.local/share"); if (success) success = checkForDir(QDir::home().absolutePath() + "/.local/share/applications"); if (success) success = system(("cp "+datadir->absolutePath()+"/misc/hedgewars-mimeinfo.xml "+QDir::home().absolutePath()+"/.local/share/mime/packages").toLocal8Bit().constData())==0; if (success) success = system(("cp "+datadir->absolutePath()+"/misc/hedgewars.desktop "+QDir::home().absolutePath()+"/.local/share/applications").toLocal8Bit().constData())==0; if (success) success = system(("cp "+datadir->absolutePath()+"/misc/hwengine.desktop "+QDir::home().absolutePath()+"/.local/share/applications").toLocal8Bit().constData())==0; if (success) success = system(("update-mime-database "+QDir::home().absolutePath()+"/.local/share/mime").toLocal8Bit().constData())==0; if (success) success = system("xdg-mime default hedgewars.desktop x-scheme-handler/hwplay")==0; if (success) success = system("xdg-mime default hwengine.desktop application/x-hedgewars-demo")==0; if (success) success = system("xdg-mime default hwengine.desktop application/x-hedgewars-save")==0; // hack to add user's settings to hwengine. might be better at this point to read in the file, append it, and write it out to its new home. This assumes no spaces in the data dir path if (success) success = system(("sed -i 's|^\\(Exec=.*\\) \\(%f\\)|\\1 \\2 "+arguments+"|' "+QDir::home().absolutePath()+"/.local/share/applications/hwengine.desktop").toLocal8Bit().constData())==0;#endif if (success) { QMessageBox infoMsg(this); infoMsg.setIcon(QMessageBox::Information); infoMsg.setWindowTitle(QMessageBox::tr("Hedgewars - Success")); infoMsg.setText(QMessageBox::tr("All file associations have been set")); infoMsg.setWindowModality(Qt::WindowModal); infoMsg.exec(); } else MessageDialog::ShowErrorMessage(QMessageBox::tr("File association failed."), this);}void HWForm::openRegistrationPage(){ QDesktopServices::openUrl(QUrl("https://www.hedgewars.org/user/register"));}void HWForm::saveDemoWithCustomName(){ if(!m_lastDemo.isEmpty()) { QString fileName; bool ok = false; do { fileName = QInputDialog::getText(this, tr("Demo name"), tr("Demo name:")); if(!fileName.isEmpty()) { QString filePath = cfgdir->absolutePath() + "/Demos/" + fileName + "." + *cProtoVer + ".hwd"; QFile demofile(filePath); ok = demofile.open(QIODevice::WriteOnly); if (!ok) MessageDialog::ShowErrorMessage(tr("Cannot save record to file %1").arg(filePath), this); else { ok = -1 != demofile.write(m_lastDemo); demofile.close(); } } } while(!fileName.isEmpty() && !ok); }}void HWForm::restartGame(){ // get rid off old game stats page if(ui.Pages->currentIndex() == ID_PAGE_GAMESTATS) GoBack(); CreateGame(lastGameCfg, lastGameTeamSel, lastGameAmmo); switch(lastGameType) { case gtTraining: game->StartTraining(lastGameStartArgs.at(0).toString(), lastTrainingSubFolder); break; case gtQLocal: game->StartQuick(); break; case gtCampaign: game->StartCampaign(lastGameStartArgs.at(0).toString(), lastGameStartArgs.at(1).toString(), lastGameStartArgs.at(2).toString()); break; case gtLocal: game->StartLocal(); break; default: break; }}void HWForm::ShowFatalErrorMessage(const QString & msg){ MessageDialog::ShowFatalMessage(msg, this);}void HWForm::showFeedbackDialog(){ QNetworkRequest newRequest(QUrl("https://www.hedgewars.org")); QNetworkAccessManager *manager = new QNetworkAccessManager(this); QNetworkReply *reply = manager->get(newRequest); connect(reply, SIGNAL(finished()), this, SLOT(showFeedbackDialogNetChecked()));}void HWForm::showFeedbackDialogNetChecked(){ QNetworkReply *reply = qobject_cast<QNetworkReply *>(sender()); if (reply) { switch (reply->error()) { case QNetworkReply::NoError: { FeedbackDialog dialog(this); dialog.exec(); } break; case QNetworkReply::UnknownNetworkError: MessageDialog::ShowFatalMessage( tr("Unknown network error (possibly missing SSL library)."), this); break; default: MessageDialog::ShowFatalMessage( QString(tr("This feature requires an Internet connection, but you don't appear to be online (error code: %1).")).arg(reply->error()), this); break; } } else { MessageDialog::ShowFatalMessage(tr("Internal error: Reply object is invalid."), this); }}void HWForm::startGame(){ QMessageBox questionMsg(this); questionMsg.setIcon(QMessageBox::Question); questionMsg.setWindowTitle(QMessageBox::tr("Not all players are ready")); questionMsg.setText(QMessageBox::tr("Are you sure you want to start this game?\nNot all players are ready.")); questionMsg.setWindowModality(Qt::WindowModal); questionMsg.addButton(QMessageBox::Yes); questionMsg.addButton(QMessageBox::Cancel); if (hwnet->allPlayersReady() || questionMsg.exec() == QMessageBox::Yes) hwnet->startGame();}